Dark Magician Deck #772627 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Aluber the Jester of Despia x3, Despian Tragedy x3, Edge Imp Chain x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8+ boss monsters (Masquerade the Blazing Dragon, Mirrorjade, Titaniklad, Dramaturge of Despia, Albion/Fallen of Albaz) via Polymerization-family spells and Branded/Despia engine cards, then attack or use the 600 LP tax on the opponent.; Fallen of Albaz / Branded Fusion / Branded in Red loop that recycles Fallen of Albaz and Despia monsters from the GY to rebuild a Fusion board.
  • Turn 1 (going first): Open a searcher (Frightfur Patchwork, Edge Imp Chain, Despian Tragedy, Branded Opening) that fetches a Polymerization-family spell, then Fusion Summon a Level 8+ boss from the Extra Deck.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru or Forbidden Droplet to disrupt the opponent's first board, then continue into a Fusion line from the hand.
  • Recovery: Recover from GY through Despian Tragedy, Branded Sword, Fallen of Albaz and Branded in Red, which add monsters and spells back to the hand.
  • After siding: No side deck is registered, so there is no post-side plan. Any post-side plan is Inferred only and cannot be scored from data.

Why it scores here

The deck's engine is a Fusion chain: Polymerization-family spells and searchers (Frightfur Patchwork, Edge Imp Chain, Despian Tragedy, Branded Opening) reach Level 8+ bosses, and Fallen of Albaz and Branded spells supply recursion. Its consistency is moderate, not strong: P(at least one Polymerization-family spell in a 5-card opening hand) is about 0.25 per copy, and about 17 cards run one copy, so a fair share of hands stall. Interaction is dense (two Ash Blossom, two Infinite Impermanence, two Forbidden Droplet, Droll & Lock Bird, Raigeki, Harpie's Feather Duster, Twin Twisters), which earns the interaction and going-second dimensions. The deck has no side deck and two cards run over their legal limits, so the Illegal status caps the final score low. No combo boards, win rates or tournament results are recorded, so the ceiling and median scores are text-based Inferred estimates. Popularity and archetype label earned no points: the archetype is labelled Dark Magician but no Dark Magician cards are run (0% exact-name purity), and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Polymerization-family spell in 5) ≈ 0.25 per copy with 20 searcher-text cards giving ≈0.91 for a searcher in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 single-copy cards and several dead-in-hand interaction or tech cards (Gold Sarcophagus, Harpie's Feather Duster, Raigeki, Twin Twisters) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Fallen of Albaz / Branded loop reaches Level 8+ bosses such as Masquerade, Mirrorjade, Titaniklad and Dramaturge; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and is estimated low on tech density and hand-dependent starts (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Seven hand traps and multiple starter routes give partial redundancy, but the Fusion chain has few alternatives once Polymerization is stopped (Inferred)
D6 Resource Economy, Recovery & Grind 60 Multiple searchers and GY recursion (Despian Tragedy, Branded Sword, Fallen of Albaz) give good card economy; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Two Ash Blossom, two Infinite Impermanence, two Forbidden Droplet, Droll & Lock Bird, plus three removal spells: dense and layered (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird, Infinite Impermanence, Nibiru, Raigeki and Harpie's Feather Duster can challenge a board going second; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Level 8+ bosses at 2500 to 3000 ATK with Masquerade's 600 LP tax give strong closing power on paper (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards inside the 40–60 range, but several copies over legal limits and 17 singletons reduce efficiency; no side deck counted against compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 12 Fusion cards with 5 boss copies of 2–3 each and a backup of single-copy Fusion options; flexible but not deeply redundant (Verified composition)
D12 Side Deck Adaptability 10 Zero side deck cards registered, so no post-side adaptability exists (Verified, scored low)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion chains with GY recursion and multiple decision points require skill to execute consistently (Inferred)

How the score was computed

Strategy profile: Combo primary, no secondary blend applied to the structural weights. Structural ≈ 56, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame, so Meta is provisional: Final = min(0.80*56 + 0.20*45 + modifiers(-12), Illegal cap 30) = 30. The deck is Illegal (copy-limit violations), so the normal Final is not scored and the Illegal cap applies.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher density (20 searcher-text cards), so a searcher is usually in hand
  • Layered interaction suite (Ash Blossom x2, Infinite Impermanence x2, Forbidden Droplet x2, Droll & Lock Bird)
  • High-ATK Level 8+ bosses with recursion from the GY

Weaknesses

  • Two copy-limit violations make the list illegal as built
  • Fusion chain depends on Polymerization-family spells, about 0.25 per copy in a 5-card hand
  • No side deck
  • Archetype label mismatches the deck's true engine (Dark Magician label, no Dark Magician cards)

Critical choke points

  • Polymerization-family spells: every Fusion line needs one, and three copies in the Deck is a single point of failure
  • Despia / Branded searchers that depend on the Fusion chain being live
Priority Remove Add Reason
1 1 Allure of Darkness A legal card, or a second Super Polymerization removed as well The list is Illegal with 3 copies against a limit of 1, which must be fixed before any score applies
2 1 Super Polymerization Keep at 2 copies Reduces the copy-limit violation to legal (Semi-Limited limit of 2)
3 Gold Sarcophagus or Harpie's Feather Duster A side-deck-compatible card or a second searcher Reduces dead single-copy cards and adds flexibility
4 None A side deck (up to 15 cards) A side deck is needed for any post-side plan and is the largest gap in D12

Evidence & confidence

  • Verified: Legality: 55 main, 12 extra, 0 side; Allure of Darkness 3/1 and Super Polymerization 3/2 over limit; Card text and banlist status for all resolved cards; Composition: 28 spells, 20 monsters, 4 traps, 12 Fusion Monsters; 0 side cards
  • Inferred: Hypergeometric starter odds (Polymerization-family about 0.25 per copy; searcher about 0.91); Interaction density (Ash x2, IF x2, Droplet x2, Droll, plus removal spells); Going-first and going-second estimates from card text; Boss closing power from ATK values and the 600 LP tax
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data); Side deck adaptability (no side deck registered)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck registered (Side Deck size 0) deck title is null and archetype label 'Dark Magician' does not match the card list (no Dark Magician cards, 0% exact-name purity)

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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