Naturia Deck #772524 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gameciel, the Sea Turtle Kaiju x3, Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Gameciel, the Sea Turtle Kaiju x3
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Mulcharmy Fuwalos x3
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x1
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Secret Six Samurai - Fuma x1
- Tactical Trainer of the Six Samurai x3
- Spirit of the Six Samurai x1
- Asceticism of the Six Samurai x2
- Dark Ruler No More x2
- Gateway of the Six x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x3
- Six Strike - Double Assault x2
- Triple Tactics Thrust x2
- Dragon's Mind x3
- Evenly Matched x2
- Infinite Impermanence x3
Extra Deck (15)
- Battle Shogun of the Six Samurai x2
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Black Rose Moonlight Dragon x1
- Draco Berserker of the Tenyi x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x2
- Naturia Barkion x1
- Heroic Champion - Excalibur x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.5 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Six Samurai board pressure: Legendary Six Samurai and Shien monsters, plus Synchro and Link extra-deck closers (Legendary Lord Six Samurai - Shi En, Battle Shogun, Naturia Barkion as a single copy); Negate and removal interaction (Infinite Impermanence, Dragon's Mind, Ash Blossom, Evenly Matched, Dark Ruler No More, Lightning Storm) that protects a board already in place
- Turn 1 (going first): Normal Summon a Six Samurai monster to chain Tactical Trainer or Anarchist Monk from hand, use Shien's Smoke Signal or Shien's Dojo to find a Level 3 or lower Six Samurai, then Synchro or Link into Shi En or Battle Shogun
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Dragon's Mind, and Evenly Matched to stop the opponent's first combo, then rebuild from Six Samurai hand-trap searches and Grandmaster or Great Shogun Shien Special Summons
- Recovery: Six Samurai monsters recycle from the GY through Secret Six Samurai - Hatsume and Legendary Lord Six Samurai - Kizan; Gateway of the Six and Shien's Dojo convert counters into Special Summons
- After siding: Not assessable: the deck has no side deck, so no post-side plan exists in the evidence
Why it scores here
This list is illegal as submitted: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the deck receives a capped score and this evaluation is theoretical and structural only. The structure is a Six Samurai summon-chain with 18 searcher-text cards (P at least one in a 5-card opening hand is about 0.87, Inferred), so the engine is reasonably accessible on the first turn. Interaction is dense (14 negation-text and 8 hand-trap cards, with 0.63 P at least one hand trap in a 6-card going-second hand, Inferred), which carries the endboard score more than the combo output does. No recorded boards, tournament link, guides, or side deck exist, so the median and ceiling of output and any post-side plan are unmeasured. Archetype popularity earned no points, and the card scores were not averaged; the deck's label says Naturia but only one Naturia card is run, so the sub-archetype mix is Six Samurai plus Secret Six Samurai.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one starter in 5 cards) about 0.25 per 3-copy starter; searcher-text group P about 0.87 in opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Hand-trap and searcher density is high, but 14 tech and 8 hand-trap slots plus 18 searchers imply some dead draws; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combos; ceiling read from text only: Shi En and Battle Shogun link or synchro lines with Six Samurai counters (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median output cannot be measured; reads as moderate from card text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple starters and Six Samurai recursion through the GY give independent routes after a single negate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Hatsume, Kizan and Gateway of the Six is present, but 55 main-deck cards with many single-use spells cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high: 14 negation-text cards, 8 hand traps, Lightning Storm and Harpie's Feather Duster for spell and trap removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second board-breaking relies on hand traps and Shien's negation, with only one Great Shogun Shien and no direct breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Closing power depends on Shi En and Battle Shogun reaching 2500 ATK boss monsters; no direct damage text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main cards with 27 distinct names, a mixed copy histogram, and no off-size issues; fair compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 9 Synchro, 5 Link, 1 XYZ; reasonable coverage with a few single-copy flex slots (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is present, so post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament data; Naturia label is inconsistent with the Six Samurai core (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Link lines with Six Samurai counters and negation timing create moderate pilot demands (Inferred) |
How the score was computed
Strategy profile: Midrange primary, with Toolbox used as an informal secondary; weights taken from the Midrange row only. Structural ≈ 53.5, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit (Ash Blossom) (-7); Banlist exposure (-2); No side deck (-3). Final formula: Illegal cap applied. Uncapped: 0.80*53.5 + 0.20*35 = 49.8, minus 7 in modifiers = 42.8. Final reported as 25 because the list breaks the copy limit; this is a theoretical, structural-only score. Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (18 searcher-text cards) gives high P of finding a starter
- Multiple negation and hand-trap options cover the first combo of the opponent
- Six Samurai recursion gives repeatable resources through the GY
Weaknesses
- Illegal copy count for Ash Blossom & Joyous Spring
- No side deck
- Naturia archetype label does not match the Six Samurai core
Critical choke points
- The Ash Blossom copy-limit violation must be removed before the list is playable in OCG
- Shi En and Battle Shogun in the Extra Deck are the closing route; without them the board has little endboard damage
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any legal main-deck card (for example a Six Samurai searcher or a second copy of a non-limited negate) | Brings the list inside the OCG Semi-Limited copy limit so it can be scored normally |
| 2 | Consider cutting one Tech slot | Side deck of 10 to 15 cards | A side deck is needed for best-of-3 adaptation; the evidence has none |
| 3 | Clarify the archetype label | Naturia or Six Samurai label to match the list | The archetype field disagrees with the actual cards and will mislead archetype statistics |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring runs 3 copies against OCG Semi-Limited limit of 2 (illegal); Main deck 55 cards, Extra 15, Side 0; size rules are 40 to 60 main, 0 to 15 extra; Five Limited cards each run at one copy, which is legal; Exact archetype name purity 1.4 percent (1 Naturia card)
- Inferred: Starter access of about 0.25 per 3-copy starter in a 5-card opening hand; Searcher-text P at least one in opening hand about 0.87; Hand-trap P at least one in a 6-card going-second hand about 0.63; Interaction density is high from negation and hand-trap text
- Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link
- Data gaps: Deck is illegal (Ash Blossom over copy limit); score is capped and theoretical No combos supplied; combo floor, median and ceiling are text-only inference No side deck present; post-side adaptability cannot be measured No tournament link; archetype meta-share and per-pilot record absent No guides attached No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Deck title is null and archetype label (Naturia) does not match the Six Samurai card pool
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