Dominus Deck #772551 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Fire King Island x1
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Extravagance x2
- Pot of Prosperity x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x2
- Promethean Princess, Bestower of Flames x3
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Sunlight Wolf x1
- Garunix Eternity, Hyang of the Fire Kings x3
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fire King boss beatdown: Garunix Eternity, Promethean Princess and the Fire King Garunix line (Inferred from card text; no combos recorded); Bystial and Mulcharmy board presence with hand-trap disruption (Inferred)
- Turn 1 (going first): Open Fire King starters (Kirin, Ulcanix, Ponix, Garunix) and Mulcharmy draw engine, then use Droll/Ash/Impermanence to protect the first summon (Inferred)
- Turn 2 (going second): Hand traps (14 in main) on the opponent's first summon or activation, then Fire King boards through the resulting gap (Inferred)
- Recovery: Fire King GY revival (Ulcanix, Kirin, Garunix) and Ponix search to rebuild the board after removal (Inferred from text)
- After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan.
Why it scores here
This list is illegal in OCG: five cards exceed their copy limits, including two Forbidden cards (Called by the Grave, Triple Tactics Talent), so it is capped at a theoretical, structural-only score of 30. Structurally it reads as a Fire King-led toolbox with Mulcharmy draw support, Bystial and Charmer Link bodies, and a dense hand-trap and negation package (14 hand traps, 15 negation texts, 33 removal texts), which earns its interaction and going-second scores. The main deck is diluted: only 4.3% exact Dominus names, 24 tech slots and 21 Level-0 spells and traps, so consistency and efficiency are penalised even though the Fire King core is real. No combos, tournament record or matchup data are present, so the floor, median and ceiling are text-level inferences. The score comes from consistency, interaction and resilience on the system, not from Dominus popularity or from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 of 9 core-group copies in hand of 5) ≈ 0.61; 3-copy starters 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 24 tech and 21 Level-0 spell/trap slots suggest elevated brick and dead-card risk; no hand simulation (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; Garunix Eternity and Promethean Princess give a text-level Fire King ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combo data has 0 parseable boards, so median output is unmeasured; floor is set low for that reason (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps and multiple Fire King revival routes give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw and Ponix search offset spend; Pot cards cost Extra Deck material (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 33 removal, 15 negation and 14 hand-trap texts with layered Trap and Quick responses (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps (P ≥1 hand-6 ≈ 0.84) and Fire King revival boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Garunix Eternity 3000 ATK, Nibiru 3000 ATK and TY-PHON 2900 ATK are boss-level bodies (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Compactness is weak: 55 main with 28 distinct and only 4.3% exact-archetype names (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with 3 Promethean Princess and 3 Garunix Eternity, plus flexible Links (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple timing-sensitive hand traps and a three-archetype engine demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Toolbox 100% (Midrange noted as secondary strategy, not weighted). Modifiers: none.
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