Orcust Deck #772583 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Pillar of the Future - Cyanos x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Synchro pressure from Sky Striker Ace and R.B. Link monsters, with Night Train Blue Traveler and Ecclesia and the Dark Dragon as heavier boards; R.B. Ga10 and Mulcharmy draw-and-disruption attrition over a long game
  • Turn 1 (going first): R.B. Stage Landing or Exceptional Schedule into R.B. Ga10 Driller or Pile Bunker, then R.B. VALCan Booster or Brute Blues to build board; hold Ash Blossom and Solemn Judgment for the first activation
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched) and Mulcharmy draw effects to trade cards while the board is established, then R.B. Next Phase or Lightning Storm to clear the field
  • Recovery: Mulcharmy Fuwalos and Purulia draw engines, Scrap Recycler draws, and Clockwork Night recursion for an EARTH Machine
  • After siding: No side deck is run, so there is no post-side plan; the list is structural and theoretical only

Why it scores here

This list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it does not receive a normal Final Contextual score and is capped to a theoretical, structural-only read. The structure is an R.B. engine (23 cards) with Train, Mulcharmy, Sky Striker and Scrap support, plus 7 hand traps and 13 tech cards, which gives it strong interaction density (D7 70) and reasonable going-second disruption. The deck does not build a clean engine: the Orcust archetype label is not reflected in the cards (0 exact-name Orcust copies, 69 off-archetype copies), so the starters are spread across several sub-archetypes and the consistency score is held down. No combo boards, no tournament data and no side deck were supplied, so the floor, median and ceiling are text-only inferences and the meta read is provisional. The score was not produced by averaging card scores or by the archetype's popularity; it reflects the system's consistency, interaction and resource shape with a low confidence band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 R.B. Stage Landing in 5-card hand) = 0.257 per 3-copy card, searcher-text group P(>=1 in hand) = 0.792, 8 archetype-core cards with P(open >=1) = 0.567 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 of 31 distinct main-deck cards are singletons and several (Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster, Lightning Storm) are narrow answers, so many hands are conflicting or dead (Inferred)
D3 Combo Conversion & Ceiling 40 No combo boards are recorded (total_combos 0); ceiling is text-only from R.B. Ga10 Driller, Brute Blues and Ecclesia, which is not verified (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output cannot be measured; the floor is low because the 2-card bootstrap is unconfirmed (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps, Ash Blossom and Droll & Lock Bird give repeatable answers, and Mulcharmy and R.B. Next Phase give some recovery; the R.B. route redundancy is not measured (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects, Scrap Recycler draw and Clockwork Night recursion provide card flow, but the Extra Deck link costs are heavy and no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 Interaction breadth is high (Ash, Droll, Solemn, Evenly Matched, Harpie's Feather Duster, Lightning Storm, Next Phase, Forbidden Droplet, Lambda Cannon); the text-role counts show 13 negation and 27 removal text hits (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps and Mulcharmy draws to slow an established board; Lightning Storm and Next Phase cover board clearing, with no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 End-board includes Night Train Blue Traveler (ATK 2500), Ecclesia and the Dark Dragon (ATK 2500), and R.B. Brute Blues (ATK 1500, can attack twice), which is real closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 54 main cards with 31 distinct names, 18 singletons, 69 off-archetype copies and a 0% exact-name archetype purity, so the main deck is compact in count but not coherent (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 55 14 Link monsters and 1 Synchro use the 15-card Extra Deck fully; Ecclesia needs a Fallen of Albaz route and Link summons are common, which is coherent for the R.B. and Sky Striker lines (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so there is no post-side adaptability to score; this is a documented gap (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample are supplied; archetype meta-share is unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many distinct sub-archetypes, Link material rules and multi-zone hand-trap timing create a high number of decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49.5, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); illegal list cap (-13.6). Final formula: No dated meta, so 0.80*Structural + 0.20*TournamentReliability = 0.80*49.5 + 0.20*40 = 47.6; less 4 banlist modifier = 43.6; Illegal cap applied (no normal Final score, theoretical/structural-only) = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • R.B. engine has 23 cards with two independent starter types (Stage Landing, Ga10 Driller/Cutter/Pile Bunker)
  • Interaction breadth: Ash Blossom, Droll & Lock Bird, Solemn Judgment, Evenly Matched, Harpie's Feather Duster, Lightning Storm and R.B. Next Phase
  • Card draw and recursion from Mulcharmy Fuwalos and Purulia, Scrap Recycler and Clockwork Night
  • Extra Deck is used fully with 14 Link monsters and Ecclesia and the Dark Dragon as a 2500 ATK body

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run at 3 copies against a Semi-Limited limit of 2
  • Archetype label Orcust does not match the cards: 0 Orcust copies, 0% exact-name purity
  • Heavy singleton count (18 of 31 distinct main cards) raises brick and conflicting-hand risk
  • No side deck, so there is no post-side adaptability
  • No combo boards or win-rate data; the ceiling and median are unverified

Critical choke points

  • Starter access for the R.B. engine depends on R.B. Stage Landing or Exceptional Schedule (P >= 1 about 0.26 going first)
  • Going-first hands with no hand trap and no starter rely on Mulcharmy or Scrap Recycler draw
  • Illegal copy count on Ash Blossom must be fixed before any play-based evaluation
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-restricted hand trap or a second R.B. starter Brings the deck to the legal Semi-Limited limit of 2 and keeps the hand-trap count at 6 without changing the engine
2 The archetype label Orcust A correct archetype label such as R.B. or a mixed-theme label The cards do not contain Orcust, so the stored label misleads archetype statistics and comparisons
3 A singleton tech card with narrow use (e.g. Lightning Storm) A second copy of Stage Landing or Funk Dock Raises the 2-card starter odds and reduces brick risk in going-first hands

Evidence & confidence

  • Verified: Main deck 54 cards, Extra 15, Side 0 (within OCG size rules); Ash Blossom & Joyous Spring run 3 copies, Semi-Limited limit 2 (violation); Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster and Sky Striker Mecha - Hornet Drones are Limited and run at 1 (legal); The Fallen & The Virtuous is Semi-Limited and run at 2 (legal); Extra Deck is 14 Link monsters and 1 Synchro monster; 0 exact-name Orcust copies; 69 off-archetype copies
  • Observed: Usage statistics show the archetype core (Girsu, Enlilgirsu, Orcustrated Babel, S:P Little Knight) is absent from this list
  • Inferred: Opening-hand starter probabilities from the hypergeometric table; Interaction density and going-second disruption from card text; Consistency and brick rate scores; Toolbox primary strategy from the mixed sub-archetype spread
  • Provisional: Meta Power (null) and Matchup/format fit (D13); Tournament Reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Side deck is empty, so post-side adaptability is unscored Stored archetype Orcust is not reflected in the card list Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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