Salamangreat Deck #772631 — Yu-Gi-Oh! OCG

52 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Salamangreat Gazelle x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 50
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control, Link Summon
  • Format: ocg

Legality

Main 52 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link Summon Salamangreat Link monsters (Pyro Phoenix, Raging Phoenix, Sunlight Wolf, Heatleo) and attack through an interaction-protected board (Inferred); Salamangreat Miragestallio Xyz and Promethean Princess / Zealantis as alternate boss monsters (Inferred)
  • Turn 1 (going first): Open on Salamangreat starters (Gazelle, Spinny, Foxy, Circle) to search and Link Summon into a FIRE Link boss while holding hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) for the opponent's first response (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Droll & Lock Bird and Dominus Impulse to stop the opponent's first board, then rebuild through Gazelle and Circle searches (Inferred)
  • Recovery: Recur Salamangreat monsters from the GY via Gazelle, Spinny, Jack Jaguar and Weasel effects, then re-Link from the Extra Deck (Inferred)
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan (verified: 0 side cards)

Why it scores here

This OCG Salamangreat list reliably opens into its FIRE starters, since the core starters and the archetype-core group reach at least one copy in about 92% of opening hands (Inferred from hypergeometric estimates). Its strength as a system comes from interaction density: 13 hand traps and 16 negation-text cards let it answer a first board, and Link bosses such as Pyro Phoenix and Raging Phoenix can convert that stability into 2800 ATK pressure (Inferred). The score is not earned from Salamangreat's popularity, and the individual card scores were not averaged. The list is illegal: Ash Blossom and Dominus Impulse are each run three times against a limit of two, and the Extra Deck holds 16 cards against a maximum of 15, so the structural score is capped at 30 and labelled theoretical only. Its missing Side Deck and absent combo and tournament data leave the post-side and matchup dimensions provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 3-copy starters in 5 cards) = 0.27 each; archetype-core group has P(>=1 in hand) = 0.92; starter access is solid but no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 16 negation cards add many dead-in-hand responses; 11 single-copy techs limit redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from text: Pyro Phoenix and Raging Phoenix can reach 2800 ATK and remove boards; no recorded boards exist to confirm (Inferred semantic)
D4 Combo Floor & Median Output 50 Median output unknown: no parseable boards, so the floor is inferred from Link-3/Link-4 conversion and recursion text only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent lines through Gazelle, Spinny, Circle and Balelynx GY recursion; no board data to confirm (Inferred)
D6 Resource Economy, Recovery & Grind 52 GY recursion via Jack Jaguar, Spinny and Weasel plus Raging Phoenix search gives partial recovery; cost is 16 Extra Deck slots (Inferred)
D7 End-Board & Interaction Quality 66 interaction density is not computed, but 16 negation-text and 21 removal-text cards plus Impermanence and Ash Blossom give broad layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second split unavailable; 13 hand traps (P>=1 in 6 cards = 0.84) and Droll & Lock Bird support challenging a board (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing via 2800-ATK Link bosses and Miragestallio; no end-board or damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 52 Main with 26 distinct cards and a 3-copy engine core is compact enough, but 36 off-archetype copies (incl. 21 generic) dilute purity to 47.1% (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards exceeds the 15 maximum (Verified); 14 Link monsters give broad coverage but two Link-4s are at 2 copies (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (verified 0 side cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage stats show core presence only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link lines with many optional responses and hand-trap timing; high decision density (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-3); Weak post-side plan (-3). Final formula: Illegal: 0.80*Structural(53) + 0.20*TournamentReliability(50) + modifiers(-6) = 47, capped at 30 per Step 2 (theoretical/structural-only). Meta Power provisional, excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (13 hand traps, 16 negation-text cards)
  • Multiple Link-4 and Link-3 bosses with 2300 to 2800 ATK
  • Strong archetype-core presence (92% chance of at least one core card in hand)

Weaknesses

  • Illegal list: copy-limit violations on two Semi-Limited cards and Extra Deck over 15
  • Empty Side Deck, so no post-side plan
  • Low archetype purity (47.1%) with many generic and off-archetype slots

Critical choke points

  • Starter access depends on 3-copy starters, with a single-copy bridge for Link lines
  • Link bosses depend on Extra Deck slots that exceed the legal limit
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (3 to 2) none Brings the list within the Semi-Limited copy limit
1 1 copy of Dominus Impulse (3 to 2) none Brings the list within the Semi-Limited copy limit
2 1 Extra Deck Link monster (16 to 15) none Meets the OCG Extra Deck maximum of 15
3 none a 3 to 15 card Side Deck Gives the list a post-side plan, which is currently missing

Evidence & confidence

  • Verified: Legality violations: Ash Blossom and Dominus Impulse over copy limit; Extra Deck 16 > 15; Side Deck 0 cards; Card text and stats from the resolved card list; Copy histogram, archetype purity counts and usage stats
  • Observed: Usage statistics: Salamangreat Circle, Gazelle and Pyro Phoenix present in 59% of archetype decks
  • Inferred: Opening-hand starter and core probabilities (hypergeometric); Going-first and going-second plans and interaction quality; Combo ceiling and floor from text (no recorded boards)
  • Provisional: Meta Power; Matchup coverage and format fit (D13); Post-side adaptability (D12) with no side deck
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power provisional without a dated metagame sample Side Deck empty; post-side plan cannot be assessed

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top