Azamina Deck #772581 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Elzette of the White Forest x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 38
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro Extra Deck boss monsters (Azamina, Saint Azamina, Diabellze, Snake-Eye Doomed Dragon) summoned through searchers and Azamina Fusion-summon spells, closing with ATK and direct damage.; Mulcharmy draw-based card advantage and Diabell synchro or fusion lines that rebuild the board after disruption.
  • Turn 1 (going first): Open a searcher or Fusion starter (Elzette, Silvy, Diabellstar, Azamina spells) to reach a Fusion or Synchro boss, holding hand traps for the opponent's first activation.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Droll, Infinite Impermanence, Evenly Matched) to strip the opponent's first board, then rebuild with a searcher-led Fusion or Synchro line.
  • Recovery: Recover from the Extra Deck with Fusion and Synchro reuse effects, plus Tales of the White Forest and Woes of the White Forest to re-add starters and summon again.
  • After siding: Not evaluable: the list runs no Side Deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The list is illegal as built: three copies of The Fallen & The Virtuous and WANTED: Seeker of Sinful Spoils exceed their OCG limits, and the Extra Deck holds 17 cards against a cap of 15, so it gets no normal Final Contextual score and the 30 is a theoretical structural cap. Its strongest system read is the interaction layer: twelve hand traps and about 0.80 chance of at least one in a going-second six-card hand give it real disruption, and the Forbidden Crown and Diabell/Azamina boss package add board-control depth. Consistency is weak. Azamina exact-name purity is only 10%, with White Forest (15), generic (14), Mulcharmy (6), Forbidden (5), Diabell (4), Ecclesia and Eyes Restrict cards competing for the same slots, so the engines conflict rather than reinforce each other. The opening-hand estimates (about 0.83 for a searcher, 0.66 for the archetype core) are Inferred, and no combo data or tournament record supports a median or ceiling read. The score is not driven by Azamina being a popular archetype, and it is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one searcher in 5-card opening) ≈ 0.83 and P(archetype core in 5-card opening) ≈ 0.66; but the engine splits across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many single-copy and off-archetype cards plus multiple unrelated hand traps create dead or conflicting hands; no brick-rate telemetry exists (Inferred)
D3 Combo Conversion & Ceiling 52 Text-only estimate: Fusion and Synchro boss access exists via Azamina spells and Diabell searches, but no recorded board or combo line backs a ceiling (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the floor and median are unmeasured; the spread across sub-archetypes suggests an uneven median (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Twelve hand traps and multiple recursion and search effects give alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fifteen searcher-text cards and draw effects (Mulcharmy) rebuild card economy, but several starters spend resources in the process (Inferred)
D7 End-Board & Interaction Quality 62 Interaction breadth covers hand traps, Forbidden Crown, Infinite Impermanence, Evenly Matched and Zalen/Psychic End Punisher; durability layering is partly weak (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage of about 0.80 for at least one card supports disrupting a standing board; going-second split is unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss ATK of 2500 to 4000 (Azamina 4000, Snake-Eye Doomed Dragon 3000, Diabellze 2500) gives closing power, with some direct damage text (Verified card text)
D10 Main Deck Efficiency & Flexibility 40 53-card main deck with 28 distinct cards, 14 singletons and only 10% exact-archetype purity; off-archetype density lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 42 17 Extra Deck cards exceed the OCG cap of 15; mixed Fusion and Synchro bosses are useful but the overflow is illegal (Verified legality)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0); no post-side plan exists to evaluate (Verified composition)
D13 Matchup Coverage & Format Fit 35 No tournament link, no archetype meta-share and no dated sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several engines, Fusion and Synchro sequencing, and frequent hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal list cap (-9); Engine conflicts (-4); Banlist exposure (-2); No side deck (-1). Final formula: No-meta formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*38 - 8 ≈ 39; Illegal cap applied (size and copy-limit violations), so the final is capped at 30 and labelled theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Twelve hand traps and about 0.80 going-second hit rate for at least one give dense early interaction
  • Fusion and Synchro boss package (Azamina, Saint Azamina, Diabellze, Snake-Eye Doomed Dragon) provides high ATK closing power
  • Fifteen searcher-text cards support starter access

Weaknesses

  • Illegal as built: two copy-limit violations and a 17-card Extra Deck
  • Low exact-archetype purity (10%) with several engines competing for the same slots
  • No Side Deck, so no post-side adaptation
  • No combo, tournament or win-rate data, so the floor and median are unmeasured

Critical choke points

  • Azamina and Diabell starters: the archetype core is present in only about two-thirds of opening hands
  • Hand-trap timing: most disruption requires a specific activation window and cannot be used proactively
Priority Remove Add Reason
1 One copy each of The Fallen & The Virtuous and WANTED: Seeker of Sinful Spoils (or drop to the legal copy limit) Legal-count replacements from the same engine Makes the list legal so it can receive a normal Final score.
2 Two to four Extra Deck cards to reach 15 None Extra Deck of 17 exceeds the OCG maximum of 15.
3 Off-archetype singletons with weak engine links Core Azamina or Diabell support Raises exact-name purity and starter consistency.

Evidence & confidence

  • Verified: Legality: The Fallen & The Virtuous 3 copies vs 2 allowed; WANTED 3 vs 1 allowed; Extra Deck 17 vs 15 maximum (Illegal); Exact-name archetype purity 10%; archetype spread across 14 sub-archetypes; Card text for the boss monsters and hand traps quoted in the evidence
  • Inferred: Consistency estimates (≈0.83 searcher, ≈0.66 archetype core, ≈0.80 hand trap going second); Interaction density and resilience read from card text; Going-first and going-second power read
  • Provisional: Matchup and format fit (no dated meta sample or tournament link); Meta Power (null)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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