Archfiend Deck #772587 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bone Archfiend x3
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Resonator Call x3
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Red Dragon Archfiend and the high-ATK Synchro bosses it enables (Hot Red Dragon Archfiend Abyss, Red Nova Dragon - Burning Soul, Red Hypernova Dragon, Bystial Dis Pater); The Crimson King and Scarred Dragon Archfiend as Archfiend-mention Synchro follow-ups
- Turn 1 (going first): Open a Tuner starter (Bone Archfiend, Power Vice Dragon, Soul Resonator), search Red Dragon Archfiend through Crimson Gaia or Resonator Call, and Synchro into the boss
- Turn 2 (going second): Use a hand trap (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C) to break the opponent's starter, then Tuner plus Synchro into the boss
- Recovery: Recover Resonators from the GY (Synkron Resonator, Vision Resonator) and use Crimson Call to re-add a Level 4 or lower Fiend
- After siding: None: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck scores as a connected Synchro system, not as an average of its card scores. The Tuner density (about 16 Tuner copies) plus several three-copy starters makes a functional engine likely on most openings: the archetype core group gives P(at least one core card in a 5-card hand) of about 0.93, and the searcher group reaches about 0.89. Its ceiling comes from a chain into Red Dragon Archfiend and the 3000 to 4500 ATK Synchro bosses, and it carries strong interaction (ten hand-trap-type cards plus Lightning Storm, Dominus Impulse, Solemn Judgment and Feather Duster), which lifts endboard and going-second scores. The main deductions are the absence of recorded boards, so median output is inferred from text alone; the lack of any Side Deck, which removes post-side adaptability in a best-of-3 format; and six Limited plus two Semi-Limited restricted cards that cap consistency. Popularity did not earn points: archetype usage stats confirm the list is real and accessible but do not by themselves raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one 3-copy starter in 5 cards) = 0.25 per card, but the 22-card archetype core group reaches 0.93 in hand; about 16 Tuner copies support Synchro access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 56 | Several conditional hand-only cards (Mulcharmy x6 that need an empty field) and single-copy techs add dead-card risk; 11 three-copy cards and 10 hand traps help the hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Ceiling from Red Dragon Archfiend and Crimson Gaia/Resonator Call chains into 3000 to 4500 ATK Synchro bosses; no recorded boards to confirm (Inferred, semantic text read) |
| D4 | Combo Floor & Median Output | 58 | No parseable boards, so the median is estimated; many lines still need a Tuner and one of two Red Dragon Archfiend (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Multiple independent starters, GY recursion (Synkron, Vision Resonator) and 10 hand-trap-type cards give alternatives after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Recursion from the GY (Synkron, Vision, Crimson Call banish) and Mulcharmy draws provide regrowth, though many lines spend resources (Inferred) |
| D7 | End-Board & Interaction Quality | 82 | Nine negation-text and 17 removal-text cards, with Dominus Impulse, Lightning Storm and Solemn layering interaction; interaction density is high (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 74 | P(at least one hand trap in a 6-card going-second hand) = 0.72; Lightning Storm, Red Zone and Dominus Impulse break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Multiple 3000 to 4500 ATK Synchro bosses with battle damage and destruction text (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main cards, 30 distinct; 20 Level-0 spells and traps plus 6 single-copy techs dilute the engine somewhat (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All 15 Extra slots are Synchro with 13 distinct cards; two Red Dragon Archfiend and two Red Rising Dragon add flexibility but depend on specific names (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 12 | No Side Deck (side_count 0): no post-side adaptability in a best-of-3 OCG format (Verified composition; Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament record are absent; core-card usage stat is 61.1% present (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro chains with several named Resonator and Red Dragon effects demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: No side deck (-3); Banlist exposure (-2); Engine compactness (2). Final formula: 0.80*Structural(68.4) + 0.20*TournamentReliability(54) + ContextModifiers(-3) = 62 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Tuner engine with 16 Tuner copies and multiple three-copy starters
- Strong interaction layer: 10 hand-trap-type cards plus Lightning Storm, Dominus Impulse, Solemn, Feather Duster
- High ceiling from Red Dragon Archfiend into 3000 to 4500 ATK Synchro bosses
- All 15 Extra slots are Synchro and legal at the run count
Weaknesses
- No Side Deck, so no post-side adaptability in best-of-3
- Mulcharmy cards are dead when the field is occupied
- Low exact archetype-name purity (11.4%) means the engine relies on cross-archetype mentions
- No recorded boards, so the median output is inferred only
Critical choke points
- Red Dragon Archfiend (2 copies) and its Synchro summon path are the main win condition
- Single-copy restricted interaction (Maxx C, Droll, Feather Duster, Solemn) cannot be repeated if answered
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A 15-card Side Deck for OCG best-of-3 (negation and recursion answers for the Resonator line) | side_count is 0, so the deck has no post-side plan, which caps D12 and the final score |
| 2 | one Mulcharmy Purulia | a card that works with a full field | Mulcharmy cards are dead when the controller has cards on the field, which reduces hand quality |
Evidence & confidence
- Verified: Legal OCG list: 55 Main, 15 Extra, 0 Side; all restricted copies within limit; Card text and stats from the evidence pack; Core-card usage stat: 61.1% of the archetype's core cards present
- Inferred: Starter access probabilities (hypergeometric); Combo ceiling and median from text read (no recorded boards); Interaction density and going-second board breaking; Engine recursion and interruption resilience
- Provisional: Matchup and format fit (no tournament or dated meta); Meta power (null); Post-side adaptability (no Side Deck)
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so best-of-3 side plans cannot be assessed
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