Fiendsmith Deck #772619 — Yu-Gi-Oh! OCG

43 Main, 12 Extra, incl. Fiendsmith Engraver x3, Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 43 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion/Link pressure (Fiendsmith's Rextremende, Fiendsmith's Lacrima) and Mitsurugi Ritual boards, if the copy violations are corrected; Chaos Angel and Galaxy-Eyes Photon Lord as Extra Deck pressure with partial Ritual support
  • Turn 1 (going first): Search a Fiendsmith or Mitsurugi starter (Engraver, Tract, Mitsurugi Prayers or Mitsurugi no Mikoto) and build a Link or Fusion board, protected by Ash Blossom and Infinite Impermanence (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to stop the opponent's board, then Ritual or Fusion follow-up from the hand (Inferred)
  • Recovery: Recover Fiendsmith and Mitsurugi monsters from the GY through Lacrima, Lurrie, and Mitsurugi Mirror; no combo data to confirm the lines (Inferred)
  • After siding: No side deck is run, so no post-side plan exists in this list

Why it scores here

This list is Illegal: five cards exceed their OCG copy limits (Engraver, Tract, Mitsurugi Prayers, Pre-Preparation of Rites at 3 copies with 1 legal, and Ash Blossom at 3 copies with 2 legal), so it is scored structurally only and capped at 30. Starter access is good on paper: the archetype-core group has a 0.82 chance of at least one core card in a 5-card opening hand, and the searcher text group reaches 0.99, so the deck can usually find a starter. Interaction is dense, with seven hand traps and about nine negation and removal effects, which supports its board-control shell. Consistency is weakened by a low archetype purity of 25.5% (14 exact Fiendsmith copies against 41 off-archetype) and 24 distinct main-deck cards split across Mitsurugi, Mulcharmy, Greed, and generic cards. Going-second and side-deck scores are low because there is no side deck and no recorded combo or tournament evidence. The score comes from consistency, interaction, and structure on the list as a whole, not from averaging card scores or from Fiendsmith's popularity (usage data shows the core Requiem, Sequence, and Desirae are missing).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 of Engraver/Tract in 5-card hand) ≈ 0.32 each at 3 copies, but only 1 legal copy each; archetype-core P ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand-trap and tech cards plus Mulcharmy and Droll reduce brick risk, but Pre-Preparation and Ragged Records add redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Fiendsmith Lacrima and Rextremende give a high ceiling from text alone (Inferred)
D4 Combo Floor & Median Output 50 No combo median is available; typical output is unknown without recorded boards (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ash, Infinite Impermanence, Droll and Lacrima give some redundant recovery routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY-recursion text (Lacrima, Lurrie, Mitsurugi Mirror) support rebuild, but Extra Deck costs are high (Inferred)
D7 End-Board & Interaction Quality 62 Seven hand traps, Ash Blossom, Infinite Impermanence and Galaxy-Eyes negation give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second plan relies on hand traps and Droll; no board-breaker count is verified (Inferred)
D9 Offensive Pressure & Closing Power 60 Rextremende (3000 ATK) and Chaos Angel (3500 ATK) provide closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 43 main cards with 41 off-archetype copies, 24 distinct, and five over-limit cards lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Twelve Extra Deck cards across Link, Fusion, Synchro, and Xyz from several archetypes reduce coherence (Verified composition)
D12 Side Deck Adaptability 20 No side deck is run (Side Deck size 0) (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link exists; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion, Ritual, and Link lines with several decision points (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Toolbox 15. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (illegal copy overrun) (-12). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) + Modifiers(-12) = 38.6, then Illegal cap applied: 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (7 hand traps, about 9 negation texts)
  • High searcher density (24 searcher-text cards) gives a high starter-access probability
  • Strong closing bodies in Rextremende and Chaos Angel

Weaknesses

  • Illegal as submitted: five cards exceed copy limits
  • Low archetype purity (25.5%) and 41 off-archetype copies
  • No side deck (Side Deck size 0)
  • No combo or tournament evidence to confirm conversion or median output

Critical choke points

  • Engraver and Tract are the main starters, and each is legal at only 1 copy
  • Core Fiendsmith Fusion and Link cards (Requiem, Sequence, Desirae) are missing, so the engine may not function as its archetype intends
Priority Remove Add Reason
1 Two copies each of Pre-Preparation of Rites, Mitsurugi Prayers, Fiendsmith Engraver, and Fiendsmith's Tract, plus one Ash Blossom Single copies or reduce the count to the legal limit; add missing core cards only if they are available in the format The deck is Illegal as submitted; fixing copy limits is required before any normal score can apply
2 Off-archetype tech cards with low synergy (for example Night Sword Serpent, Fabled Lurrie) Core Fiendsmith support (Requiem, Sequence, Desirae) if legal Raises archetype purity and engine coherence (D10, D11)
3 None A side deck of 0 to 15 cards Adds post-side adaptability (D12) and matchup flexibility (D13)

Evidence & confidence

  • Verified: Main deck 43 cards, Extra 12, Side 0 (within OCG size rules); Five copy-limit violations and nine restricted cards in the list; Archetype purity 25.5% (14 of 55 cards exact Fiendsmith); Usage stats: Requiem, Sequence and Desirae are core but absent
  • Inferred: Starter access 0.82 from hypergeometric archetype-core estimate; Hand-trap and negation density as a going-second plan; Consistency and interaction scores from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament or meta data)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot results are absent No win-rate telemetry for OCG Fiendsmith No side deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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