Melodious Deck #772510 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Couplet the Melodious Songstress x3. Created Oct 21, 2026 by YGO Mod.

Deck Melodious OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 59
Reliability 55
Going First 65
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 65
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Mechanic: Fusion/Link/Pendulum
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link pressure from Melodious Maestra and Diva monsters (Schuberta, Bacha, Flowering Etoile, Bloom Diva) that are enabled by the Melodious Pendulum and Spell engine; Herald and Mirage Lights removal and negation backed by a Link board
  • Turn 1 (going first): T1 Ostinato or 1st Movement Solo (both need an empty field) into a Melodious Level 4 or lower searcher or Pendulum, then build a Fusion or Link board
  • Turn 2 (going second): Use 20 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Evenly Matched, Herald of Orange Light) to break the opponent's starter, then a Fusion or Link follow-up
  • Recovery: Melodious Concerto and Couplet or Soprano recover Melodious monsters and spells from the Graveyard, and Shopina and Bloom Prima recover them again
  • After siding: No Side Deck is registered, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Melodious core is present in about 95% of opening hands (proxy), and two Pendulum searchers and Ostinato give it a reasonable chance of starting a Fusion or Link line on turn 1 or 2. Twenty hand traps and five or more end-board interaction spells and traps raise its resilience and going-second power, although the list has no published combo boards to confirm how it converts. Its weaknesses are a 43% exact-name archetype purity, 21 tech slots that compete with the engine, and an empty Side Deck, which removes any post-side plan. The list is Illegal in OCG because it runs 3 copies of Ash Blossom (limit 2) and 3 copies of Herald of Orange Light (limit 1), so the final score is capped low and the structural figures are theoretical only. Popularity and archetype usage stats confirm that the core is real, but they did not add points to the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Melodious starter in 5-card hand) is high and Refrain and Couplet run 3 copies each; the bootstrap depends on the empty-field conditions of Ostinato and 1st Movement Solo (Inferred)
D2 Opening-Hand Quality & Brick Management 55 21 tech and 20 hand-trap slots, several with zero or conditional activation, produce a moderate brick and dead-card rate; 3 copies of Ash and Herald add redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion and Link ceiling from Bacha, Flowering Etoile, Bloom Diva and Schuberta is strong in text, but no recorded boards exist to confirm it (Inferred from text only)
D4 Combo Floor & Median Output 45 No combo boards were supplied, so the median output cannot be measured and is only estimated from the card text (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Ash, Ghost Ogre, Effect Veiler, Herald and Evenly Matched give several independent answers and a Graveyard recursion route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Melodious Concerto, Couplet and Soprano recover Melodious cards, and Shopina adds recursion, so resource recovery is reasonable (Inferred)
D7 End-Board & Interaction Quality 72 Dark Hole, Lightning Storm, Harpie's Feather Duster, Solemn Judgment and Evenly Matched give broad end-board interaction; several of them are Limited (Verified)
D8 Going-Second & Board-Breaking Power 70 Twenty hand-trap copies give about 94% chance of at least one hand trap in a going-second 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 65 Fusion and Link monsters reach 2400 to 2800 ATK, with Bloom Prima able to attack twice (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards with 26 distinct entries and 21 tech cards mean low compactness and a limited Melodious share (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards split across 8 Fusion and 7 Link monsters, with 11 distinct names and mostly Melodious Fusions (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is nothing to adapt for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data is available, so the format fit is Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step Fusion and Link lines plus Pendulum and hand-trap timing are demanding for the player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 65, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-4); no Side Deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59 + 0.20*55 - 7 = 51; the deck is Illegal, so the result is capped to 25 and the evaluation is theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Melodious core is present in about 95% of opening hands (proxy, Inferred)
  • Strong going-second interaction from 20 hand traps
  • Broad end-board interaction plus Graveyard recursion
  • Large Fusion and Link threats at 2400 to 2800 ATK

Weaknesses

  • Illegal in OCG: Ash Blossom 3 copies (limit 2) and Herald of Orange Light 3 copies (limit 1)
  • Only 43% of the main deck is exact-name Melodious; 41 off-archetype copies
  • 21 tech cards and 20 hand traps compete for slots and create dead-card risk
  • No Side Deck, so no post-side plan

Critical choke points

  • Illegal copy counts must be fixed before any valid rating is possible
  • Ostinato and 1st Movement Solo need an empty field, which hand traps can take away
  • Fusion and Link summons depend on Extra Deck access and a few Melodious searchers
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 2 Herald of Orange Light Legal-count replacements (e.g. Ghost Belle or a different hand trap) Restores legal copy counts, which is a precondition for any normal score
2 1 to 2 tech slots (Solemn Judgment or Harpie's Feather Duster) Melodious spells or monsters Increases the Melodious share and lowers brick risk
3 None A Side Deck of 5 to 15 cards Gives a post-side plan for best-of-3

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom 3 vs limit 2 and Herald of Orange Light 3 vs limit 1; Main 57, Extra 15, Side 0 are within size rules; Archetype core usage is 100% for Refrain and Ostinato, and Melodious purity is 43.1%
  • Inferred: At least one starter in 5 cards is about 95% (archetype-core proxy); Hand trap coverage is about 94% of going-second 6-card hands; Structural score of 59 and final capped score of 25
  • Provisional: Meta power and format fit are unknown without a dated sample
  • Data gaps: No combos supplied, so the floor, median and ceiling are text-only No tournament link, so meta-share and match record are missing No win-rate telemetry exists No Side Deck is registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Melodious

Melodious Breakdown

 
 

 

 

 

 

 

 
 

 

 
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