Odd-Eyes Deck #772614 — Yu-Gi-Oh! OCG

47 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Odd-Eyes Revolution Dragon x3, Performapal Monkeyboard x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 47 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Odd-Eyes boss monsters (Rebellion Overlord, Absolute Dragon, Vortex Dragon) summoned through Pendulum and Xyz/Fusion lines, backed by Pendulum Zone recursion; Chaos Angel and Synchro/Link follow-up for pressure
  • Turn 1 (going first): Pendulum Summon from the Pendulum Zone using Performapal/Odd-Eyes scales, search a Pendulum starter with Seer or Skullcrobat, then extend into an Extra Deck boss (Inferred from card text, no recorded boards)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll) to answer the opponent's first starter, then rebuild through Pendulum recursion (Inferred)
  • Recovery: Recover Odd-Eyes Pendulum monsters from the GY via Arc Pendulum Dragon, Vortex Dragon and Astrograph/Sky Iris searches (Inferred)
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck's Main Deck is 47 cards with 9 triple-copy cards, so the 3-copy Odd-Eyes and Performapal engine is reasonably accessible, but the 4-card archetype core has only about a 37% chance of appearing in an opening 5-card hand (hypergeometric, Inferred). Its strongest structural feature is interaction density: 10 hand traps and 18 negation-text cards give high resilience and going-second hand disruption, with about a 78% chance of at least one hand trap in a 6-card hand. Recovery is supported by Pendulum Zone recursion and GY-to-Extra-Deck re-entry, and the Extra Deck gives boss coverage at 2800 to 3500 ATK. The score is not based on Odd-Eyes being a popular archetype, and it does not average the individual card scores. The score is capped at 30 because the list is illegal: there are 16 Extra Deck cards against a 15-card maximum, and 3 copies of Ash Blossom & Joyous Spring against a limit of 2.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one core Odd-Eyes card in opening 5) ~0.37; searcher text in 23 Main Deck cards gives P(at least one) ~0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 25 distinct Main Deck cards, 9 triple-copy cards, and 13 off-archetype copies; brick and redundancy risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 52 Ceiling read from card text only: Odd-Eyes Override and Rebellion Dragons with Pendulum recursion; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; estimated below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 10 hand traps, 23 searcher-text cards and GY recursion give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pendulum Zone recursion and GY-to-Extra re-entry regenerate resources, but Pot of Prosperity is a Limited single-copy card (Inferred)
D7 End-Board & Interaction Quality 66 Hand traps and negation text: Ash Blossom, Ghost Belle, Infinite Impermanence, Droll, Override Dragon, Arc Rebellion Xyz (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage ~0.78 in a 6-card hand; Droll is the only board-breaker-like effect (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses at 3000 ATK (Rebellion Overlord, Rebellion Dragon) and 2800 ATK (Absolute Dragon) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 47 Main Deck cards, all in size range, but 12 singleton tech cards and 13 off-archetype copies reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 distinct Extra Deck cards, but 16 are listed (one over the limit); link, Xyz and Fusion access is broad (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-zone Pendulum, Extra Deck and hand-trap timing with many decision points raises pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: Structural 54 -> 0.80*54 + 0.20*45 = 52, plus modifiers (-10) = 42, capped at 30 because the list is Illegal (theoretical/structural-only)


More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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