White Forest Deck #772582 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Elzette of the White Forest x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck White Forest OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
37± 8/ 100
Power Score
Structural 52
Reliability 38
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.7
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro/Fusion boss pressure (Diabellze, Diabell Queen, Azamina Saint/Moa Regina) built from Diabell/Azamina/Sinful Spoils engine starts; Hand-trap and negation disruption that keeps the opponent from interacting while the engine resolves
  • Turn 1 (going first): Open a searcher (Elzette, Tales of the White Forest, Filia Diabell) and chain into a White Forest or Diabell starter, then Synchro or Fusion into a boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Ogre) to break the opponent's first combo, then rebuild the same engine
  • Recovery: Recover through Synchro recursion (Rciela, Poplar, Woes of the White Forest) and Filia Diabell banish effects; recursion texts exist but no board data confirms their frequency
  • After siding: None. The deck has no Side Deck, so no post-side adaptation is possible in best-of-3 play

Why it scores here

This list is Illegal in OCG as submitted: three copies of The Fallen & The Virtuous and WANTED: Seeker of Sinful Spoils exceed their copy limits, and the 17-card Extra Deck exceeds the 15-card maximum, so the score is capped and treated as theoretical and structural only. Scored as a system, the deck reliably opens an engine: the archetype core group has an estimated 0.89 chance of at least one core card in a five-card opening hand (Inferred), with 15 searcher-text cards giving redundant starts. Its conversion ceiling is plausible from the Diabell and Azamina Extra Deck bosses (text only, no recorded boards), while the floor and median output are unmeasured. Hand traps and negation text (12 hand traps, 15 negation-text cards) give it interaction, but the Main Deck has 14 singleton and 29 Level-0 non-monster slots, which lowers brick resistance and compactness. Archetype popularity was not credited, the score was not an average of card scores, and the lack of a Side Deck and of any tournament or win-rate data keeps confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group ~0.89 chance of >=1 in a 5-card opening hand; searcher-text group ~0.83; no recorded starter frequency (Inferred)
D2 Opening-Hand Quality & Brick Management 42 53-card Main with 14 singletons and 29 Level-0 spell/trap-type slots, plus a 12-card hand-trap set that can collide with starters; brick rate estimated ~0.11 for the core group (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from card text only: Diabell and Azamina Extra bosses plus searcher/summon chains; zero parseable recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median output are unmeasured; treated as mid-range until combos are supplied (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starts via Elzette, Silvy, Rciela and Poplar recursion texts, and several hand traps; no interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 52 Draw and recursion texts (Mulcharmy Fuwalos/Purulia, Filia Diabell banish, Synchro recursion); resource signature unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 12 hand traps and 15 negation-text cards give broad interaction, but most are one-shot responses with no board-layering evidence (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps give some going-second board-break coverage (~0.80 chance of >=1 in six cards); no removal-density data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing bosses from text: Saint Azamina 4000 DEF, Azamina 4000 ATK, Moa Regina 3000 ATK, Diabellze 2500 ATK, Psychic End Punisher 3500 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 53 Main cards with 14 singleton slots and high non-monster count dilute consistency; size is legal, but density is low (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 17 cards, two over the legal 15 maximum, with 14 distinct Extra cards that split across Synchro and Fusion routes (Verified count)
D12 Side Deck Adaptability 30 Side Deck is empty (0 cards) so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, so archetype meta-share and format fit are unknown; estimate is Provisional without a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-route Synchro/Fusion chains across 17 Extra cards and several conditional effects raise decision load (Inferred)

How the score was computed

Strategy profile: Combo 80 / Stun 20 (hand-trap disruption reflects the Stun secondary). Structural ≈ 51.7, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Copy-limit violations (-6); Extra Deck over size (-4); No Side Deck (-2). Final formula: Illegal list: theoretical/structural only. Structural 51.7 and Tournament Reliability 38 give 0.80*51.7 + 0.20*38 = 49.0 before modifiers. Modifiers total -12 (illegal list cap), giving 37. Meta provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine density: the archetype core group is in ~89% of opening hands (Inferred)
  • Redundant searchers (15 searcher-text cards) and several Synchro recursion routes
  • Broad disruption: 12 hand traps and 15 negation-text cards
  • Strong Extra Deck closers (Saint Azamina, Azamina, Moa Regina, Diabellze, Psychic End Punisher)

Weaknesses

  • Illegal as submitted: 2 copy-limit violations and 17 Extra Deck cards (max 15)
  • Low exact-name purity (21.4%): cards from several sub-archetypes compete for slots
  • No Side Deck, so no best-of-3 adaptation
  • Large Main Deck (53) with 14 singletons and 29 Level-0 non-monster slots reduces consistency
  • No combo data, so floor and median are unknown

Critical choke points

  • Starting the engine depends on a searcher (Elzette/Tales/Filia) and a starter, which compete for the same hand slots
  • Extra Deck size and copy-limit violations must be fixed before the list is playable
  • Synchro/Fusion summons depend on specific monsters in hand or GY; a broken starter stops the chain
Priority Remove Add Reason
1 1 copy of The Fallen & The Virtuous (3 to 2) Nothing; reduce to the legal limit Semi-Limited allows 2 copies
1 2 copies of WANTED: Seeker of Sinful Spoils (3 to 1) Nothing; reduce to one copy Limited allows 1 copy
1 2 Extra Deck cards (17 to 15), choosing the least-needed Synchro or Fusion boss Nothing OCG Extra Deck maximum is 15
2 1 low-impact singleton Level-0 slot A second copy of a core starter (e.g., Silvy of the White Forest is already at 3; consider Ghost Ogre or Droll for redundancy) Improve starter and hand-trap redundancy and reduce brick risk
3 Nothing A Side Deck (up to 15) covering the most common disruption and boss threats Enables a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 53 / Extra 17 / Side 0 counts; OCG copy-limit violations: The Fallen & The Virtuous 3 vs 2; WANTED 3 vs 1; Extra Deck size 17 vs 15 maximum; Card text excerpts and stats from the evidence pack
  • Inferred: Archetype core opening-hand probability ~0.89; brick proxy ~0.11; Hand-trap going-second probability ~0.80; Engine and interaction read from text, not from recorded boards; Structural dimension scores
  • Provisional: Meta and format fit (D13); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so post-side behaviour is unmeasured Meta Power is provisional without a dated metagame sample

More OCG Info

White Forest

White Forest Breakdown

 
 

 

 

 

 

 

 
 

 

 
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