Fire King Deck #772552 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (Garunix Eternity, Sacred/High Avatar Garunix, Kirin) and Link/Xyz pressure from the Extra Deck after the board is stabilised by hand traps and Fire King removal.; Bystial and Charmer Link monsters as a second pressure line when the Fire King engine is blanked.
  • Turn 1 (going first): Open a Fire King starter (Ponix, Ulcanix, Kirin or Garunix) plus a hand trap, use Ulcanix or Kirin to destroy a FIRE monster for a search or Special Summon, and build a Link or Xyz board.
  • Turn 2 (going second): Keep a hand-trap-heavy six card hand (Ash, Ghost Belle, Droll, Impermanence, Dominus Impulse) to answer the opponent's first summon, then convert through Mulcharmy draw and Fire King revival.
  • Recovery: Fire King monsters in the GY (Garunix, Ponix, Ulcanix) and Ghost Belle or Ash GY effects let the deck re-summon from the graveyard after a board is cleared.
  • After siding: No Side Deck is present (0 cards), so there is no post-side plan; a best-of-3 adaptation is not available as built.

Why it scores here

The deck's core Fire King engine is very accessible: the 26-card archetype core gives about 0.97 probability of at least one core card in a five-card opening hand (Inferred from the hypergeometric draw table). Its interaction density is high, with 14 hand traps and 15 negation-text cards, which keeps the board answerable and supports a going-second plan. Conversion is only moderately supported because no recorded boards exist, so combo ceiling and median are read from card text alone (Inferred). Only 31% of the main deck shares the exact Fire King name, and 48 off-archetype copies with a 0-level-heavy spread dilute consistency and add brick risk. The list is Illegal: it runs 3x of two Semi-Limited cards, 3x of a Limited card, and one copy each of two Forbidden cards, so it receives a structural-only score capped at 25 rather than a normal Final score. The score comes from consistency, interaction, and resilience on the system, not from Fire King's popularity or an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype core card in hand5) ≈ 0.97 across 26 core copies; many engine starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and 9 searcher-text cards add flexibility, but several are dead in hand without the right board state; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling rests on Garunix Eternity, Kirin and Ulcanix chains, but no recorded boards exist to verify the best line (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence is empty, so the floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and a Mulcharmy draw engine give several independent answers after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Resource regeneration via GY Fire King effects and Pot/Mulcharmy draw is present but unmeasured (Inferred)
D7 End-Board & Interaction Quality 70 14 hand traps, 15 negation-text cards and Dominus Impulse give strong layered interaction; Ash and Droll are over-limit so the layering is illegal as built (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second value comes from hand traps and Mulcharmy draw, but there is no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from 2700-3000 ATK bosses and Link pressure; no end-board samples exist (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main with 48 off-archetype copies, 31.4% exact-name purity, and a tech-heavy spread; compactness is middling (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots cover 11 Link and 4 Xyz monsters, with several distinct engines and a strong Garunix Eternity access (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is present, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown, so the score is neutral Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple hand-trap timings, Mulcharmy draw triggers and Link/Xyz sequencing make the deck decision-heavy (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (hand-trap-heavy), disclosed; primary profile used for scoring. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-2). Final formula: Illegal list: 0.80*Structural(54) + 0.20*TournamentReliability(48) + Modifiers(-10) = 43, capped to 25 as a structural-only theoretical score (Meta provisional)


More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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