World Chalice Deck #772624 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck World Chalice OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards (Varar, Azure Ocean Dragon Lord, Swordsoul Supreme Sovereign, Poseidra, White Aura Whale) that rely on the Umi / Atlantis field-spell engine and Mulcharmy draw chain; Daedalus Link boards recycled through Atlantis, City of the Sea Dragon and Levia-Dragoon / Levia-Dragon Daedalus
  • Turn 1 (going first): Open a searcher (Advent of Atlantis, Fish Sonar, Warchief, Siren Vortex) to place Atlantis, City of the Sea Dragon or reach Umi, then build a Link or Synchro board while holding hand traps
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Maxx C, Droll and Solemn cards to break the opponent's first Summon or search, then rebuild through Mulcharmy draws and Pot of Sloth
  • Recovery: Mulcharmy Fuwalos and Purulia draw on the opponent's Summons, Call of Atlantis and Warchief recur from the GY, and Pot of Sloth refills the hand
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan

Why it scores here

The deck is illegal in OCG as submitted: Bahamut Shark and Triple Tactics Talent are Forbidden and each is run once, so the normal Final Contextual score is capped and this evaluation is theoretical and structural only. Structurally it reads as a Midrange Umi / Atlantis engine with about 17 searcher-text cards and roughly 84 percent odds of at least one searcher in a 5-card opening hand (Inferred), which keeps starter access reasonable. Interaction is dense (seven hand traps and about 19 negation-text cards) and the Extra Deck has real closing boards. Points were not earned from popularity: the archetype is barely represented (about 2.8 percent exact World Chalice purity), and no combo, matchup or meta data exists. The deck also has no Side Deck and many single-copy tech slots, which lower compactness and post-side reliability. Card scores were not averaged; the score comes from the system-level read above.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) about 0.84 across 17 searcher-text cards; Umi / Atlantis starter core is 100 percent present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Triple-copy engine cards and Mulcharmy draw chain offset singleton tech; no brick count available and many cards need Umi on field (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable combos; ceiling is text-only inference from Umi field plus Daedalus Link recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; floor relies on hand-trap plus draw density (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps plus Solemn and Ash multi-copies give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, two Mulcharmy draw engines and Call of Atlantis recursion support grind (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density from negation text (19 cards) and removal text (16 cards); Daedalus Maelstrom and Rage of Kairyu-Shin add board breaking (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability 0.56 for at least one in 6 cards; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK in the Extra Deck runs 2800 to 3000 across several boards; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 cards, 32 distinct main-deck names and 2.8 percent exact archetype purity; many tech and off-archetype slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 8 Links, 5 Synchros and 2 XYZs; multiple Umi and Daedalus routes (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty, so no post-side adaptability exists in best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Umi field, Link-material and Mulcharmy sequencing is demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control weight shown as context only; no profile tuning applied. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no Side Deck (-4); illegal_cap (0). Final formula: Illegal cap applied: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, minus 10 context modifiers = 43, capped to 20 because Forbidden cards are present; theoretical and structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter access (17 searcher-text cards)
  • Seven hand traps plus several Solemn and Ash multi-copy negations
  • Strong Extra Deck boss monsters around 2800 to 3000 ATK

Weaknesses

  • Illegal in OCG because of two Forbidden cards
  • Very low archetype purity (2.8 percent) and many off-archetype tech slots
  • No Side Deck for best-of-3 play

Critical choke points

  • Umi field must be live for Atlantis and Daedalus routes
  • Mulcharmy draws depend on the opponent summoning first
Priority Remove Add Reason
1 Bahamut Shark and Triple Tactics Talent Legal OCG replacements (Limited or Unlimited cards only) The list is illegal as submitted; this is the only way to make it a normal-score candidate
2 Several singleton off-archetype tech cards Additional Umi / Atlantis engine copies or a 10 to 15 card Side Deck Improves compactness and post-side adaptability

Evidence & confidence

  • Verified: Legality: Bahamut Shark and Triple Tactics Talent are Forbidden and over the limit; Main 57, Extra 15, Side 0 are within OCG size rules; Archetype purity 2.8 percent
  • Inferred: At least one searcher in 5 cards about 0.84; Structural Midrange score 55 from weighted dimensions; Interaction density from negation and removal text
  • Provisional: Meta Power null; no dated meta sample; Matchup fit D13 provisional
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

World Chalice

World Chalice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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