Blitzclique Deck #772507 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Astrazma Urania x1
- Crackle Blitzclique x3
- Emi Blitzclique x1
- Grain Blitzclique x3
- Mulcharmy Fuwalos x3
- Surge Blitzclique x3
- Thunder King Rai-Oh x1
- Thunder King, the Lightningstrike Kaiju x1
- Thunderclap Monk x1
- Whisker Blitzclique x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Blitzclique Overvolt x1
- Hideout in the Sky, Coulomb x3
- Terraforming x1
- Ultimate Slayer x3
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
Extra Deck (15)
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Some Summer Summoner x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Enigmaster Packbit x1
- Wind Pegasus @Ignister x1
- Deep Sea Prima Donna x1
- Golden Cloud Beast - Malong x1
- Mereologic Aggregator x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Thunder starters (Surge, Crackle, Grain, Whisker Blitzclique) open a hand-revealed destroy-and-Special-Summon chain that fields Whisker Blitzclique (3000 ATK) and Thunder King, the Lightningstrike Kaiju (3300 ATK) as bosses; Link and Xyz boards (Mereologic Aggregator, Tornado Dragon) built from Thunder and Blitzclique monsters once the field is cleared
- Turn 1 (going first): Open a Blitzclique starter, reveal it to destroy the opponent's first card or monster, Special Summon a Thunder monster from hand, and use Blitzclique Alternator or Breakaway to recover the board. Plan ends unclear on a 5-card hand because hand-start starters need a second Thunder body.
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, or Thunderclap Monk to answer the opponent's first activation, then run the same Blitzclique starter chain. Hand traps are stronger here (about 58% of 6-card hands hold one).
- Recovery: Recover from the GY with Blitzclique - Steppleader (add a Thunder monster) and Blitzclique - Breakaway (place a Continuous Trap). Mulcharmy Fuwalos draws when the opponent Special Summons. Recovery depends on the GY holding Thunder monsters.
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. Fixing the copy-limit violation would leave the main deck as the only plan.
Why it scores here
The 40-card main deck opens a Blitzclique starter with high reliability: the archetype core group is at least one in opening hand about 99.7% of the time, and a searcher is present about 97% of the time (Inferred from hypergeometric estimates). Its interaction density is high, with five hand traps and about ten negation effects, so the system stays functional after one disruption. Closing power comes from Whisker Blitzclique and Thunder King, although no recorded boards exist to confirm the realised conversion. The score is capped at 40 because Ash Blossom & Joyous Spring is run three times against a limit of two, so this is a theoretical, structural-only read. Archetype popularity did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Core group P(≥1 in opening 5) ≈ 0.997; searcher text group ≈ 0.969; three-copy Blitzclique starters ≈ 0.34 each per hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Dense Blitzclique starter redundancy lowers dead-hand risk, offset by 26 archetype-tagged cards and several Extra-side-dependent cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Whisker Blitzclique (3000 ATK) and Thunder King (3300 ATK) give a high ceiling from text, with no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so the median cannot be measured; the score rests on text alone (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Several independent Thunder starters and hand traps give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Steppleader and Breakaway recover resources from the GY; Mulcharmy draws on Special Summons (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 75 | Five hand traps, about ten negation-text cards and about twenty-five removal-text cards give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps are available on going second in about 58% of 6-card hands (Inferred from hypergeometric estimate) |
| D9 | Offensive Pressure & Closing Power | 65 | Whisker and Thunder King provide 3000+ ATK bosses; no observed closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards with 15 spell and trap slots; the copy-limit violation is a legality issue, not a compactness one (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra cards across link, synchro, xyz and fusion, several of them flex or non-core (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so adaptability is scored at the floor (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share and matchup data are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Blitzclique chains with several optional triggers need careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*64 + 0.20*45 = 60.2; Illegal theoretical cap applied via modifier -12 and clamped to 40
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always reachable in the opening hand
- Five hand traps plus negation and removal text give strong interaction
- Thunder bosses (Whisker, Thunder King) give closing power
Weaknesses
- Ash Blossom is over the OCG copy limit, so the list is illegal as built
- No side deck
- No recorded boards, tournament data or guides to confirm the realised power
Critical choke points
- Thunder monster count in hand for each Blitzclique starter
- Ash Blossom copy limit (illegal as built)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | A legal replacement (for example, a non-Ash hand trap or a Thunder starter); exact card not verified | Brings the list within the OCG copy limit so it can receive a normal score |
Evidence & confidence
- Verified: Main deck 40 cards, Extra 15, Side 0 (OCG size rules pass); Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Illegal); Terraforming and S:P Little Knight are Limited, with 1 copy each (legal); Archetype core group: 26 copies, all present (100%)
- Inferred: Opening-hand starter and searcher probabilities from hypergeometric estimates; Interaction density from card text and role tags; Going-second hand-trap availability
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered; post-side plan unscored
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