Despia Deck #772634 — Yu-Gi-Oh! OCG
49 Main, 12 Extra, incl. Aluber the Jester of Despia x3, D.D. Crow x3, Fallen of Albaz x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (49)
- Ad Libitum of Despia x1
- Aluber the Jester of Despia x3
- Bystial Baldrake x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x2
- D.D. Crow x3
- Despian Tragedy x2
- Dramaturge of Despia x1
- Droll & Lock Bird x1
- Fallen of Albaz x3
- Nibiru, the Primal Being x2
- The Bystial Lubellion x1
- The Light - Hex-Sealed Fusion x1
- Tri-Brigade Mercourier x1
- Blazing Cartesia, the Virtuous x1
- Branded Fusion x1
- Branded in Red x3
- Branded Lost x1
- Branded Opening x1
- Branded Regained x1
- Despia, Theater of the Branded x1
- Fusion Deployment x3
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Polymerization x3
- Super Polymerization x3
- Twin Twisters x2
- Branded Banishment x1
- Branded Beast x1
Extra Deck (12)
- Alba-Lenatus the Abyss Dragon x1
- Despian Quaeritis x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Guardian Chimera x1
- Lubellion the Searing Dragon x1
- Masquerade the Blazing Dragon x1
- Mirrorjade the Iceblade Dragon x2
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Rindbrumm the Striking Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 49 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Level 8 or higher boss monsters (Masquerade, Dramaturge, Despian Quaeritis, Bystial-supported Fusions) off Polymerization-family spells, Branded Fusion and Fallen of Albaz material loops.; Toolbox Fusion lines through Bystial and Branded recursion, plus Tri-Brigade and Droll & Lock Bird interaction.
- Turn 1 (going first): Open with a Fallen of Albaz or Aluber starter, use Polymerization/Super Polymerization or Branded Fusion to reach a Level 8 boss, and protect with Droll & Lock Bird or Harpie's Feather Duster.
- Turn 2 (going second): Use D.D. Crow, Nibiru, or Bystial Baldrake hand traps to stop the opponent's board, then Fusion Summon a boss from the GY-recursion lines.
- Recovery: Recover Fallen of Albaz or Despia monsters from the GY through Branded in Red, Despian Tragedy and Branded Banishment, then rebuild a Fusion line from the Extra Deck.
- After siding: No Side Deck is registered, so there is no post-side plan to score; a best-of-3 deck would need one.
Why it scores here
The score is structural-only because the list is Illegal: Super Polymerization runs 3 copies against a Semi-Limited limit of 2, so the deck receives no normal contextual score. The deck is scored as a connected system: its archetype core and searchers give it a fair chance to open a Fusion line, and hand traps (D.D. Crow, Nibiru, Droll & Lock Bird) and GY recursion (Despian Tragedy, Branded in Red) give it some interruption resilience. Its weak points are the spread across Despia, Branded, Bystial and Albaz (exact archetype purity 16.4%), the 21 Spell cards with a Level 0 and no combo data, and the absence of a Side Deck. No combo boards, tournament link or win-rate data exist, so the median and ceiling are text-level inferences, and archetype popularity did not add points. Card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in opening 5) ≈ 0.77; Polymerization-family starters at 3 copies give P ≈ 0.28 per group (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | Six hand traps and several conditional Fusion-material spells (Branded Fusion, Branded Banishment, Gold Sarcophagus) raise brick and dead-card risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | Text-only ceiling: Level 8 Fusion bosses via Branded Fusion and Fallen of Albaz lines; no recorded combo boards (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so the median output cannot be measured; estimated from text and starter density only (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several hand traps (D.D. Crow x3, Nibiru x2, Droll & Lock Bird) and GY recursion give alternate routes after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher text on 14 cards and GY recursion (Despian Tragedy, Branded in Red) regenerate resources across turns (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Harpie's Feather Duster, Twin Twisters and Bystial removal add layered interaction, but no end-board data exists (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap coverage ≈ 0.56 for at least one of six hand traps; no going-second win data exists (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Bystial Saronir/Baldrake/Magnamhut and Dramaturge (3000 ATK) give pressure; no end-board or win-rate data (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 49 Main cards across 30 distinct names, with heavy 3-copy staples and 21 Spells; Super Polymerization is over the copy limit (Verified). |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Fusion Extra cards with mandatory material requirements; no Synchro or Xyz access (Verified). |
| D12 | Side Deck Adaptability | 10 | No Side Deck (Side Deck size 0); no post-side plan can be scored (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage is a context signal only (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion lines with conditional material and hand-trap timing make the deck demanding to pilot (Inferred). |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (structural weights from the Combo profile). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-15); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*52 + 0.20*45 = 50.6, then modifiers -20 → 30.6, rounded to 31; illegal list makes this structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Fusion engine with several Level 8 boss targets (Dramaturge, Masquerade, Despian Quaeritis)
- Six hand traps and GY recursion give interruption resilience across both turn orders
- Searcher density (14 cards by text) supports consistency
Weaknesses
- Illegal copy-limit violation on Super Polymerization
- Low archetype purity (16.4%) spreads the engine across Despia, Branded, Bystial and Albaz
- No Side Deck
- Heavy reliance on conditional Fusion material and Extra Deck access
Critical choke points
- Polymerization family access: most Fusion lines need a Polymerization-type spell or Branded Fusion
- Fallen of Albaz as the common material for Branded and Albaz Fusion routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Super Polymerization copy | Legal copy-limit fix (2 copies) | Restores legal status so the deck can be scored normally. |
| 2 | Off-plan tech (Harpie's Feather Duster) | A Side Deck of 10 to 15 cards | A best-of-3 deck needs a post-side plan. |
Evidence & confidence
- Verified: Illegal status due to Super Polymerization over copy limit (3 vs 2); 49 Main, 12 Extra, 0 Side counts; Banlist statuses for Limited and Semi-Limited cards in the list
- Inferred: Opening-hand consistency estimates (archetype core 0.77; brick 0.23); Going-second hand-trap coverage (0.56); Text-level combo ceiling and recovery routes
- Provisional: Meta Power and matchup fit (no dated meta sample or tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side performance cannot be assessed
Couldn't load the combos





