Fire King Deck #772552 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Fire King Island x1
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Extravagance x2
- Pot of Prosperity x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x2
- Promethean Princess, Bestower of Flames x3
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Sunlight Wolf x1
- Garunix Eternity, Hyang of the Fire Kings x3
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fire King boss monsters (Garunix Eternity, Sacred/High Avatar Garunix, Kirin) and Link/Xyz pressure from the Extra Deck after the board is stabilised by hand traps and Fire King removal.; Bystial and Charmer Link monsters as a second pressure line when the Fire King engine is blanked.
- Turn 1 (going first): Open a Fire King starter (Ponix, Ulcanix, Kirin or Garunix) plus a hand trap, use Ulcanix or Kirin to destroy a FIRE monster for a search or Special Summon, and build a Link or Xyz board.
- Turn 2 (going second): Keep a hand-trap-heavy six card hand (Ash, Ghost Belle, Droll, Impermanence, Dominus Impulse) to answer the opponent's first summon, then convert through Mulcharmy draw and Fire King revival.
- Recovery: Fire King monsters in the GY (Garunix, Ponix, Ulcanix) and Ghost Belle or Ash GY effects let the deck re-summon from the graveyard after a board is cleared.
- After siding: No Side Deck is present (0 cards), so there is no post-side plan; a best-of-3 adaptation is not available as built.
Why it scores here
The deck's core Fire King engine is very accessible: the 26-card archetype core gives about 0.97 probability of at least one core card in a five-card opening hand (Inferred from the hypergeometric draw table). Its interaction density is high, with 14 hand traps and 15 negation-text cards, which keeps the board answerable and supports a going-second plan. Conversion is only moderately supported because no recorded boards exist, so combo ceiling and median are read from card text alone (Inferred). Only 31% of the main deck shares the exact Fire King name, and 48 off-archetype copies with a 0-level-heavy spread dilute consistency and add brick risk. The list is Illegal: it runs 3x of two Semi-Limited cards, 3x of a Limited card, and one copy each of two Forbidden cards, so it receives a structural-only score capped at 25 rather than a normal Final score. The score comes from consistency, interaction, and resilience on the system, not from Fire King's popularity or an average of the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype core card in hand5) ≈ 0.97 across 26 core copies; many engine starters at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 hand traps and 9 searcher-text cards add flexibility, but several are dead in hand without the right board state; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling rests on Garunix Eternity, Kirin and Ulcanix chains, but no recorded boards exist to verify the best line (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown: combos_evidence is empty, so the floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and a Mulcharmy draw engine give several independent answers after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Resource regeneration via GY Fire King effects and Pot/Mulcharmy draw is present but unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 hand traps, 15 negation-text cards and Dominus Impulse give strong layered interaction; Ash and Droll are over-limit so the layering is illegal as built (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second value comes from hand traps and Mulcharmy draw, but there is no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power comes from 2700-3000 ATK bosses and Link pressure; no end-board samples exist (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 48 off-archetype copies, 31.4% exact-name purity, and a tech-heavy spread; compactness is middling (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots cover 11 Link and 4 Xyz monsters, with several distinct engines and a strong Garunix Eternity access (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is present, so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unknown, so the score is neutral Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple hand-trap timings, Mulcharmy draw triggers and Link/Xyz sequencing make the deck decision-heavy (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (hand-trap-heavy), disclosed; primary profile used for scoring. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-2). Final formula: Illegal list: 0.80*Structural(54) + 0.20*TournamentReliability(48) + Modifiers(-10) = 43, capped to 25 as a structural-only theoretical score (Meta provisional)
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