Vanquish Soul Deck #772568 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Vanquish Soul Dr. Mad Love x3, Vanquish Soul Razen x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x1
- Nibiru, the Primal Being x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x2
- Vanquish Soul Pantera x1
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- "A Case for K9" x1
- Chaotic Elements x1
- Forbidden Crown x1
- Forbidden Droplet x3
- K9-X Forced Release x1
- Mistaken Arrest x1
- Reinforcement of the Army x1
- Shared Ride x1
- Stake your Soul! x3
- Triple Tactics Thrust x1
- Vanquish Soul, Start! x1
- Grave of the Super Ancient Organism x2
- Infinite Impermanence x3
- Solemn Judgment x1
- Vanquish Soul Calamity Caesar x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Imperial Princess Quinquery x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-ØØ "Hound" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 101: Silent Honor ARK x1
- Number 104: Masquerade x1
- Number C101: Silent Honor DARK x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Vanquish Soul board pressure: hand-revealed Special Summons (Dr. Mad Love, Stake your Soul!, Start) into Vanquish Soul Xyz/boss monsters (Caesar Valius, Heavy Borger, Jiaolong) for a large attacking board; K9 Xyz pressure (K9-66X Jacks/K9-X Forced Release line) as a second engine on the same starter pool, with Ghost Belle and Ash Blossom as hand-trap protection
- Turn 1 (going first): Open on a Vanquish Soul searcher (Dr. Mad Love or Razen) that adds a second Vanquish Soul, then Stake your Soul! or Vanquish Soul, Start! to summon a Xyz/boss monster and protect it with Calamity Caesar or Snow Devil
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Droll & Lock Bird and Solemn Judgment to stop the opponent's first engine, then rebuild with the Vanquish Soul hand-reveal summons
- Recovery: Revive or re-summon from hand through Vanquish Soul reveal effects (Heavy Borger, Hollie Sue, Pantera) and K9 searches (A Case for K9, Reinforcement of the Army) to refill hand and field after an interruption
- After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan. The main deck would need the copy-limit fix and a side to answer the opponent's specific engine
Why it scores here
The deck reliably opens a Vanquish Soul starter in most hands: 25 archetype core copies give about 96% for at least one in a 5-card opener, and 17 searcher-text cards add redundancy, so the engine is accessible on the system level (Inferred). Its interaction density is high (13 negation-text cards, 10 hand traps, and several board-wide floodgate or removal cards), which is why end-board interaction and interruption resilience score well. Offensive closing is moderate: the boss monsters reach 2400 to 3000 ATK, but the list has no recorded boards, so ceiling and median output are inferred from card text only. Popularity did not earn points: the archetype core usage statistics confirm a real list but do not raise the score, and the zero-side list and the copy-limit violations pull it down. The score is cut to the Illegal cap; it is theoretical and structural only, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one starter in 5 cards) about 0.96 for the 25-card archetype core; 17 searcher-text cards (Inferred from hypergeometric draw odds) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 21 singleton and 14 multi-copy slots; 0.041 proxy brick rate for the core in hand 5; 10 hand traps may be dead against the wrong opponent action (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist, so the ceiling is text-only: boss monsters at 2400 to 3000 ATK plus Vanquish Soul reveal chains (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unknown; the deck's output depends on a Vanquish Soul summon chain that is not measured (Inferred, Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent lines: Vanquish Soul summons, K9 Xyz summons, and hand-trap negates provide alternative routes after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects, Shared Ride, and Triple Tactics Thrust help recover cards, but the 0-side list gives no sideboard resource pool (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text cards, 10 hand traps, Infinite Impermanence, Forbidden Droplet, Grave of the Super Ancient Organism, and Calamity Caesar give layered end-board interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Judgment, and Nibiru cover going-second interaction and board breaking (Inferred from text; no going-second split available) |
| D9 | Offensive Pressure & Closing Power | 60 | Vanquish Soul Caesar Valius (3000 ATK), Heavy Borger (2500), Jiaolong (2400), and Bystial Baldrake (2500) give pressure, but there are no recorded end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main slots with exact archetype name purity 28.6%; 25 generic or K9/Forbidden/Mulcharmy off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 of 15 Extra slots used, 14 Xyz plus 1 Link; the core Knights (N.As.H., CXyz) and Werewolf are absent from this list (Verified composition, usage stats) |
| D12 | Side Deck Adaptability | 10 | 0 Side Deck cards, so there are no post-side adaptations (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype meta-share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-archetype engine (Vanquish Soul, K9, Mulcharmy, Forbidden) with reveal timing and hand-trap choices; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit violation (-12); No side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, Meta provisional; Illegal cap applied (theoretical/structural-only): 0.80*56 + 0.20*50 - 12 = 32.8 -> 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Accessible archetype core: 0.959 for at least one core card in a 5-card opener (Inferred)
- Layered interaction: 13 negation-text cards, 10 hand traps, and several floodgate or removal effects
- Redundant searchers (17) and two Xyz families give alternative lines
Weaknesses
- Illegal list: Razen 3 copies over limit 1 and Izuna 3 over limit 2
- No Side Deck, so no post-side adaptability
- Off-archetype dilution: only 28.6% exact archetype name purity; K9, Mulcharmy, and Forbidden cards dilute the engine
- Missing core Extra Deck cards (N.As.H., CXyz N.As.Ch., K9-X Werewolf) reduce the Xyz coverage the archetype usually runs
Critical choke points
- Vanquish Soul starter (Dr. Mad Love / Razen / Start) in hand: the opener depends on at least one of them, and the core covers this at 0.959 (Inferred)
- Razen and Izuna copy limits: the list cannot be played as built until they are fixed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Vanquish Soul Razen and 1 copy of K9-17 Izuna | 1 copy of S:P Little Knight (96.6% archetype usage inclusion, not in this list) and 1 copy of a legal Vanquish Soul searcher already in the deck (Vanquish Soul, Start! at 1 copy, or a second Dr. Mad Love) | Restores legality (copy limits) so the deck can receive a normal score; the usage statistics show these are archetype-standard cards |
| 2 | 0 cards (no current side) | A Side Deck of up to 15 cards chosen against the opponent's engine, using the archetype usage stats as the starting pool | D12 is 10 because the list has no side plan; a side is needed for best-of-3 play |
| 3 | Off-archetype K9 or Mulcharmy copies that are not in the archetype core | More exact Vanquish Soul cards from the usage stats | Raises exact archetype purity and engine coherence (D10, D1) |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 (legal size range 40-60 / 0-15 / 0-15); Razen 3 copies over limit 1; Izuna 3 copies over limit 2; Exact archetype purity 28.6%; 15 of 25 archetype core cards present; Usage stat: S:P Little Knight 96.6% inclusion (not in deck)
- Inferred: P(at least one starter in 5) about 0.959 (hypergeometric); Interaction and resilience read from card text; Going-first and going-second estimates from text and probability only
- Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit (no tournament data)
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the export, so post-side performance cannot be assessed
Couldn't load the combos





