Vanquish Soul Deck #772544 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Vanquish Soul Rocks) and Xyz/Link pressure after a hand-revealing monster chain; Bystial Druiswurm / Magnamhut recursion-based board pressure when Limited copies are legal
  • Turn 1 (going first): Open a Vanquish Soul monster plus Stake your Soul! or Vanquish Soul, Start! to search and build a Xyz/Link board; hold hand traps where possible
  • Turn 2 (going second): Use 13 hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Nibiru, Droll & Lock Bird) to disrupt the opponent's first summon, then convert with Vanquish Soul recursion
  • Recovery: Search through Vanquish Soul Dr. Mad Love, Razen and Start! to rebuild; Rock of the Vanquisher is absent so Link recovery is thin
  • After siding: No side deck is registered, so there is no post-side plan; this is a structural gap

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (27 copies, roughly 97% chance of at least one in a 5-card opening hand) gives it a reliable early engine, and the 16 searcher effects keep it consistent. Thirteen hand traps and recursion from the Vanquish Soul monsters give it real resilience against an opponent's first turn, especially going second. Output is capped by the lack of recorded combos and the thin floor: with no boards on record, the median and ceiling are inferred from text only. The list is Illegal under OCG copy limits (three copies each of Ash Blossom, Razen and Izuna), so it is capped at 35 and labelled theoretical; popularity of the archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in a 5-card hand) ≈ 0.97; 16 searcher effects; three-copy engine pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 9 negation effects compete for the same hand slots; 17 single-copy cards dilute redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Recursion via Vanquish Soul summons and 13 hand traps offer independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher and draw effects are abundant; Pot of Prosperity and Dimensional Fissure add recovery (Inferred)
D7 End-Board & Interaction Quality 58 Infinite Impermanence, Harpie's Feather Duster, Dimensional Fissure and Vanquish Soul Snow Devil give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird, Ash and Ghost Belle protect the going-second turn; P(at least one hand trap in 6 cards) ≈ 0.82 (Inferred)
D9 Offensive Pressure & Closing Power 55 Caesar Valius (3000 ATK), Heavy Borger (2500) and the Bystial 2500s give closing pressure; Limited copies are illegal in this list (Observed)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 17 singles and three-copy staples; K9 and Mulcharmy off-archetype copies lower purity to 31% (Verified)
D11 Extra Deck Efficiency & Coverage 52 15 Extra cards across Xyz and Link, with Ripper and Rock of the Vanquisher as the core; Number 104 and Werewolf are absent (Verified)
D12 Side Deck Adaptability 8 Side deck is empty; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines (Vanquish Soul, K9, Bystial, Mulcharmy) and unfamiliar Link/Xyz sequencing raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary; Stun is used only for hand-trap disruption context. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); off-archetype purity (-2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 52 raw, then modifiers -12 total, then capped at 35 because the deck is Illegal (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with 16 searchers
  • 13 hand traps for going-second disruption
  • Layered interaction: Infinite Impermanence, Feather Duster, Dimensional Fissure

Weaknesses

  • Illegal copy limits on three cards
  • No side deck
  • High off-archetype density (K9, Mulcharmy, Greed, Bystial) reduces engine coherence
  • No recorded combos to confirm a floor or ceiling

Critical choke points

  • Razen, Ash and Izuna must be cut to legal counts before the deck can be played
  • Heavy reliance on Vanquish Soul monsters in hand to fuel the Xyz/Link engine
Priority Remove Add Reason
1 2 copies of Vanquish Soul Razen Keep 1 copy Limited to one copy in OCG; the deck is Illegal as built
2 1 copy of Ash Blossom & Joyous Spring Keep 2 copies Semi-Limited to two copies in OCG
3 1 copy of K9-17 Izuna Keep 2 copies Semi-Limited to two copies in OCG
4 Off-archetype K9 and Mulcharmy copies Vanquish Soul or hand-trap alternatives Raise archetype purity and reduce engine conflicts

Evidence & confidence

  • Verified: Illegal status: three copy-limit violations (OCG BanList); Main 55, Extra 15, Side 0 counts; Archetype purity 31.4%; Archetype core inclusion via usage stats
  • Observed: Archetype usage stats show core inclusion around 80–97%
  • Inferred: Opening-hand probabilities from hypergeometric draw tables; Hand-trap and resilience estimates from card text; Dimension scores D1–D12 and D14
  • Provisional: Meta power (null) and D13 matchup fit; Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered for post-side evaluation

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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