Mekk-Knights Deck #772548 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mekk-Knight Purple Nightfall x3, Performage Trick Clown x3, Naelshaddoll Ariel x3. Created Oct 21, 2026 by YGO Mod.

Deck Mekk-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Shaddoll Fusion Monster (El Shaddoll Elysium-class boards are not present; the highest-ATK Extra Deck options are Invoked Elysium 3200 ATK, El Shaddoll Apkallone 2500 ATK and Invoked Mechaba 2500 ATK) through El Shaddoll Fusion / Shaddoll Fusion on the strength of the Shaddoll flip monsters.; Recursion-driven grind: Shaddoll Hedgehog, Resh Shaddoll Incarnation and Naelshaddoll Ariel recover Shaddoll monsters from the GY and banished zone, and Shaddoll Falco/Qadshaddoll Keios re-Special Summon them.
  • Turn 1 (going first): Open with a Shaddoll searcher (Hedgehog flip or Shaddoll Core) and fire El Shaddoll Fusion or Shaddoll Fusion using the flip monsters on the field as material to reach a first Extra Deck summon.
  • Turn 2 (going second): Use Squamata / Dragon flip effects and Apkallone / Anoyatyllis / Grysta / Shekhinaga negations to answer the opponent's first board, then convert the recovered material into a Fusion Summon.
  • Recovery: Recover Shaddoll monsters through Resh Shaddoll Incarnation, Naelshaddoll Ariel and Shaddoll Falco from the GY or banished zone and re-fuse them.
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so no post-side plan exists in the list.

Why it scores here

The list is built on a real Shaddoll engine: three copies each of El Shaddoll Fusion and Shaddoll Fusion, three Shaddoll Core and Hedgehog searchers, and 16 searcher-text cards give an estimated 80% chance of at least one searcher in the opening hand (Inferred), so the engine is reliably accessible on turn one. Score comes from the system: consistent starter access, several independent flip-effect interaction routes (Squamata, Dragon, Apkallone, Anoyatyllis, Grysta, Shekhinaga) and fusion-based closing power (Invoked Elysium 3200 ATK, Apkallone and Mechaba 2500 ATK), not from averaging card scores. Popularity did not earn points: the Mekk-Knights archetype label is cosmetic, since only 5 of 60 main cards are Mekk-Knight and 40 are Shaddoll, and no tournament or win-rate data exists. The deck is Illegal because Allure of Darkness runs 3 copies against a Limited limit of 1, and it has no Side Deck, so it is scored as a theoretical, structural-only read and capped at 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Shaddoll searcher in opening 5) ≈ 0.80 from searcher-text group; 3-copy fusion starters at P≈0.23 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 distinct main-deck cards at 3 copies, 2 unresolved passcodes counted as main, and single-copy Allure/Gamma add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling inferred from fusion and negation text on Apkallone, Shekhinaga and Elysium (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence, so the median is text-only inference with no measured distribution (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Hedgehog, Wendi, Ariel, Incarnation and Falco give multiple recursion routes after a removal (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Recursion through Resh Incarnation and Ariel plus Winda and Anoyatyllis GY searches supports grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 Squamata flip destroy, Dragon bounce, and negations on Apkallone, Grysta and Shekhinaga; 21 removal-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second board breaking relies on Dragon, Squamata and fusion negations; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Invoked Elysium 3200 ATK and two 2500-ATK fusions give a real closing threat (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 60 main with 25 distinct; 75 off-archetype copies by exact purity (0%) and a mixed Shaddoll/Invoked/Mekk-Knight core dilute consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck covers 12 Fusion and 3 Link cards with a mix of 3-copy and single-copy staples; Invoked/Shaddoll access overlaps (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step fusion and flip sequences with several decision points for a 60-card main deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.8, then modifiers -8, then illegal cap to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Shaddoll searcher and fusion-starter core (3 copies each of Shaddoll Core, Hedgehog, El Shaddoll Fusion, Shaddoll Fusion)
  • Multiple independent flip-effect interaction routes
  • High-ATK fusion finishers (Invoked Elysium 3200, Apkallone 2500, Mechaba 2500)

Weaknesses

  • Illegal copy count on Allure of Darkness (3 vs limit 1)
  • Off-archetype dilution: 0% exact Mekk-Knights purity, 40 Shaddoll vs 5 Mekk-Knight
  • No Side Deck and no post-side plan
  • Two unresolved passcodes (86120751 x3, 20366274 x2) counted as main

Critical choke points

  • Dependence on the Shaddoll searcher/fusion core: losing Hedgehog, Core and both fusion spells to the opponent collapses the engine
  • Single-copy Allure and Gamma are illegal or unreliable starters
Priority Remove Add Reason
1 Allure of Darkness x2 Shaddoll card or flex staple (1-copy limit) Restores legality; the 3-copy run is a hard blocker to a normal score
2 Resolve or remove the two unresolved passcodes (86120751 x3, 20366274 x2) Verified Shaddoll/Invoked cards Unresolved cards count as main and cannot be evaluated
3 Mekk-Knight cards (5 copies) Shaddoll-consistent cards Lifts engine coherence and purity; the archetype label does not match the list

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 meets OCG size rules; Allure of Darkness 3 copies vs legal limit 1 (Limited); Archetype spread: Shaddoll 40, Invoked 12, Mekk-Knight 5; Invoked Elysium 3200/4000 and Apkallone 2500/2000 stats
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.80 from the searcher-text group; Engine accessibility and recursion routes derived from card text; Closing power from fusion stats and card text
  • Provisional: Tournament reliability (no tournament data); Matchup and format fit (no dated meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 2 passcode(s) in CardIDList could not be resolved to a card (counted as main) deck is Illegal (Allure of Darkness over copy limit), so no normal Final Contextual score is given no side deck, so no post-side evidence no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mekk-Knights

Mekk-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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