RaidRaptor Deck #772517 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck RaidRaptor OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards (Black-Winged Assault Dragon, Blackwing Full Armor Master, Chaos Angel, Bystial Dis Pater) built from Blackwing and Raidraptor-style starters, with Mulcharmy draw engines as secondary card advantage; Link-based pressure through S:P Little Knight, I:P Masquerena and Raidraptor - Wise Strix; Garura for battle damage doubling
  • Turn 1 (going first): Open Blackwing or Mulcharmy starters, search via Black Whirlwind, Sudri or Simoon, and hold Ash Blossom and Infinite Impermanence for the first summon
  • Turn 2 (going second): Use Ash Blossom, Dominus Impulse, Droll & Lock Bird and Evenly Matched to answer the opponent's first board, then rebuild through Blackwing Synchro summons
  • Recovery: Blackwing monsters in the GY (Zephyros, Chinook, Sharnga) and Black Feather Whirlwind revive or re-enable Synchro summons after a hand-trap exchange
  • After siding: No side deck is run, so no post-side plan exists; the list cannot adapt between games

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against an OCG limit of two, so it is scored as a structural read only and capped at 30. The structural read rests on consistency and interaction: about 72% of the main deck has searcher text, roughly 71% of going-second six-card hands contain at least one of the ten hand traps, and the Synchro and Link extra deck gives several 3000+ ATK end boards. Median output and combo ceiling are not scored above 40 because no recorded boards exist, so these are text-only inferences. Popularity did not earn points: the archetype core group (Raidraptor) is only 4 of 56 cards and purity is 1.4%, with 70 off-archetype copies. Card scores were not averaged; the deck was judged as a system of hand traps, Blackwing starters and Synchro/Link finishers.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 searcher-text card in opening 5) ≈ 0.72 across 12 searchers; core Raidraptor group only 4 copies with P(≥1 in hand 5) ≈ 0.32 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 14 triples and 8 singles; 13 tech and 10 hand traps compete for hand slots, with some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the ceiling is a text read: Blackwing Synchro lines reach 3000+ ATK via two-card Synchro bootstrap (Inferred)
D4 Combo Floor & Median Output 35 No recorded board data; median output is unknown and kept low on structure alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and a Blackwing GY recursion chain give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Pot of Sloth/Mulcharmy draws give card advantage, but there is no float or regeneration data (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Dominus, Solemn, Droll and Evenly Matched cover many interaction types, with illegal copy counts not credited (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Blackwing removal (Shamal, Chinook, Sharnga) answer a going-second board, though no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck end boards at 3000–3500 ATK plus Nothung's 800 damage give closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 Compactness is weak: 25 distinct main cards, 70 off-archetype copies and an illegal 56-card main reduce efficiency (Verified count)
D11 Extra Deck Efficiency & Coverage 55 15 extra cards across Synchro (10), Link (3) and Fusion (2) give broad coverage, with Mulcharmy and Blackwing enablers (Verified count)
D12 Side Deck Adaptability 5 No side deck is run (0 cards), so the post-side plan is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Link lines with several trigger-based hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-5); no Side Deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*45 - 8 = 41 before legality; Illegal status caps the final score at 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and eleven negation-text cards give strong interruption on the opponent's first summon
  • Twelve searcher-text cards give about 72% chance of at least one search in the opening five
  • Extra Deck end boards reach 3000–3500 ATK across Synchro and Link

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse; the list cannot be played as built
  • Archetype core is thin (4 copies, 1.4% exact purity) and 70 copies are off-archetype
  • No side deck and no recorded boards, so adaptability and median output cannot be verified

Critical choke points

  • The archetype core (4 copies) is missing from many opening hands (P(none in hand 5) ≈ 0.68)
  • Hand-trap density means a single opposing board can consume several interaction cards at once
Priority Remove Add Reason
1 1 copy of Dominus Impulse and 1 copy of Ash Blossom & Joyous Spring Legal filler or a copy of an archetype core card (e.g., Raidraptor - Ultimate Falcon if available) Brings both cards to the OCG copy limit so the list is legal and can receive a normal score
2 One off-archetype tech card A side deck of at least 5 cards A side deck is required for the best-of-3 plan and to answer matchups

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 within OCG size rules; Ash Blossom and Dominus Impulse each run 3 copies against an OCG limit of 2; Droll & Lock Bird, S:P Little Knight and Solemn Judgment each run 1 copy, within their Limited limit; Archetype purity 1.4%; 70 off-archetype copies
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.72; P(≥1 core Raidraptor card in opening 5) ≈ 0.32; Ten hand traps give roughly 71% chance of at least one in going-second six-card hands
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit (D13) is set from text only
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side scoring is absent

More OCG Info

RaidRaptor

RaidRaptor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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