White Forest Deck #772582 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Elzette of the White Forest x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Diabellstar the Black Witch x2
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Droll & Lock Bird x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Rucia of the White Forest x1
- Silvy of the White Forest x3
- Azamina Debtors x1
- Deception of the Sinful Spoils x1
- Filia Diabell x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Sinful Spoils of the White Forest x1
- Tales of the White Forest x1
- The Fallen & The Virtuous x3
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Curse of Diabell x1
- Dominus Spark x3
- Evenly Matched x3
- Infinite Impermanence x3
- Sinful Spoils of Betrayal - Silvera x1
- Woes of the White Forest x1
Extra Deck (17)
- Azamina x1
- Azamina Moa Regina x1
- Azamina Mu Rcielago x1
- Nightmare-Eyes Restrict x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x2
- The Dragon that Devours the Dogma x1
- Diabell, Queen of the White Forest x3
- Ecclesia and the Dark Dragon x1
- Psychic End Punisher x1
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.7 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Synchro/Fusion boss pressure (Diabellze, Diabell Queen, Azamina Saint/Moa Regina) built from Diabell/Azamina/Sinful Spoils engine starts; Hand-trap and negation disruption that keeps the opponent from interacting while the engine resolves
- Turn 1 (going first): Open a searcher (Elzette, Tales of the White Forest, Filia Diabell) and chain into a White Forest or Diabell starter, then Synchro or Fusion into a boss
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Ogre) to break the opponent's first combo, then rebuild the same engine
- Recovery: Recover through Synchro recursion (Rciela, Poplar, Woes of the White Forest) and Filia Diabell banish effects; recursion texts exist but no board data confirms their frequency
- After siding: None. The deck has no Side Deck, so no post-side adaptation is possible in best-of-3 play
Why it scores here
This list is Illegal in OCG as submitted: three copies of The Fallen & The Virtuous and WANTED: Seeker of Sinful Spoils exceed their copy limits, and the 17-card Extra Deck exceeds the 15-card maximum, so the score is capped and treated as theoretical and structural only. Scored as a system, the deck reliably opens an engine: the archetype core group has an estimated 0.89 chance of at least one core card in a five-card opening hand (Inferred), with 15 searcher-text cards giving redundant starts. Its conversion ceiling is plausible from the Diabell and Azamina Extra Deck bosses (text only, no recorded boards), while the floor and median output are unmeasured. Hand traps and negation text (12 hand traps, 15 negation-text cards) give it interaction, but the Main Deck has 14 singleton and 29 Level-0 non-monster slots, which lowers brick resistance and compactness. Archetype popularity was not credited, the score was not an average of card scores, and the lack of a Side Deck and of any tournament or win-rate data keeps confidence Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core group ~0.89 chance of >=1 in a 5-card opening hand; searcher-text group ~0.83; no recorded starter frequency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 53-card Main with 14 singletons and 29 Level-0 spell/trap-type slots, plus a 12-card hand-trap set that can collide with starters; brick rate estimated ~0.11 for the core group (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from card text only: Diabell and Azamina Extra bosses plus searcher/summon chains; zero parseable recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so floor and median output are unmeasured; treated as mid-range until combos are supplied (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starts via Elzette, Silvy, Rciela and Poplar recursion texts, and several hand traps; no interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Draw and recursion texts (Mulcharmy Fuwalos/Purulia, Filia Diabell banish, Synchro recursion); resource signature unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 12 hand traps and 15 negation-text cards give broad interaction, but most are one-shot responses with no board-layering evidence (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps give some going-second board-break coverage (~0.80 chance of >=1 in six cards); no removal-density data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing bosses from text: Saint Azamina 4000 DEF, Azamina 4000 ATK, Moa Regina 3000 ATK, Diabellze 2500 ATK, Psychic End Punisher 3500 (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 Main cards with 14 singleton slots and high non-monster count dilute consistency; size is legal, but density is low (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck has 17 cards, two over the legal 15 maximum, with 14 distinct Extra cards that split across Synchro and Fusion routes (Verified count) |
| D12 | Side Deck Adaptability | 30 | Side Deck is empty (0 cards) so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, so archetype meta-share and format fit are unknown; estimate is Provisional without a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-route Synchro/Fusion chains across 17 Extra cards and several conditional effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo 80 / Stun 20 (hand-trap disruption reflects the Stun secondary). Structural ≈ 51.7, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Copy-limit violations (-6); Extra Deck over size (-4); No Side Deck (-2). Final formula: Illegal list: theoretical/structural only. Structural 51.7 and Tournament Reliability 38 give 0.80*51.7 + 0.20*38 = 49.0 before modifiers. Modifiers total -12 (illegal list cap), giving 37. Meta provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine density: the archetype core group is in ~89% of opening hands (Inferred)
- Redundant searchers (15 searcher-text cards) and several Synchro recursion routes
- Broad disruption: 12 hand traps and 15 negation-text cards
- Strong Extra Deck closers (Saint Azamina, Azamina, Moa Regina, Diabellze, Psychic End Punisher)
Weaknesses
- Illegal as submitted: 2 copy-limit violations and 17 Extra Deck cards (max 15)
- Low exact-name purity (21.4%): cards from several sub-archetypes compete for slots
- No Side Deck, so no best-of-3 adaptation
- Large Main Deck (53) with 14 singletons and 29 Level-0 non-monster slots reduces consistency
- No combo data, so floor and median are unknown
Critical choke points
- Starting the engine depends on a searcher (Elzette/Tales/Filia) and a starter, which compete for the same hand slots
- Extra Deck size and copy-limit violations must be fixed before the list is playable
- Synchro/Fusion summons depend on specific monsters in hand or GY; a broken starter stops the chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of The Fallen & The Virtuous (3 to 2) | Nothing; reduce to the legal limit | Semi-Limited allows 2 copies |
| 1 | 2 copies of WANTED: Seeker of Sinful Spoils (3 to 1) | Nothing; reduce to one copy | Limited allows 1 copy |
| 1 | 2 Extra Deck cards (17 to 15), choosing the least-needed Synchro or Fusion boss | Nothing | OCG Extra Deck maximum is 15 |
| 2 | 1 low-impact singleton Level-0 slot | A second copy of a core starter (e.g., Silvy of the White Forest is already at 3; consider Ghost Ogre or Droll for redundancy) | Improve starter and hand-trap redundancy and reduce brick risk |
| 3 | Nothing | A Side Deck (up to 15) covering the most common disruption and boss threats | Enables a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 53 / Extra 17 / Side 0 counts; OCG copy-limit violations: The Fallen & The Virtuous 3 vs 2; WANTED 3 vs 1; Extra Deck size 17 vs 15 maximum; Card text excerpts and stats from the evidence pack
- Inferred: Archetype core opening-hand probability ~0.89; brick proxy ~0.11; Hand-trap going-second probability ~0.80; Engine and interaction read from text, not from recorded boards; Structural dimension scores
- Provisional: Meta and format fit (D13); Tournament reliability
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so post-side behaviour is unmeasured Meta Power is provisional without a dated metagame sample
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