Secret Six Samurai Deck #772589 — Yu-Gi-Oh! OCG
54 Main, 12 Extra, incl. Legendary Six Samurai - Kageki x3, Shien's Smoke Signal x3, Legendary Six Samurai - Kizan x2. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Grandmaster of the Six Samurai x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x2
- Legendary Six Samurai - Mizuho x2
- Legendary Six Samurai - Shinai x2
- Secret Six Samurai - Kizaru x2
- The Six Samurai - Nisashi x1
- The Six Samurai - Yariza x1
- The Six Samurai - Zanji x2
- Anarchist Monk of the Six Samurai x2
- Ash Blossom & Joyous Spring x1
- Ghost Belle & Haunted Mansion x1
- Secret Six Samurai - Fuma x2
- Tactical Trainer of the Six Samurai x2
- Spirit of the Six Samurai x2
- Asceticism of the Six Samurai x2
- Gateway of the Six x1
- Magnum Shield x2
- Mistaken Arrest x1
- Monster Reborn x1
- Shien's Dojo x2
- Shien's Smoke Signal x3
- Six Samurai United x2
- Six Strike - Double Assault x2
- Six Strike - Triple Impact x2
- Temple of the Six x1
- The Warrior Returning Alive x1
- Triple Tactics Thrust x1
- United We Stand x1
- Bye Bye Damage x1
- Double-Edged Sword Technique x2
- Musakani Magatama x1
- Pinpoint Guard x1
- Solemn Judgment x1
Extra Deck (12)
- Battle Shogun of the Six Samurai x1
- Black Luster Soldier - Soldier of Chaos x1
- Ra'ten, the Heavenly General x1
- Colossal Fighter x1
- Crimson Blader x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x2
- Heroic Champion - Magnum Excalibur x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 54 / Extra 12 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Six Samurai field engine (Bushido counter cards and Hand-summon chains) feeding Extra Deck synchro, XYZ and link closers such as Shi En, Lord Shi En, Crimson Blader and Battle Shogun; Six Strike - Triple Impact as a conditional mass-removal board breaker once 3 Six Samurai are face-up
- Turn 1 (going first): Normal Summon Legendary Six Samurai - Kageki, use its Special Summon of a Level 4 or lower Six Samurai from hand (Kizan, Trainer, Anarchist Monk), and search a Level 3 or lower Six Samurai with Shien's Smoke Signal to keep the field growing
- Turn 2 (going second): Hold Ash Blossom or Ghost Belle for the opponent's first activation or Summon, then use Six Samurai hand Special Summons and Solemn Judgment or Musakani Magatama as interaction on the opponent's board
- Recovery: Recur Six Samurai from the Graveyard with Warrior Returning Alive, Grandmaster of the Six Samurai, Monster Reborn or Pinpoint Guard, then re-enter Extra Deck synchros
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
The deck opens a Six Samurai engine reliably: the archetype core group of 16 copies has an estimated 0.84 chance of at least one copy in an opening 5-card hand, and Kageki, Kizan, Anarchist Monk and Trainer all have hand-Summon conditions that keep the first turns live. Conversion is credited from the card text and the structural evidence only, because there are no recorded boards: Triple Impact, the Bushido counter cards and the Extra Deck synchro closers give a plausible ceiling, but the median is scored conservatively. Interaction is layered across Solemn Judgment, Ash Blossom, Ghost Belle, Musakani Magatama, Pinpoint Guard and Shi En negation, which lifts the endboard score. The score is not driven by the popularity of the archetype, which only confirms the list is real, and card scores were not averaged; the deck is judged as a system. The deck has no side deck, so its post-side adaptation is scored at the floor, and matchup and meta fit are provisional without a dated sample.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 archetype-core copy in opening 5) ~0.84, Kageki 3-of P(>=1)=0.26; Hand-Summon chains reliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 54 cards with 26 monsters and 28 spells/traps, several conditional spells (Magnum Shield, United We Stand, Triple Tactics Thrust) add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded combos; ceiling inferred from Triple Impact, Bushido counter cards and Lord Kizan 600 buff in text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median rests on Shien's Smoke Signal searching Level 3 or lower and Anarchist Monk/Trainer hand Summons; no board data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple name-distinct Six Samurai starters and GY recursion (Warrior Returning Alive, Grandmaster, Monster Reborn) give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Recursion and draw cards (Six Samurai United, Asceticism, Smoke Signal) offset spending; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Four negates (Solemn Judgment, Ash, Ghost Belle, Musakani) plus Shi En negation and Triple Impact mass removal; several are conditional (Inferred, card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Only 2 hand traps for a 6-card going-second hand (P>=1 = 0.21) and Triple Impact needs 3 face-up Six Samurai (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Closers at 2500 to 3000 ATK, Magnum Excalibur doubled, and direct-attack Yariza and Nisashi double attacks in text (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 54 cards with 34 distinct, 16 singletons and 9 off-engine staples; size inside the 40-60 limit but the density is low (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 12 Extra Deck slots: 7 synchro, 2 XYZ, 3 link, all with Six Samurai or generic access; Ra'ten and Colossal Fighter are off-archetype (Verified) |
| D12 | Side Deck Adaptability | 8 | No side deck registered (side_count 0), so no post-side plan can be scored (Verified, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable; archetype meta share not supplied, scored neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple chained Special Summons and conditional effects across 26 monsters, moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-2); engine_compactness (-1); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 60.5, TR 55, modifiers -4 -> 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-Summon starters across multiple names keep the engine live from hand
- Layered interaction: four negates, Shi En negation, and a mass-removal card
- Extra Deck covers synchro, XYZ and link closers with high ATK
- Legal list with Limited and Semi-Limited cards within their copy limits
Weaknesses
- No side deck, so no post-side adaptation
- 54-card main with several conditional or off-engine spells
- Two hand traps only, weak going-second interaction
- Shinai and Mizuho require each other on the field for the hand Special Summon
Critical choke points
- Shinai and Mizuho mutual Special Summon condition
- Six Strike - Triple Impact needs 3 face-up Six Samurai
- Solemn Judgment, Monster Reborn and Gateway of the Six are Limited (1 copy each)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | United We Stand or Magnum Shield | A side deck of up to 15 cards | Side count is 0; the deck has no post-side plan at all |
| 2 | Triple Tactics Thrust | Reinforcement of the Army (usage core at 90% inclusion, not in the list) | The usage stat marks it as a core card missing from this list; treat as usage-based, not verified |
Evidence & confidence
- Verified: Legal status: 54 Main, 12 Extra, 0 Side, all copy limits respected; Card stats and text for all listed cards; Banlist: Solemn, Monster Reborn and Gateway Limited at 1; Ash Semi-Limited at 1 of 2
- Observed: Usage statistics: 9 of 17 core cards present (52.9%)
- Inferred: Starter probability 0.84 and brick proxy 0.16; Engine conversion and median output from card text; Interaction and pressure ratings from text
- Provisional: Meta power null; Matchup and format fit (D13) scored neutral with no dated meta sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred Usage stats conflict with the card list: 42209438 (Lord Kizan), 34235530 (Lord Shi En) and 29981921 (Shi En) are in the Extra Deck but usage marks in_this_deck false; the core count is unreliable Deck title is null; no guides attached Meta Power is Provisional without a dated metagame sample
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