Crimson Dragon Deck #772532 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Kewl Tune Rotary x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Skill Drain x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Baronne de Fleur x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Lightstorm Dragon x1
- Ravenous Crocodragon Archethys x1
- Stardust Sifr Divine Dragon x1
- Kewl Tune B2B x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Synchro and Fusion boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) pressured through a hand-trap and negation shell; Crimson Dragon and Stardust Sifr as Synchro closers (text-only read; Crimson Dragon is not in the main-deck list as a core card)
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White to reach Blue-Eyes White Dragon and Synchro material, backed by Infinite Impermanence and Lightning Storm; no combo boards supplied, so this is an inferred route
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C and Solemn Judgment to interrupt the opponent's opening summon, then rebuild through Blue-Eyes searchers (Wishes for Eyes of Blue, Deep-Eyes White Dragon, Mulcharmy Fuwalos draw)
- Recovery: Recover via Deep-Eyes White Dragon and Wishes for Eyes of Blue searches, and Mulcharmy draw effects after an empty hand; all Inferred from card text
- After siding: No side deck is registered (side count 0), so no post-side plan can be assessed
Why it scores here
This list cannot receive a normal score because it contains Baronne de Fleur, which is Forbidden in OCG and is run at one copy, so it is scored as a theoretical, structural-only read capped low. Its interaction suite is the strongest part of the system: two Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C, Solemn Judgment and Skill Drain give dense negation coverage on both turns (Inferred from card text and the hand-trap count of 13). Engine access is moderate: the archetype core is about 91% likely to show at least one card in a 5-card opening hand (Inferred hypergeometric), but the Main Deck is spread across roughly 27 distinct cards and 70 off-archetype copies, so starters and bricks compete for space. No recorded boards, tournament link or post-side data exist, so the conversion, matchup and side scores are text-based estimates. The score comes from consistency and interaction on the system, not from the archetype's popularity or from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in a 5-card opening hand) ~0.91 across 20 core copies; starter density is modest for a Blue-Eyes shell (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps and 19 tech cards compete with 9 Blue-Eyes and Primite engine cards, so many opening hands are non-functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No combo boards were supplied, so ceiling conversion rests on card text such as Blue-Eyes Ultimate Spirit Dragon and Neo Blue-Eyes Ultimate Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so the median output is unknown and set low to reflect the absence of evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple independent routes exist through Wishes, Deep-Eyes, Sage and Mulcharmy, but no board data confirms recovery after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy draw and Deep-Eyes recursion help regrowth, but the deck spends many cards on single-use hand traps and tech cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Dense negation: two Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C, Solemn Judgment, Skill Drain and Infinite Impermanence (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Blue-Eyes White Dragon the White Phantom Beast and Lightning Storm can clear a board, but Lightning Storm is a single-copy-type tech card and most boards rely on Synchro boss monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Blue-Eyes Ultimate Spirit Dragon at 3500 ATK and Neo Blue-Eyes at 4500 ATK are strong closers if they reach the field (Inferred from printed stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main Deck cards with 19 tech and 13 hand-trap slots and archetype purity 0% (no exact-name core), so the list is loose rather than compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 15 cards: 10 Synchro, 3 Link and 2 Fusion, with at least 6 Blue-Eyes and Stardust bosses, but 6 of 15 are missing from the usage core (Verified composition) |
| D12 | Side Deck Adaptability | 30 | Side count is 0, so no side deck exists and post-side adaptability is unassessable (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and no tournament link; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Decision-heavy: many hand traps must be chosen per opponent action, and Synchro and Fusion lines have several steps (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Meta provisional; Illegal cap applied (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage on both turns
- Blue-Eyes boss monsters with high printed ATK
- Searchers and draw effects provide some card flow
Weaknesses
- Illegal list: Baronne de Fleur is Forbidden and over the limit
- Loose archetype purity (0% exact-name core, about 70 off-archetype copies)
- Many single-use interaction slots compete with engine cards
- No side deck
Critical choke points
- Baronne de Fleur must be removed before the deck can be scored normally
- Blue-Eyes White Dragon count (2 copies) gates most Synchro and Fusion lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur (1) | Legal Synchro Extra Deck slot or a second Blue-Eyes boss, e.g. Blue-Eyes Spirit Dragon (already at 2 copies) | Clears the Forbidden-card violation so the list can receive a normal score |
| 2 | Single-copy tech cards with low overlap (e.g. Harpie's Feather Duster, Kewl Tune Rotary) | A third Blue-Eyes White Dragon route or additional searcher | Raises starter density and reduces dead hands |
| 3 | None | A side deck of 10 to 15 cards | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Legality: Baronne de Fleur is Forbidden with 1 copy run (violation); Main 55, Extra 15, Side 0 against OCG size rules; Copy histogram and type spread from the export
- Inferred: Hypergeometric starter probability ~0.91 for the archetype core; Interaction density from role tags and card text; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are inferred or unknown No side deck Meta Power is provisional unless a dated metagame sample is supplied
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