Infinitrack Deck #772637 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Mecha Phantom Beast O-Lion x3. Created Oct 21, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon R.B. and Sky Striker link monsters (R.B. The Brute Blues, Sky Striker Ace links) and attack through a board built from Link chains; Regulus 2800 ATK and Mecha Phantom Beast Tetherwolf pressure after hand-trap interaction
  • Turn 1 (going first): Open a starter that can Normal Summon or Special Summon a Link-enabling monster (R.B. Ga10 Driller, Ga10 Cutter, VALCan Rocket, Lambda Blade) and link into R.B. or Sky Striker Ace; hold Ash Blossom and Infinite Impermanence for opposing starters
  • Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Forbidden Droplet and R.B. Next Phase to strip the opposing starter, then rebuild a board from the hand-trap-triggered Special Summons
  • Recovery: Recover through R.B. Operation Test and R.B. Funk Dock searches, Clockwork Knight searching Clockwork Night, and Sky Striker Mobilize - Engage! recursion from the GY
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

This list is illegal in OCG as built: Ash Blossom & Joyous Spring is run three times against a limit of two, so the structural score is shown for reference only and the final score is capped low. The deck is a mix of three engines (R.B., Sky Striker, Mecha Phantom Beast) plus Therion, Clockwork and Forbidden cards, and it contains none of the Infinitrack cards that the archetype label refers to, so the archetype label does not match the list. Its strongest signal is interaction density: seven hand traps and about fifteen negation or removal texts give it a credible going-second plan, which lifts end-board interaction. Consistency is held back by many conditional summon restrictions and a large number of distinct singletons (24 distinct main-deck cards), and there is no side deck and no combo, guide or tournament evidence to score the ceiling or median. Popularity and archetype usage stats were not used to raise the score, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Hypergeometric P(at least one starter in 5) for the 1-3 copy starters is 0.13 to 0.34; the archetype core is absent (4 of 22 core cards present) (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many conditional Special Summon and hand-trap cards with no Infinitrack bricks counted; 21 level-0 spells and traps and 7 hand traps raise the non-functional hand risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards exist, so ceiling is a text-only read of R.B. and Sky Striker link chains (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unknown and is scored from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent engines (R.B. and Sky Striker) plus recursion give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 R.B. Operation Test, R.B. Funk Dock, Clockwork Knight and Sky Striker Mobilize give GY and deck recursion; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 65 Three Ash Blossom, three Infinite Impermanence, three Forbidden Droplet, plus Next Phase and Last Stand: interaction density is high, but Ash is over the legal limit (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Seven hand traps give a 0.71 P(at least one hand trap in 6) going second; no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Brute Blues (1500 ATK, second attack), Regulus 2800 ATK and Sky Striker Aces give closing pressure; no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40 main cards with 24 distinct names and 55 copies off the Infinitrack archetype; the list is spread across three engines (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are Link monsters from R.B., Sky Striker and Clockwork, a full Extra Deck with three competing engines (Verified composition)
D12 Side Deck Adaptability 5 No side deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no meta share available; archetype label does not match the list, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several cards need specific conditions (Link zone, R.B. monsters on field, once-per-turn limits) across three engines (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural only, illegal deck). Modifiers: none.


More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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