Mitsurugi Deck #772595 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Nauya, the Ogdoadic Remnant x3, Nunu, the Ogdoadic Remnant x3, Ruler of the End of the World x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo no Mitsurugi or Futsu no Mitama no Mitsurugi via Mitsurugi Ritual / Mitsurugi Mirror, then close with a Reptile boss (Ogdoabyss, Nephilabyss, Ragnaraika) or Link beatdown; Ogdoadic graveyard recursion (Ogdoabyss, Nephilabyss, Ogdoadic Water Lily) to rebuild boards after an interruption
  • Turn 1 (going first): Search a Mitsurugi or Ogdoadic monster with Nauya, Mitsurugi no Miko or Saji, then Ritual Summon a Mitsurugi Ritual monster or Link Summon into a boss
  • Turn 2 (going second): Use Cosmic Cyclone, Evenly Matched and Offering to the Snake Deity to answer the opponent's first board, then rebuild through Ogdoadic GY revival and a Ritual monster from hand
  • Recovery: Re-enter from the graveyard through Ogdoadic Water Lily, Nephilabyss and Ogdoabyss, plus the Mitsurugi searchers that return to hand
  • After siding: No side deck is registered, so no post-side plan can be evaluated; a legal list would need a sideboard

Why it scores here

The deck is Illegal: Mitsurugi Prayers runs 3 copies against a limit of 1 and Super Polymerization runs 3 against a limit of 2, so it receives a capped score of 30 and is evaluated structurally only. Its structure is a Ritual and Link Midrange shell that reliably finds a searcher (P of at least one searcher in an opening 5 is about 0.86) and reaches the Mitsurugi core about 59% of the time (Inferred), with redundant Ogdoadic graveyard recursion helping it recover across turns. Interaction density from removal and negation text is reasonable, and the boss and Link finishers have real closing power, but there are no recorded boards, so the ceiling and median are text-only inferences. The score comes from consistency, recovery and interaction on the system, not from the Mitsurugi archetype's popularity and not from averaging individual card scores; the 34 zero-level Spells and Traps and 25% exact-archetype purity cost points on efficiency and bricks, and the empty side deck costs points on post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ≈ 0.86 and P(at least one core Mitsurugi copy) ≈ 0.59; redundant searchers across Mitsurugi and Ogdoadic (Inferred)
D2 Opening-Hand Quality & Brick Management 50 34 zero-level Spell/Trap slots and about 25% exact-archetype purity create some dead hands; 3 hand traps dilute the opening hand (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; best line is a text-only read of Ritual Summon into boss, with Ame no Murakumo as the top ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combos or median output supplied; floor estimated from searcher density and recursion only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ogdoadic GY revival and multiple Mitsurugi searchers give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion from Water Lily, Nephilabyss and Ogdoabyss regenerates resources, but Ritual costs are heavy (Inferred)
D7 End-Board & Interaction Quality 60 24 removal-text cards, 4 negation-text cards and 3 hand traps give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Three hand traps are 0.29 likely in a going-second 6-card hand; post-board answers are limited to Offering and Mitsurugi Great Purification (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters at 3100 to 3200 ATK plus Link beatdown close games once a Ritual line lands (Inferred from stats and text)
D10 Main Deck Efficiency & Flexibility 45 57 Main Deck cards with 34 zero-level Spells and Traps and 29 distinct cards; mixed archetypes lower coherence (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 12 Link and 3 Fusion Extra Deck cards with a mixed link pool; no Extra-Deck usage stats for this deck (Inferred)
D12 Side Deck Adaptability 15 Side count is 0, so there is no post-side adaptation (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Link and graveyard sequencing with many decision points raises the error burden (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed; Midrange profile used for scoring. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; modifiers -12 gives 37.6; Illegal cap applied, score 30 (theoretical/structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 searcher-text cards give a high chance of a playable starter
  • Redundant Ogdoadic and Mitsurugi graveyard recursion helps recovery
  • Layered interaction from removal, negation and three hand traps
  • Boss monsters at 3100 to 3200 ATK provide closing power

Weaknesses

  • Illegal list: Mitsurugi Prayers and Super Polymerization are over the copy limit
  • 34 zero-level Spell and Trap slots raise brick and dead-card risk
  • Mixed archetype lines (Ogdoadic, Alien, Herald and others) reduce engine coherence
  • No side deck registered

Critical choke points

  • Mitsurugi Ritual or Mirror access for the main boss line
  • Ritual summoning needs Reptile tributes, so the Reptile count is a single point of failure
Priority Remove Add Reason
1 2 copies of Mitsurugi Prayers and 1 copy of Super Polymerization No new card needed; if a replacement is wanted, add a copy of a legal Mitsurugi searcher already in the pool such as Mitsurugi no Mikoto, Saji (1 copy run, legal up to 3) The deck is Illegal; removing the over-limit copies is required before any normal score applies

Evidence & confidence

  • Verified: Illegal: Mitsurugi Prayers 3 copies vs 1 legal; Super Polymerization 3 copies vs 2 legal; Main 57 and Extra 15 are within the OCG size rules; Searcher-text count is 18 and removal-text count is 24 from card text; Archetype purity is 25% exact-name with 13 Ogdoadic copies
  • Inferred: P(at least one searcher in 5) ≈ 0.86 and core P ≈ 0.59 from hypergeometric draws; Brick risk from 34 zero-level Spell and Trap slots; Recovery via Ogdoadic graveyard revival; Closing power from boss stats and text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (side count 0)

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top