Code Talker Deck #772629 — Yu-Gi-Oh! OCG
52 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Salamangreat Gazelle x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Code of Soul x1
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Salamangreat Falco x1
- Salamangreat Foxy x1
- Salamangreat Gazelle x3
- Salamangreat Jack Jaguar x1
- Salamangreat of Fire x3
- Salamangreat Spinny x3
- Ash Blossom & Joyous Spring x3
- Salamangreat Weasel x1
- Book of Eclipse x2
- Cosmic Cyclone x2
- Cynet Mining x2
- Forbidden Droplet x3
- Salamangreat Charge x1
- Salamangreat Circle x3
- Salamangreat Sanctuary x1
- Will of the Salamangreat x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
- Salamangreat Rage x1
- Salamangreat Roar x1
Extra Deck (16)
- Decode Talker Heatsoul x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Balelynx x3
- Salamangreat Heatleo x1
- Salamangreat Pyro Phoenix x2
- Salamangreat Raging Phoenix x2
- Salamangreat Sunlight Wolf x2
- Worldsea Dragon Zealantis x1
- Brotherhood of the Fire Fist - Horse Prince x1
- Salamangreat Miragestallio x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.5 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 52 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon Salamangreat Link monsters (Pyro Phoenix, Raging Phoenix, Heatleo) and attack through the board, with Mulcharmy and Salamangreat extenders adding bodies.; Salamangreat Miragestallio and Decode Talker Heatsoul as extra-deck follow-up for board pressure.
- Turn 1 (going first): Open a Salamangreat starter (Gazelle, Spinny, Foxy, or of Fire), search a Salamangreat monster or Sanctuary, and build toward a Link-4 Phoenix. Hand traps are held for the opponent's first interaction.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, or Droll & Lock Bird to break the opponent's first combo, then rebuild the board through Salamangreat extenders.
- Recovery: Recover from the GY through Salamangreat Falco, Jack Jaguar, Weasel, and Charge, which can return a monster to hand and special summon from the GY.
- After siding: No side deck is listed, so there is no post-side plan.
Why it scores here
This list is not a Code Talker build. Only one card carries the exact archetype name, and the Salamangreat family (32 copies across the Main and Extra Decks) forms the engine, with Mulcharmy, Forbidden, Book of, Kaiju, and Dominus support. The Salamangreat engine reliably opens a starter in the opening hand (about 0.67 for the core group in a 5-card hand), and the 13 hand traps give strong going-second interaction (about 0.84 for at least one in a 6-card hand). The score is capped low because the deck is illegal: it runs 3 copies each of Ash Blossom and Dominus Impulse (Semi-Limited, 2 allowed) and has 16 Extra Deck cards (limit 15). No combo boards, win-rate data, or tournament link exist, so the floor, median, and ceiling are not measured. Archetype popularity did not earn points, and the score was not built by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core Salamangreat starter in 5-card hand) is about 0.67 for the 10-copy core group; starter access is good but the Code Talker core is absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram of 11 singles, 4 doubles, and 11 triples; hand traps and generic tech add dead-hand risk against an engine-heavy list (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling is a text-level read of Phoenix Link lines and Miragestallio recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards supplied, so median output cannot be measured; the floor is estimated from the same card-text read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent recovery routes (Falco, Jack Jaguar, Weasel, Charge) and 13 hand traps give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text is present (Sanctuary, Cynet Mining, Foxy, Raging Phoenix), but no resource data supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 hand traps, 16 negation-text cards, and 21 removal-text cards give broad interaction; two over-limit cards would be removed by a legal build (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage is about 0.84 in a 6-card hand, but there is no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Pyro Phoenix and Raging Phoenix at 2800 ATK give closing power, with Miragestallio and Heatsoul as follow-up (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 52 Main Deck cards is within range, but 26 distinct cards with 11 singles, several splashes, and 16 tech cards make it less compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Link, 1 Synchro, and 1 Xyz with Link-4 Phoenixes gives flexible Extra Deck access, but 16 cards exceed the limit of 15 (Verified count) |
| D12 | Side Deck Adaptability | 25 | No side deck is present, so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame sample or tournament link; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Ritual lines with many decision points and two-card hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, disclosed and not blended numerically. Structural ≈ 48.5, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal list cap (-12); banlist exposure (0). Final formula: Illegal cap: pre-cap 0.80*48.5 + 0.20*40 = 46.8; modifiers -12 gives 34.8; capped to 30 for an illegal list (theoretical/structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (13 hand traps, 16 negation-text cards) gives strong going-second interaction.
- Salamangreat engine has several starters and recursion routes, so single-card dead hands are less common.
- Link-4 Phoenixes at 2800 ATK give a real closing threat from the Extra Deck.
Weaknesses
- Illegal as built: over-limit Semi-Limited cards and an Extra Deck of 16.
- Almost no Code Talker core (1 exact-name card), so the deck is an off-archetype Salamangreat list with an archetype name it does not run.
- No side deck, so there is no post-side plan.
- Low main-deck compactness: 26 distinct cards with many singles and tech slots.
Critical choke points
- The Salamangreat starter pool depends on a few 3-copy cards, so a single missing starter can stall the turn-1 plan.
- Link-4 Phoenix lines require a specific Link-3 base, so losing that base removes the main closing route.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse | 1 non-restricted card (a Salamangreat starter or a hand trap already in the list) | Fixes the copy-limit violations so the deck can be legal. |
| 2 | 1 Extra Deck Link or Xyz monster | none | Brings the Extra Deck to 15, the OCG maximum. |
| 3 | one or two singleton tech cards | a 1-2 copy Salamangreat or Code Talker core card | Raises archetype purity and starter consistency. |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against an OCG limit of 2.; Extra Deck holds 16 cards against a maximum of 15.; Main Deck holds 52 cards, within the 40-60 range.; Exact-name archetype purity is 1.5% (1 of 68 non-Extra copies).
- Inferred: Starter access is about 0.67 for the Salamangreat core in a 5-card hand.; Going-second hand-trap coverage is about 0.84 in a 6-card hand.; Brick rate and interaction quality are estimates from card text.
- Provisional: Meta power is null because no dated metagame sample exists.; Matchup fit and side-deck adaptability are unmeasured.
- Data gaps: No combos supplied: floor, median, and ceiling are text-only inference. No tournament link: archetype meta share and pilot match record are absent. No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or Unknown. Meta power is Provisional without a dated metagame sample. No side deck is listed.
Couldn't load the combos





