Kashtira Deck #772554 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Fire King Courtier Ulcanix x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 6/ 100
Power Score
Structural 49
Reliability 38
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Kashtira and Fire King boss monsters (Kashtira Fenrir/Unicorn, Garunix Eternity, Promethean Princess) grinding through the board after hand-trap protection, though Fenrir is Forbidden in this list; Link-based board pressure from Worldsea Dragon Zealantis, Amblowhale and Phoenix
  • Turn 1 (going first): Open a Fire King starter (Ponix, Ulcanix, Arvata) or Kashtira Riseheart, search a second Fire King or Kashtira piece, and keep Ash Blossom or Ghost Belle up as interaction
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Droll, Nibiru) to stop the opponent's first summon, then rebuild a board through Fire King or Kashtira boss summons
  • Recovery: Rebuild from the GY with Kashtiratheosis, Kashtira Birth and Fire King Sanctuary/Island recursion, and from the banished zone via Kashtira Birth
  • After siding: No side deck is registered, so no post-side plan exists in this list

Why it scores here

The list is Illegal in OCG: three Forbidden cards (Kashtira Fenrir x3, Called by the Grave, Triple Tactics Talent) and five copy-limit overages, so the normal Final Contextual formula is not applied and the score is capped at 25 as a structural-only read. Structurally the deck is a Fire King and Kashtira midrange hybrid: its engine is spread across one-card Fire King starters and Kashtira pieces (only 8 exact Kashtira name copies, 20 Fire King), and roughly 63% of openers contain at least one of the 10-copy Kashtira core (Inferred). Its interaction is dense (14 hand traps, 12 negation-text cards, 38 removal-text cards), which supports going-second play, but the list has no side deck and 23 tech slots, which dilutes consistency. Popularity and the archetype's meta reputation earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 10-copy Kashtira core in a 5-card opening) = 0.63; Fire King starters are one-card hands (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many one-card starters and Fire King Spell/Trap redundancy against 23 tech slots and several dead-without-target hand traps (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling inferred from Fenrir/Unicorn boss summons and Kashtiratheosis recursion from text only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards or median power index; floor set conservatively from brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps (Ash, Ghost Belle, Droll, Nibiru) and two independent Fire King and Kashtira starter routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Kashtira Birth, Kashtiratheosis and Fire King Sanctuary/Island; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 Dense negation and removal text (12 negation, 38 removal) but several are Limited or Forbidden and cannot all be run legally (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Lightning Storm, Feather Duster and Nibiru give board breaking; going-second hand traps add depth (Inferred)
D9 Offensive Pressure & Closing Power 55 Garunix (3000 ATK), Worldsea Dragon Zealantis (2500 ATK) and Fenrir boss threats; no end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57-card main with 23 tech cards and 28 distinct main-deck names; compactness is weak (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots filled with 11 Link and 4 Xyz monsters across two Extra-Deck engines; coverage is broad (Verified composition)
D12 Side Deck Adaptability 40 No side deck registered, so no side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 57 main cards with multiple Fire King and Kashtira decision points and legality corrections needed (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46.8 before modifiers; -8 banlist exposure gives 38.8; capped to 25 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (14 hand traps, 12 negation-text cards)
  • Broad Extra Deck coverage across 11 Link and 4 Xyz monsters
  • Real Fire King and Kashtira boss threats (Garunix, Zealantis, Fenrir)

Weaknesses

  • Illegal list: Forbidden cards and copy-limit overages
  • Only 8 exact Kashtira name copies, so the archetype engine is thin
  • No side deck, so no post-side plan
  • 23 tech cards dilute consistency

Critical choke points

  • Dependence on Forbidden or Limited cards (Fenrir, Droll, Solemn, Unicorn) for interaction and board presence
  • Fire King starters that require a live FIRE monster on board
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies), Called by the Grave, Triple Tactics Talent Legal Kashtira or Fire King replacements within the copy limits Removes Forbidden cards so the list becomes legal and can receive a normal score
2 Excess Ash Blossom (1), Solemn Judgment (2), Droll & Lock Bird (2), Kashtira Unicorn (1) Single legal copies or non-restricted substitutes Brings all copy counts within the banlist limits
3 Some of the 23 tech cards A side deck (up to 15) of targeted answers Restores post-side adaptability (D12) and lowers the main-deck tech count

Evidence & confidence

  • Verified: Legality status Illegal with 7 copy-limit and Forbidden-card violations; 57 main, 15 extra, 0 side counts; Archetype usage: Kashtira core 10 copies in deck; No combos and no tournament data present
  • Inferred: Opening-hand consistency (0.63 core, 0.83 hand-trap group); Going-first and going-second plan quality; Structural dimension scores
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: Deck is Illegal: Forbidden and over-limit cards make the list non-playable in OCG as written no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan cannot be assessed no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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