Vanquish Soul Deck #772550 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Dinowrestler Pankratops x3, Fantastical Dragon Phantazmay x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul board of Level 4 and 5 monsters, with Xyz and Link Extra Deck boss monsters, converting through battle and monster effects; Vanquish Soul Rocks and Rock of the Vanquisher Xyz/Link pressure, with Number and K9-style support not present in this list
  • Turn 1 (going first): Open a Vanquish Soul starter (Stake your Soul!, Vanquish Soul Dr. Mad Love, Vanquish Soul Start!) to search and summon a second Vanquish Soul monster, then go to the Extra Deck for a boss
  • Turn 2 (going second): Use Ash Blossom and Infinite Impermanence style interaction to respond to the opponent's first summon, then rebuild a board with the Vanquish Soul searchers
  • Recovery: Rebuild from the Vanquish Soul searchers and the Mulcharmy/Razen search effects, which can refill hand after a broken opening
  • After siding: Not evaluable: the deck runs no side deck (side count 0)

Why it scores here

This list is scored as a structural read only, because it is illegal in OCG: four Forbidden cards are present and four more are over their legal copy limits, so it does not receive a normal contextual score. The archetype core is well covered (about 94 percent chance of at least one core card in a 5-card opening hand, Inferred), so the deck usually opens a starter and can reach a Vanquish Soul board. Its weakness is the main deck: 55 cards with only 27 distinct names and 43 off-archetype copies (about 39 percent exact-name purity), which dilutes the engine. No combos, tournament results or side deck were supplied, so conversion, floor and matchup scores rest on card text and are Low confidence. Popularity and usage statistics confirm the archetype is real and accessible; they did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) = 0.94; 23 core copies and searchers (Stake your Soul!, Vanquish Soul Dr. Mad Love, Vanquish Soul Start!) give a plausible T1 starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 13 three-of, 2 two-of, 12 one-of; 27 distinct main-deck names and several conditional Special Summon cards make bricks and redundant hands likely, but no brick rate is computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling is text-only inference from searchers and Extra Deck Xyz/Link bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output or power distribution; median is text-only and expected to be lower than the ceiling because the list is diluted with off-archetype tech (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Vanquish Soul searchers and several Special Summon routes give some independent lines after disruption, but the list is single-engine with 43 off-archetype copies (Inferred)
D6 Resource Economy, Recovery & Grind 48 Searcher text count is 16 and recursion is limited; resources recover through search effects, but float and grind are not measured (Inferred)
D7 End-Board & Interaction Quality 58 Interaction density is about 14 negation-text cards and 10 hand-trap-tagged cards, but the Forbidden and over-limit copies would be removed in a legal build, lowering real density (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on hand traps and removal such as Vanquish Soul Razen and Dinowrestler Pankratops, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Vanquish Soul Caesar Valius (3000 ATK), Rocks and Link/Xyz boss monsters give closing power on paper; no end-board data is supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 27 distinct names and 38.6 percent exact-name purity; compactness is weak and the list carries 14 tech-tagged cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 10 Xyz and 5 Link monsters with several Vanquish Soul and Number bosses; coverage is broad but includes Forbidden Number 67 (Verified)
D12 Side Deck Adaptability 15 No side deck is supplied (side count 0), so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype share is not available, so this dimension is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Quick Effect chains with attribute reveals and Xyz/Link material interactions require many decision points, though no step count is measured (Inferred)

How the score was computed

Strategy profile: Midrange primary, no separate Toolbox blend applied; Midrange weights used as the single profile. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no Side Deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal status caps the result low, and the score is shown as a structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 23 Vanquish Soul-family copies give a high chance of a starter in the opening hand
  • Layered interaction through negation and hand-trap text (Ash Blossom, Infinite Impermanence, Dimensional Barrier)
  • Extra Deck covers both Xyz and Link bosses

Weaknesses

  • Illegal in OCG: four Forbidden cards and four over-limit copies
  • Main deck is diluted: 43 off-archetype copies, 38.6 percent exact-name purity
  • No side deck, so post-side adaptability is absent
  • No recorded combos, so conversion and median output cannot be measured

Critical choke points

  • Vanquish Soul searchers (Stake your Soul!, Dr. Mad Love, Start!) are the only route to the Extra Deck bosses; losing them to hand-trap or negation stalls the engine
  • Over-limit Vanquish Soul Razen and Hollie Sue are the engine core; cutting them to legal copies lowers starter density
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter, Number 67: Pair-a-Dice Smasher, Triple Tactics Talent Legal replacements from the Vanquish Soul or Artifact sub-archetypes These four Forbidden cards make the list illegal; removing them is required before any contextual score applies
2 Two of the three Ash Blossom & Joyous Spring copies, two of the three Dimensional Barrier copies, two of the three Vanquish Soul Razen copies, two of the three Vanquish Soul Hollie Sue copies One-of or two-of legal replacements, or a second Vanquish Soul searcher Each is over its Semi-Limited or Limited copy limit; trimming restores legality and frees main-deck slots
3 Off-archetype tech cards with low synergy (for example, Harpie's Feather Duster and Reinforcement of the Army if not needed) Vanquish Soul cards for engine density Off-archetype copies dilute the engine; exact-name purity is 38.6 percent
4 None A side deck of up to 15 cards A side deck is absent, so D12 is 15; adding one lets the list adapt after game one (Best-of-3 only)

Evidence & confidence

  • Verified: Illegal status: four Forbidden cards and four over-limit copies (legality block); Main 55 and Extra 15 are within the OCG size rules; Archetype core group has 23 copies and a 0.94 hand-5 presence probability; Extra Deck is 10 Xyz and 5 Link; No side deck (side count 0)
  • Inferred: Consistency estimate of about 0.94 for at least one core card in hand 5 is a hypergeometric estimate; Interaction density is moderate; Forbidden and over-limit removal would lower it in a legal build; Ceiling and median are text-only estimates because no combos were supplied
  • Provisional: Meta power and matchup fit (D13), since no dated metagame sample or tournament link is supplied
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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