Cyber Dragon Deck #772635 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Mecha Phantom Beast O-Lion x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-monster board pressure from the R.B. Link line (R.B. The Brute Blues double attack and ATK gain, R.B. Shepherd's Crook ATK gain) with Regulus 2800 as a single large attacker; Sky Striker Ace links and Mecha Phantom Beast Tetherwolf 1700 beats after the interaction layer clears the opponent's board
  • Turn 1 (going first): Open on R.B. Stage Landing or Triple Tactics Thrust to reach a Link-capable board, while holding Ash Blossom or Infinite Impermanence for the first disruption (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom x3, Droll & Lock Bird, Infinite Impermanence x3, Forbidden Droplet x3) to answer the opponent's starter, then rebuild through the R.B. and Sky Striker links (Inferred)
  • Recovery: Recover through R.B. Operation Test, R.B. Funk Dock and Clockwork Night searches and the R.B. Link Monsters' revival text (Inferred from card text; no recorded boards)
  • After siding: None: the deck has no Side Deck, so best-of-3 adaptation is unavailable (Verified from composition)

Why it scores here

The list is Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG limit of two, so the score is capped and this is a theoretical, structural-only read. Its main deck is 40 cards across several Link and staple sub-archetypes; the label 'Cyber Dragon' is not supported by the cards, since none of the 55 off-archetype copies are Cyber Dragon and only 4 of 20 Cyber Dragon usage-core cards are present. Interaction is the strongest system signal: 15 negation or removal texts and 7 hand traps give a dense, layered disruption suite (D7), with a better going-second profile (D8). Consistency and conversion are only inferred: the 40-card list has no recorded boards, no combo evidence and no side deck, so floor, median and ceiling are all weakly grounded. Popularity and usage statistics did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 of a 3-copy starter in 5-card opening hand) ≈ 0.34; starter identity unclear from text alone (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy niche cards and several conditional hand traps raise brick risk; no hand-simulation data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read only from link-line card text such as R.B. The Brute Blues and Shepherd's Crook (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown: combo data has total combos 0 (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two hand-trap layers plus revival and search text allow a second line after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Draw and search text from Triple Tactics Thrust, Mulcharmy Fuwalos and Clockwork Night; no resource data (Inferred)
D7 End-Board & Interaction Quality 74 interaction density from 15 negation and 15 removal text hints, 7 hand traps, and Ash/Impermanence/Droplet copies (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage: P(>=1 hand trap in 6 cards) ≈ 0.71 (Inferred)
D9 Offensive Pressure & Closing Power 52 Closing power from Regulus 2800 and Brute Blues' ATK gain on R.B. targets; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Off-archetype spread across R.B., Sky Striker, Mecha Phantom Beast, Mulcharmy, Forbidden and generic cards dilutes engine density (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra slots are Link monsters from several sub-archetypes with partly overlapping function (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; score provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many interacting zones and conditional once-per-turn effects across several engines (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-4); engine conflict / archetype mismatch (-4). Final formula: No-meta formula: 0.80*51 + 0.20*42 = 49.2; modifiers -8 → 41.2; Illegal cap applied → 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (7 hand traps, 15 negation texts)
  • Link engine with multiple revival and search effects, giving some redundancy
  • Strong going-second answer density (P(>=1 hand trap in 6) ≈ 0.71)

Weaknesses

  • Illegal: Ash Blossom copy limit exceeded
  • No coherent engine: three or more archetypes compete for 15 Link slots
  • No Side Deck, so no best-of-3 adaptation
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Starter access: the 3-copy and 1-copy starters carry most of the opening-hand risk (P ≈ 0.34 for a 3-copy starter in 5 cards)
  • Single-copy engine pieces (for example R.B. Ga10 Driller, Therion King Regulus) are unrecoverable if drawn dead
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring A legal, non-restricted 1-of card chosen by the pilot Fixes the only legality violation; the deck cannot be scored as legal until this is corrected
2 Off-engine staples from the largest off-archetype group Cards from a single chosen engine (R.B. or Sky Striker) Resolves the archetype mismatch and the engine conflict in D10 and D11

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side; Ash Blossom at 3 copies vs legal 2; Banlist: Droll & Lock Bird and Sky Striker Mecha - Hornet Drones Limited; Ash Blossom and Sky Striker Mobilize Semi-Limited; Composition: 0 exact Cyber Dragon copies; 55 off-archetype copies; 15 Link monsters in Extra; Card text roles from the resolved card list
  • Observed: Usage stats: 4 of 20 Cyber Dragon core cards present
  • Inferred: Starter access and brick estimates from hypergeometric values; Interaction density from text roles; Going-second hand-trap coverage; Going-first and going-second plans from card text
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: Illegal list: Ash Blossom copy count must be corrected before a normal Final Contextual score can be produced No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied: D12 is unscorable beyond 'none' Deck title is null and the archetype label does not match the card list

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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