Despia Deck #772634 — Yu-Gi-Oh! OCG

49 Main, 12 Extra, incl. Aluber the Jester of Despia x3, D.D. Crow x3, Fallen of Albaz x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
31± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 49 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 or higher boss monsters (Masquerade, Dramaturge, Despian Quaeritis, Bystial-supported Fusions) off Polymerization-family spells, Branded Fusion and Fallen of Albaz material loops.; Toolbox Fusion lines through Bystial and Branded recursion, plus Tri-Brigade and Droll & Lock Bird interaction.
  • Turn 1 (going first): Open with a Fallen of Albaz or Aluber starter, use Polymerization/Super Polymerization or Branded Fusion to reach a Level 8 boss, and protect with Droll & Lock Bird or Harpie's Feather Duster.
  • Turn 2 (going second): Use D.D. Crow, Nibiru, or Bystial Baldrake hand traps to stop the opponent's board, then Fusion Summon a boss from the GY-recursion lines.
  • Recovery: Recover Fallen of Albaz or Despia monsters from the GY through Branded in Red, Despian Tragedy and Branded Banishment, then rebuild a Fusion line from the Extra Deck.
  • After siding: No Side Deck is registered, so there is no post-side plan to score; a best-of-3 deck would need one.

Why it scores here

The score is structural-only because the list is Illegal: Super Polymerization runs 3 copies against a Semi-Limited limit of 2, so the deck receives no normal contextual score. The deck is scored as a connected system: its archetype core and searchers give it a fair chance to open a Fusion line, and hand traps (D.D. Crow, Nibiru, Droll & Lock Bird) and GY recursion (Despian Tragedy, Branded in Red) give it some interruption resilience. Its weak points are the spread across Despia, Branded, Bystial and Albaz (exact archetype purity 16.4%), the 21 Spell cards with a Level 0 and no combo data, and the absence of a Side Deck. No combo boards, tournament link or win-rate data exist, so the median and ceiling are text-level inferences, and archetype popularity did not add points. Card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) ≈ 0.77; Polymerization-family starters at 3 copies give P ≈ 0.28 per group (Inferred).
D2 Opening-Hand Quality & Brick Management 45 Six hand traps and several conditional Fusion-material spells (Branded Fusion, Branded Banishment, Gold Sarcophagus) raise brick and dead-card risk (Inferred).
D3 Combo Conversion & Ceiling 55 Text-only ceiling: Level 8 Fusion bosses via Branded Fusion and Fallen of Albaz lines; no recorded combo boards (Inferred).
D4 Combo Floor & Median Output 40 No combo boards, so the median output cannot be measured; estimated from text and starter density only (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Several hand traps (D.D. Crow x3, Nibiru x2, Droll & Lock Bird) and GY recursion give alternate routes after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 60 Searcher text on 14 cards and GY recursion (Despian Tragedy, Branded in Red) regenerate resources across turns (Inferred).
D7 End-Board & Interaction Quality 60 Harpie's Feather Duster, Twin Twisters and Bystial removal add layered interaction, but no end-board data exists (Inferred).
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage ≈ 0.56 for at least one of six hand traps; no going-second win data exists (Inferred).
D9 Offensive Pressure & Closing Power 55 Bystial Saronir/Baldrake/Magnamhut and Dramaturge (3000 ATK) give pressure; no end-board or win-rate data (Inferred).
D10 Main Deck Efficiency & Flexibility 45 49 Main cards across 30 distinct names, with heavy 3-copy staples and 21 Spells; Super Polymerization is over the copy limit (Verified).
D11 Extra Deck Efficiency & Coverage 55 12 Fusion Extra cards with mandatory material requirements; no Synchro or Xyz access (Verified).
D12 Side Deck Adaptability 10 No Side Deck (Side Deck size 0); no post-side plan can be scored (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is a context signal only (Provisional).
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with conditional material and hand-trap timing make the deck demanding to pilot (Inferred).

How the score was computed

Strategy profile: Combo primary, Midrange secondary (structural weights from the Combo profile). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-15); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*52 + 0.20*45 = 50.6, then modifiers -20 → 30.6, rounded to 31; illegal list makes this structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Fusion engine with several Level 8 boss targets (Dramaturge, Masquerade, Despian Quaeritis)
  • Six hand traps and GY recursion give interruption resilience across both turn orders
  • Searcher density (14 cards by text) supports consistency

Weaknesses

  • Illegal copy-limit violation on Super Polymerization
  • Low archetype purity (16.4%) spreads the engine across Despia, Branded, Bystial and Albaz
  • No Side Deck
  • Heavy reliance on conditional Fusion material and Extra Deck access

Critical choke points

  • Polymerization family access: most Fusion lines need a Polymerization-type spell or Branded Fusion
  • Fallen of Albaz as the common material for Branded and Albaz Fusion routes
Priority Remove Add Reason
1 One Super Polymerization copy Legal copy-limit fix (2 copies) Restores legal status so the deck can be scored normally.
2 Off-plan tech (Harpie's Feather Duster) A Side Deck of 10 to 15 cards A best-of-3 deck needs a post-side plan.

Evidence & confidence

  • Verified: Illegal status due to Super Polymerization over copy limit (3 vs 2); 49 Main, 12 Extra, 0 Side counts; Banlist statuses for Limited and Semi-Limited cards in the list
  • Inferred: Opening-hand consistency estimates (archetype core 0.77; brick 0.23); Going-second hand-trap coverage (0.56); Text-level combo ceiling and recovery routes
  • Provisional: Meta Power and matchup fit (no dated meta sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side performance cannot be assessed

More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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