Despia Deck #772628 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Aluber the Jester of Despia x3, Despian Tragedy x3, Edge Imp Chain x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
42± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8+ boss monsters (Masquerade, Mirrorjade, Titaniklad, Lubellion) off Despia and Branded engines, with Fallen of Albaz as the fusion-material hub; Aluber and Dramaturge-driven negation and pressure off Despia Fusion Monsters
  • Turn 1 (going first): Opening Polymerization-family spells and Branded Opening or Fusion to reach Fallen of Albaz, then Fusion Summon a boss monster; Frightfur Patchwork and Edge Imp Chain thin toward the material set
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Droll and Nibiru as hand-trap interaction, then rebuild a board through Fallen of Albaz and Branded Banishment or Branded Sword
  • Recovery: Despian Tragedy, Branded in Red and Aluber recursion from the GY, with Blazing Cartesia summoned back when Fallen of Albaz is in the GY
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan in the export

Why it scores here

This list is Illegal as submitted: it runs 3 copies of Allure of Darkness (OCG limit 1) and 3 of Super Polymerization (limit 2), so the score is a capped theoretical read and not a normal Final Contextual score. Structurally, the Despia core is reasonably accessible: the 12 archetype-core copies give about 72% odds of at least one in an opening 5-card hand, and the searcher text group about 91%. Interaction is the strongest pillar, with 7 hand traps, 12 negation-text cards and 12 removal-text cards, which supports the going-second read. Consistency is held back by 28 Spells, 14 tech cards outside the archetype, 17 singletons, and a deck with no Side Deck, which lowers the brick and best-of-3 scores. The score comes from consistency, interaction and the fusion-boss closing power on the system, not from Despia being a popular archetype and not from averaging the individual card scores; no combo boards were supplied, so the floor and median are inferred from text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 of 12 core copies in opening 5) ~ 0.72 and searcher-text group ~ 0.91; accessible starter set (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 singleton main-deck slots and 14 tech cards outside the archetype raise brick risk; no brick estimate computed from combos (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text as a fusion-boss route off Fallen of Albaz and Branded Fusion (Inferred)
D4 Combo Floor & Median Output 45 No recorded board distribution, so median output is unmeasured and only text-inferred (Provisional)
D5 Interruption Resilience & Route Redundancy 58 7 hand traps and 2 Ash Blossom copies give several independent answers to a single disruption; no measured resilience (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Despian Tragedy, Branded in Red and Aluber; resource cost unmeasured because no combo data exists (Inferred)
D7 End-Board & Interaction Quality 66 12 negation-text and 12 removal-text cards, with Infinite Impermanence and Ash Blossom as the interaction core (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 55 Hand-trap group ~ 0.58 on going-second 6-card hands and Nibiru as a 3000-ATK board reset (Inferred)
D9 Offensive Pressure & Closing Power 62 Level 8 boss monsters at 2500 to 3300 ATK and Nibiru at 3000 ATK provide closing power (Verified from card stats)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 31 distinct, 28 Spells and 14 tech cards; compactness is middling for the format (Verified from composition)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion Monsters across 10 distinct cards, mostly Despia, Branded and Albaz Dragon, with several core bosses missing (Verified from composition and usage)
D12 Side Deck Adaptability 20 Side Deck count is 0, so no post-side adaptability is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion sequences with several material and target conditions; repeatable only with practice (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (-10); No Side Deck (-2). Final formula: Theoretical only (Illegal, not a normal Final): 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then modifiers -12 and capped to 42; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Fusion-boss route through Fallen of Albaz and Branded Fusion
  • Strong interaction count: 7 hand traps, 12 negation-text cards and 12 removal-text cards
  • Core archetype cards have a high chance of appearing in an opening hand

Weaknesses

  • Illegal as submitted: copy-limit violations on two cards
  • No Side Deck, so no post-side adaptability
  • 14 off-archetype tech cards and 28 Spells add brick risk and dilute the engine
  • Mostly singleton main-deck slots reduce redundancy for the fusion starter

Critical choke points

  • Fallen of Albaz is the material hub for Branded Fusion, Lubellion, Titaniklad and Mirrorjade, so losing it to disruption breaks most boss routes
  • Branded Fusion is a single copy and is the main Fusion Summon enabler
Priority Remove Add Reason
1 3rd copy of Allure of Darkness 1 legal copy only (or a non-restricted card) Restores legality; the deck cannot be ranked normally while over the copy limit
2 1 copy of Super Polymerization 2 copies only Restores legality and reduces Semi-Limited exposure
3 1 low-impact tech card 1 Side Deck card (e.g. a hand trap or boss-answer) Adds post-side adaptability in best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Allure of Darkness 3/1 and Super Polymerization 3/2 over limit; Main 55 and Extra 12 within OCG size rules; Side 0 is legal; Card stats and text for all 33+ resolved cards; Usage stat: Branded Fusion core, Fallen of Albaz core present
  • Inferred: Core starter access ~0.72 at 5-card hand; Hand-trap access ~0.58 on going-second 6-card hand; Interaction, brick and consistency read from text and composition
  • Provisional: Median output and floor (no combo boards); Meta and matchup fit (no tournament link or dated sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second and matchup rates unknown Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring is unavailable

More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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