Dark Magician Deck #772545 — Yu-Gi-Oh! OCG
43 Main, 15 Extra, incl. Magician's Rod x3, Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (43)
- Dark Magician, the Pharaoh's Servant x1
- King of the Swamp x1
- Magician's Rod x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Omni Dragon Brotaur x1
- Primite Dragon Ether Beryl x3
- Primite Imperial Dragon x1
- Blue-Eyes White Dragon x1
- Dark Magician x2
- Illusion of Chaos x2
- Magician of Black Chaos MAX x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Dark Magical Curtain x3
- Mausoleum of White x1
- Polymerization x1
- Primite Drillbeam x2
- Primite Fusion x2
- Primite Lordly Lode x3
- Secrets of Dark Magic x2
- Soul Servant x1
- The Gaze of Timaeus x3
- Eternal Soul x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Dark Magician of Destruction x2
- Dark Magician the Dragon Knight x1
- Dark Paladin - Wave-Motion x1
- Primite Dragon Nether Berzelius x1
- Red-Eyes Dark Dragoon x1
- Secreterion Dragon x1
- Charmer Quartet in Bloom x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- W:P Fancy Ball x1
- Chaos Angel x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Dark Magician / Dark Magician Girl board converted through Fusion (Dark Magician the Dragon Knight, Dark Magician of Destruction) and Link/Synchro pressure (Chaos Angel, Secreterion Dragon, W:P Fancy Ball); Primite Dragon Nether Berzelius negation-plus-pressure board, and Blue-Eyes Tyrant Dragon as a late-game beatstick
- Turn 1 (going first): Open with Magician's Rod, Dark Magical Curtain, Secrets of Dark Magic or Primite Lordly Lode to reach Normal Summon and Fusion access; keep Ash Blossom and Ghost Ogre up as hand traps
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Maxx C and Primite Drillbeam to stop the opponent's first board, then rebuild through Eternal Soul and Magician of Black Chaos MAX
- Recovery: Recover from GY through Primite Fusion, Soul Servant and Mulcharmy Fuwalos draw effects to refill hand with Dark Magician-named cards
- After siding: Not evaluable: no side deck is present in the export (side_count 0)
Why it scores here
The deck's main engine is a Dark Magician-named core supported by a large amount of Primite and Polymerization-style Fusion access, and that plan reliably produces a board on going first, but the 14-card Extra Deck of fusion, link and synchro monsters means many openings are dependent on one or two specific materials. Interaction density is good: Ash Blossom, Ghost Ogre, Maxx C, Primite Drillbeam and two negation-capable Extra Deck monsters give layered answers on the opponent's turn. The score reflects the structural read of the list only, with no recorded boards, no side deck and no meta sample, so the consistency and resilience estimates are Inferred from text and hypergeometric draw odds. The deck is illegal in OCG as built: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden and run one copy each, so the score is capped and labelled theoretical. The score did not come from averaging card scores or from the archetype's popularity, which is not evidenced here.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 9 archetype-core copies in opening 5) ≈ 0.71; engine reachable T1 in most hands but mostly through 2-3 specific starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram is 11 singles, 7 doubles, 6 triples with 19 DARK and 14 Spellcaster-leaning cards; 21 searcher-text cards cushion bricks, but 15 Extra-Deck-dependent cards risk dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from text: Fusion into Dark Magician the Dragon Knight or Dark Magician of Destruction plus Chaos Angel/Secreterion pressure; no recorded boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output unmeasured: combos_evidence has 0 parseable boards, so median is a text-only estimate sitting well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Starter diversity is moderate: at least two independent routes exist through Magician's Rod, Dark Magical Curtain and Primite Lordly Lode, but many lines require a single Dark Magician-named monster on the field (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion exists via Primite Fusion GY banish, Soul Servant and Mulcharmy Fuwalos draws, but no resource-signature data is available to confirm grind (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high by text: 7 negation-text cards, 15 removal-text cards and 5 hand traps, with Ash Blossom and Ghost Ogre repeated (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second split not measured; hand traps plus Primite Drillbeam and Maxx C challenge boards, and Blue-Eyes Tyrant Dragon adds late pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power rests on Dark Magician the Dragon Knight (3000 ATK), Blue-Eyes Tyrant Dragon (3400 ATK) and Chaos Angel (3500 ATK), all Unlimited, so closure is strong when lines resolve (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 43 main-deck cards in a 40-60 band with 24 distinct cards and 46 off-archetype copies against 12 exact-name copies; compactness is loose and purity is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck of 15 with 8 Fusion, 6 Link and 1 Synchro; two Forbidden fusion/link slots cost the deck legality and several slots are only usable with specific materials (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 35 | No side deck present in the export, so post-side adaptability cannot be assessed; scored low on absence of evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share is unavailable so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Fusion, Link and Ritual steps plus Ash Blossom timing decisions create a mid-to-high decision load, with a moderate error tolerance (Inferred from text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflict (-2). Final formula: Pre-cap: 0.80*Structural(53) + 0.20*TournamentReliability(45) + modifiers(-10) = 41; Illegal cap applied, final score set to 25 (theoretical / structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand traps and negation text (Ash Blossom, Ghost Ogre, Maxx C, Primite Drillbeam) give strong interaction on the opponent's turn
- High-ATK closers (Dark Magician the Dragon Knight, Blue-Eyes Tyrant Dragon, Chaos Angel) convert advantage into lethal pressure
- Strong searcher density (21 searcher-text cards) reduces dead-hand risk
Weaknesses
- Illegal as built: two Forbidden cards are run in-format
- Low exact-name purity (20.7%) means the Dark Magician engine is diluted by Primite and generic cards
- No side deck, so post-side adaptability is unknown and likely weak
- Heavy Extra-Deck dependence (15 cards, mostly specific-material Fusion and Link monsters)
Critical choke points
- Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden; removing them is required before any normal score applies
- Most Fusion lines depend on one Dark Magician-named monster being on the field or in the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom (1 copy, Extra Deck) | A legal Link or Fusion monster that fits the same material slot | Forbidden card; the deck cannot be legal while it is run |
| 2 | Red-Eyes Dark Dragoon (1 copy, Extra Deck) | Dark Magician the Dragon Knight (already in deck, 1 copy) or another legal Fusion option | Forbidden card; removing it also clears the second legality violation |
| 3 | One of the off-archetype Primite or generic cards | A side-deck-capable or archetype-consistent tech card | Raises exact-name purity and makes the 43-card main more compact |
Evidence & confidence
- Verified: Legality: two Forbidden cards run at 1 copy each; main 43 and extra 15 fall within size rules; Card stats and text for all 43 main and 15 extra cards; Composition: 8 Fusion, 6 Link, 1 Synchro in Extra Deck; 12/43 exact Dark Magician copies
- Inferred: Opening-hand starter access estimate of ~0.71 for the archetype core (hypergeometric); Interaction density read from negation/removal/hand-trap text; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown no side deck in export — post-side plan and D12 are unevaluable Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





