Dominus Deck #772603 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Foolish Burial x1
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Link into the VRAINS! x1
- Mistaken Arrest x2
- Orcustrated Babel x1
- Orcustrated Return x1
- Pot of Prosperity x1
- Dominus Impulse x3
- Dominus Spark x1
- Evenly Matched x3
- Infinite Impermanence x3
- Orcust Crescendo x2
- Solemn Judgment x1
- Solemn Warning x3
Extra Deck (15)
- Accesscode Talker x1
- Barricadeborg Blocker x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x2
- Dingirsu, the Orcust of the Evening Star x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 44 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Orcust Link/Xyz boards (Dingirsu, Enlilgirsu, Longirsu) reached through Orcust recursion and Link Summons; Mekk-Knight and World Legacy follow-up pressure after hand traps clear the opponent's interaction
- Turn 1 (going first): Open on a core Orcust starter (Harp Horror, Cymbal Skeleton, Galatea-I) and chain into a Link, then an Xyz; this is only live about half the time (Inferred)
- Turn 2 (going second): Hold hand traps (Ash, Impermanence, Evenly Matched, Droll & Lock Bird, Solemn) to break the opponent's first board, then rebuild through Mulcharmy and Orcust recursion
- Recovery: Orcust GY revival (Harp Horror, Knightmare) and Orcustrated Babel/Return refill the hand, but only if the core survives
- After siding: None: the deck has no Side Deck, so there is no post-side plan (best-of-3 is not supported as built)
Why it scores here
The deck is scored as a system: the Orcust core is live in only about half of five-card openings (P(≥1 of the 7 core copies) ≈ 0.51, Inferred), so consistency is the main drag. Its interaction suite (15 hand traps, about 20 negation and 29 removal text hits) is dense and gives real going-second resilience, which lifts the interaction and going-second scores. Board conversion rests on Link/Xyz boards that the combo corpus cannot confirm, since there are no recorded boards, so the conversion and floor scores are text-only Inferred estimates. Popularity was not credited: Dominus and Orcust usage stats confirm the list is real but do not raise the score, and card scores were not averaged. The list is Illegal (four copy-limit violations), so the score is capped to a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 core Orcust card in 5-card hand) ≈ 0.51 across 7 copies; engine live T1 about half the time (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Proxy brick rate ≈ 0.49 for the core set; many hand traps are dead without an opponent summon (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | Link→Xyz chain (Galatea-I, Enlilgirsu, Dingirsu) is plausible from text but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 15 hand traps and recursion give several independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Orcust GY recursion and Orcustrated Babel/Return refill resources, with the core ratio driving the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | 15 hand traps, 20 negation hits and 29 removal hits give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage: P(≥1 hand trap in 6 cards) ≈ 0.87 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link/Xyz end boards reach ATK 2500–2600 (Verified stats), but no conversion data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main with 31 level-0 spells/traps, 5.7% exact-name Dominus purity, and 4 copies over the limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Link and 2 Xyz with mostly mandatory engine Extra Deck cards; S:P Little Knight is over the limit (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; format fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Orcust chains and frequent hand-trap decisions raise the pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 44, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist / copy-limit exposure (-8); No side deck (-4). Final formula: Pre-cap: 0.80*Structural(49) + 0.20*TournamentReliability(35) = 46.2, then modifiers (−12) = 34.2. Illegal list: capped to 20 and labeled theoretical/structural-only. Meta Power provisional (null).
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