Code Talker Deck #772629 — Yu-Gi-Oh! OCG

52 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Salamangreat Gazelle x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.5
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Salamangreat Link monsters (Pyro Phoenix, Raging Phoenix, Heatleo) and attack through the board, with Mulcharmy and Salamangreat extenders adding bodies.; Salamangreat Miragestallio and Decode Talker Heatsoul as extra-deck follow-up for board pressure.
  • Turn 1 (going first): Open a Salamangreat starter (Gazelle, Spinny, Foxy, or of Fire), search a Salamangreat monster or Sanctuary, and build toward a Link-4 Phoenix. Hand traps are held for the opponent's first interaction.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, or Droll & Lock Bird to break the opponent's first combo, then rebuild the board through Salamangreat extenders.
  • Recovery: Recover from the GY through Salamangreat Falco, Jack Jaguar, Weasel, and Charge, which can return a monster to hand and special summon from the GY.
  • After siding: No side deck is listed, so there is no post-side plan.

Why it scores here

This list is not a Code Talker build. Only one card carries the exact archetype name, and the Salamangreat family (32 copies across the Main and Extra Decks) forms the engine, with Mulcharmy, Forbidden, Book of, Kaiju, and Dominus support. The Salamangreat engine reliably opens a starter in the opening hand (about 0.67 for the core group in a 5-card hand), and the 13 hand traps give strong going-second interaction (about 0.84 for at least one in a 6-card hand). The score is capped low because the deck is illegal: it runs 3 copies each of Ash Blossom and Dominus Impulse (Semi-Limited, 2 allowed) and has 16 Extra Deck cards (limit 15). No combo boards, win-rate data, or tournament link exist, so the floor, median, and ceiling are not measured. Archetype popularity did not earn points, and the score was not built by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core Salamangreat starter in 5-card hand) is about 0.67 for the 10-copy core group; starter access is good but the Code Talker core is absent (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram of 11 singles, 4 doubles, and 11 triples; hand traps and generic tech add dead-hand risk against an engine-heavy list (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is a text-level read of Phoenix Link lines and Miragestallio recursion (Inferred)
D4 Combo Floor & Median Output 40 No combo boards supplied, so median output cannot be measured; the floor is estimated from the same card-text read (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent recovery routes (Falco, Jack Jaguar, Weasel, Charge) and 13 hand traps give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is present (Sanctuary, Cynet Mining, Foxy, Raging Phoenix), but no resource data supplied (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps, 16 negation-text cards, and 21 removal-text cards give broad interaction; two over-limit cards would be removed by a legal build (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.84 in a 6-card hand, but there is no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 55 Pyro Phoenix and Raging Phoenix at 2800 ATK give closing power, with Miragestallio and Heatsoul as follow-up (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 35 52 Main Deck cards is within range, but 26 distinct cards with 11 singles, several splashes, and 16 tech cards make it less compact (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Link, 1 Synchro, and 1 Xyz with Link-4 Phoenixes gives flexible Extra Deck access, but 16 cards exceed the limit of 15 (Verified count)
D12 Side Deck Adaptability 25 No side deck is present, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 25 No dated metagame sample or tournament link; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Ritual lines with many decision points and two-card hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, disclosed and not blended numerically. Structural ≈ 48.5, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal list cap (-12); banlist exposure (0). Final formula: Illegal cap: pre-cap 0.80*48.5 + 0.20*40 = 46.8; modifiers -12 gives 34.8; capped to 30 for an illegal list (theoretical/structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (13 hand traps, 16 negation-text cards) gives strong going-second interaction.
  • Salamangreat engine has several starters and recursion routes, so single-card dead hands are less common.
  • Link-4 Phoenixes at 2800 ATK give a real closing threat from the Extra Deck.

Weaknesses

  • Illegal as built: over-limit Semi-Limited cards and an Extra Deck of 16.
  • Almost no Code Talker core (1 exact-name card), so the deck is an off-archetype Salamangreat list with an archetype name it does not run.
  • No side deck, so there is no post-side plan.
  • Low main-deck compactness: 26 distinct cards with many singles and tech slots.

Critical choke points

  • The Salamangreat starter pool depends on a few 3-copy cards, so a single missing starter can stall the turn-1 plan.
  • Link-4 Phoenix lines require a specific Link-3 base, so losing that base removes the main closing route.
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse 1 non-restricted card (a Salamangreat starter or a hand trap already in the list) Fixes the copy-limit violations so the deck can be legal.
2 1 Extra Deck Link or Xyz monster none Brings the Extra Deck to 15, the OCG maximum.
3 one or two singleton tech cards a 1-2 copy Salamangreat or Code Talker core card Raises archetype purity and starter consistency.

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against an OCG limit of 2.; Extra Deck holds 16 cards against a maximum of 15.; Main Deck holds 52 cards, within the 40-60 range.; Exact-name archetype purity is 1.5% (1 of 68 non-Extra copies).
  • Inferred: Starter access is about 0.67 for the Salamangreat core in a 5-card hand.; Going-second hand-trap coverage is about 0.84 in a 6-card hand.; Brick rate and interaction quality are estimates from card text.
  • Provisional: Meta power is null because no dated metagame sample exists.; Matchup fit and side-deck adaptability are unmeasured.
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference. No tournament link: archetype meta share and pilot match record are absent. No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or Unknown. Meta power is Provisional without a dated metagame sample. No side deck is listed.

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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