Dark Magician Deck #772545 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Magician's Rod x3, Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl board converted through Fusion (Dark Magician the Dragon Knight, Dark Magician of Destruction) and Link/Synchro pressure (Chaos Angel, Secreterion Dragon, W:P Fancy Ball); Primite Dragon Nether Berzelius negation-plus-pressure board, and Blue-Eyes Tyrant Dragon as a late-game beatstick
  • Turn 1 (going first): Open with Magician's Rod, Dark Magical Curtain, Secrets of Dark Magic or Primite Lordly Lode to reach Normal Summon and Fusion access; keep Ash Blossom and Ghost Ogre up as hand traps
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Maxx C and Primite Drillbeam to stop the opponent's first board, then rebuild through Eternal Soul and Magician of Black Chaos MAX
  • Recovery: Recover from GY through Primite Fusion, Soul Servant and Mulcharmy Fuwalos draw effects to refill hand with Dark Magician-named cards
  • After siding: Not evaluable: no side deck is present in the export (side_count 0)

Why it scores here

The deck's main engine is a Dark Magician-named core supported by a large amount of Primite and Polymerization-style Fusion access, and that plan reliably produces a board on going first, but the 14-card Extra Deck of fusion, link and synchro monsters means many openings are dependent on one or two specific materials. Interaction density is good: Ash Blossom, Ghost Ogre, Maxx C, Primite Drillbeam and two negation-capable Extra Deck monsters give layered answers on the opponent's turn. The score reflects the structural read of the list only, with no recorded boards, no side deck and no meta sample, so the consistency and resilience estimates are Inferred from text and hypergeometric draw odds. The deck is illegal in OCG as built: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden and run one copy each, so the score is capped and labelled theoretical. The score did not come from averaging card scores or from the archetype's popularity, which is not evidenced here.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 9 archetype-core copies in opening 5) ≈ 0.71; engine reachable T1 in most hands but mostly through 2-3 specific starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 11 singles, 7 doubles, 6 triples with 19 DARK and 14 Spellcaster-leaning cards; 21 searcher-text cards cushion bricks, but 15 Extra-Deck-dependent cards risk dead hands (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from text: Fusion into Dark Magician the Dragon Knight or Dark Magician of Destruction plus Chaos Angel/Secreterion pressure; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 50 Median output unmeasured: combos_evidence has 0 parseable boards, so median is a text-only estimate sitting well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Starter diversity is moderate: at least two independent routes exist through Magician's Rod, Dark Magical Curtain and Primite Lordly Lode, but many lines require a single Dark Magician-named monster on the field (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion exists via Primite Fusion GY banish, Soul Servant and Mulcharmy Fuwalos draws, but no resource-signature data is available to confirm grind (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high by text: 7 negation-text cards, 15 removal-text cards and 5 hand traps, with Ash Blossom and Ghost Ogre repeated (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second split not measured; hand traps plus Primite Drillbeam and Maxx C challenge boards, and Blue-Eyes Tyrant Dragon adds late pressure (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power rests on Dark Magician the Dragon Knight (3000 ATK), Blue-Eyes Tyrant Dragon (3400 ATK) and Chaos Angel (3500 ATK), all Unlimited, so closure is strong when lines resolve (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 43 main-deck cards in a 40-60 band with 24 distinct cards and 46 off-archetype copies against 12 exact-name copies; compactness is loose and purity is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 with 8 Fusion, 6 Link and 1 Synchro; two Forbidden fusion/link slots cost the deck legality and several slots are only usable with specific materials (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 35 No side deck present in the export, so post-side adaptability cannot be assessed; scored low on absence of evidence (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share is unavailable so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multiple Fusion, Link and Ritual steps plus Ash Blossom timing decisions create a mid-to-high decision load, with a moderate error tolerance (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflict (-2). Final formula: Pre-cap: 0.80*Structural(53) + 0.20*TournamentReliability(45) + modifiers(-10) = 41; Illegal cap applied, final score set to 25 (theoretical / structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand traps and negation text (Ash Blossom, Ghost Ogre, Maxx C, Primite Drillbeam) give strong interaction on the opponent's turn
  • High-ATK closers (Dark Magician the Dragon Knight, Blue-Eyes Tyrant Dragon, Chaos Angel) convert advantage into lethal pressure
  • Strong searcher density (21 searcher-text cards) reduces dead-hand risk

Weaknesses

  • Illegal as built: two Forbidden cards are run in-format
  • Low exact-name purity (20.7%) means the Dark Magician engine is diluted by Primite and generic cards
  • No side deck, so post-side adaptability is unknown and likely weak
  • Heavy Extra-Deck dependence (15 cards, mostly specific-material Fusion and Link monsters)

Critical choke points

  • Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden; removing them is required before any normal score applies
  • Most Fusion lines depend on one Dark Magician-named monster being on the field or in the GY
Priority Remove Add Reason
1 Charmer Quartet in Bloom (1 copy, Extra Deck) A legal Link or Fusion monster that fits the same material slot Forbidden card; the deck cannot be legal while it is run
2 Red-Eyes Dark Dragoon (1 copy, Extra Deck) Dark Magician the Dragon Knight (already in deck, 1 copy) or another legal Fusion option Forbidden card; removing it also clears the second legality violation
3 One of the off-archetype Primite or generic cards A side-deck-capable or archetype-consistent tech card Raises exact-name purity and makes the 43-card main more compact

Evidence & confidence

  • Verified: Legality: two Forbidden cards run at 1 copy each; main 43 and extra 15 fall within size rules; Card stats and text for all 43 main and 15 extra cards; Composition: 8 Fusion, 6 Link, 1 Synchro in Extra Deck; 12/43 exact Dark Magician copies
  • Inferred: Opening-hand starter access estimate of ~0.71 for the archetype core (hypergeometric); Interaction density read from negation/removal/hand-trap text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown no side deck in export — post-side plan and D12 are unevaluable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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