Kewl Tune Deck #772537 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Kewl Tune OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Kewl Tune boss monsters (Loudness War, B2B, Chaos Angel, TY-PHON) off Tuner-heavy openings and convert the board with Kewl Tune Synchro and Mix/Reco searches; Hand-trap and negation-driven interaction (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird) that protects the Synchro board until it can attack
  • Turn 1 (going first): Normal Summon Kewl Tune Cue or Rotary, search or Special Summon a second Tuner through Reco, Mix or Clip, then Synchro Summon a boss; hold Impermanence or Ash for the first opposing response
  • Turn 2 (going second): Open with a hand trap (Ash, Veiler, Ghost Belle, Impermanence) on the opponent's starter, then rebuild the Tuner board from the GY and Synchro Summon through the remaining hand
  • Recovery: Recurse Tuners from the GY through Kewl Tune Mix, Reco and Track Maker effects and reuse Kewl Tune Synchro to search the next engine piece
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan in the list as submitted

Why it scores here

The deck's reliable opening is its Kewl Tune core: 20 core copies give about a 91% chance of at least one in a 5-card opening hand, and that is the main reason its engine score is in the upper range. Its structural strength comes from a dense interaction package (about 14 hand traps, 20 negation effects and 24 removal effects) that keeps a Synchro board alive, and the Extra Deck supplies several bosses. Its weaknesses are a large share of off-archetype tuners and spells (purity about 36% by exact name) that dilute the engine, and the list has no side deck, so it has no post-side plan. The rules violations are the main drag: 8 cards exceed their legal copy limits, including 2 Forbidden cards, so this list is not a playable build and only its theoretical structure is evaluated. Popularity and archetype usage were not credited, and card scores were not averaged; no recorded combo boards exist, so the combo and floor scores are text-based inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 Kewl Tune core in opening 5) ~0.91 from 20 core copies; the engine starter itself is over-copied (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 9% proxy full-brick rate from the core group; many tuners and conflicting Normal Summons raise redundant-hand risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Synchro boss text such as Loudness War, B2B and Chaos Angel (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and set conservatively; several off-archetype tuners add noise (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant Tuner routes and 14 hand traps give multiple independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 16 searcher-text cards and GY tuner recursion support rebuilds (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from 24 removal, 20 negation and 14 hand-trap texts; quality is text-only (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand-trap coverage of about 84% in a going-second 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses with high ATK/DEF (3200, 3500, 2900 ATK and 3000 DEF) (Verified text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main with 26 distinct cards and 45 off-archetype copies; compactness is weak even after legal limits (Inferred)
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots with multiple Synchro bosses and redundant Kewl Tune Synchros (Verified composition)
D12 Side Deck Adaptability 15 Side deck has 0 cards, so there is no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta data; score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 High decision density with many chained once-per-turn Tuner effects and Synchro requirements (Inferred)

How the score was computed

Strategy profile: Combo profile only; secondary strategy noted in identity but not blended. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-8); engine conflicts (-4); no Side Deck (-3); illegal_list_cap (-16). Final formula: Theoretical 0.80*Structural(59) + 0.20*TournamentReliability(52) + modifiers(-12) = ~46; capped to 30 because the list is Illegal (8 copy-limit violations, 2 Forbidden cards). Meta Power null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Kewl Tune core (20 copies) gives about 91% starter access in a 5-card opening
  • Dense interaction: about 14 hand traps, 20 negation texts and 24 removal texts
  • Multiple Synchro bosses and search tools in the Extra Deck

Weaknesses

  • Illegal list: 8 copy-limit violations including 2 Forbidden cards
  • Low exact-name purity (35.7%) with many off-archetype tuners and spells
  • No side deck, so no post-side adaptability
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Kewl Tune Cue, Rotary, Reco, Synchro, Droll and Ash must be cut to legal counts before the deck can be played as listed
  • Heavy dependence on Tuner-in-hand Normal Summons; a hand without a Tuner stalls the engine
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal 1-copy tech or nothing Forbidden cards make the list unplayable as submitted
2 Two copies each of Kewl Tune Cue, Rotary, Reco and Synchro; one copy of Droll & Lock Bird; one Ash Blossom Legal copy counts (1, 1, 1, 1, 1, 2) Brings the list within the Limited and Semi-Limited copy limits
3 Off-archetype tuners such as Mulcharmy and Fydraulis More Kewl Tune Tuners or a generic non-Tuner starter Raises exact-name purity and reduces engine conflicts
4 None (side deck empty) A 10-15 card side deck with copies of Kewl Tune interaction and matchup-specific answers Gives a post-side plan for best-of-3 matches

Evidence & confidence

  • Verified: Legality violations and banlist statuses from evidence; Main 55 and Extra 15 counts; Card text and stats for listed cards; Hypergeometric probabilities (0.2529 per 3-copy card; 0.9067 core group)
  • Inferred: Starter and engine consistency; Brick risk and redundancy; Interaction quality from text; Going-second hand-trap coverage
  • Provisional: Meta and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN Usage-stat matching disagrees with the card list: Kewl Tune RS, Remix, Crackle and B2B appear in the Extra Deck zone but are marked not in deck, so core-present percentage is unreliable Deck title is null, so the deck is identified by archetype only No side deck, so post-side performance is unknown

More OCG Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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