Blitzclique Deck #772507 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 64
Reliability 45
Going First 60
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 68
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Thunder starters (Surge, Crackle, Grain, Whisker Blitzclique) open a hand-revealed destroy-and-Special-Summon chain that fields Whisker Blitzclique (3000 ATK) and Thunder King, the Lightningstrike Kaiju (3300 ATK) as bosses; Link and Xyz boards (Mereologic Aggregator, Tornado Dragon) built from Thunder and Blitzclique monsters once the field is cleared
  • Turn 1 (going first): Open a Blitzclique starter, reveal it to destroy the opponent's first card or monster, Special Summon a Thunder monster from hand, and use Blitzclique Alternator or Breakaway to recover the board. Plan ends unclear on a 5-card hand because hand-start starters need a second Thunder body.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, or Thunderclap Monk to answer the opponent's first activation, then run the same Blitzclique starter chain. Hand traps are stronger here (about 58% of 6-card hands hold one).
  • Recovery: Recover from the GY with Blitzclique - Steppleader (add a Thunder monster) and Blitzclique - Breakaway (place a Continuous Trap). Mulcharmy Fuwalos draws when the opponent Special Summons. Recovery depends on the GY holding Thunder monsters.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. Fixing the copy-limit violation would leave the main deck as the only plan.

Why it scores here

The 40-card main deck opens a Blitzclique starter with high reliability: the archetype core group is at least one in opening hand about 99.7% of the time, and a searcher is present about 97% of the time (Inferred from hypergeometric estimates). Its interaction density is high, with five hand traps and about ten negation effects, so the system stays functional after one disruption. Closing power comes from Whisker Blitzclique and Thunder King, although no recorded boards exist to confirm the realised conversion. The score is capped at 40 because Ash Blossom & Joyous Spring is run three times against a limit of two, so this is a theoretical, structural-only read. Archetype popularity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Core group P(≥1 in opening 5) ≈ 0.997; searcher text group ≈ 0.969; three-copy Blitzclique starters ≈ 0.34 each per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Dense Blitzclique starter redundancy lowers dead-hand risk, offset by 26 archetype-tagged cards and several Extra-side-dependent cards (Inferred)
D3 Combo Conversion & Ceiling 60 Whisker Blitzclique (3000 ATK) and Thunder King (3300 ATK) give a high ceiling from text, with no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so the median cannot be measured; the score rests on text alone (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 70 Several independent Thunder starters and hand traps give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Steppleader and Breakaway recover resources from the GY; Mulcharmy draws on Special Summons (Inferred from card text)
D7 End-Board & Interaction Quality 75 Five hand traps, about ten negation-text cards and about twenty-five removal-text cards give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand traps are available on going second in about 58% of 6-card hands (Inferred from hypergeometric estimate)
D9 Offensive Pressure & Closing Power 65 Whisker and Thunder King provide 3000+ ATK bosses; no observed closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 15 spell and trap slots; the copy-limit violation is a legality issue, not a compactness one (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Fifteen Extra cards across link, synchro, xyz and fusion, several of them flex or non-core (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is scored at the floor (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Blitzclique chains with several optional triggers need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*64 + 0.20*45 = 60.2; Illegal theoretical cap applied via modifier -12 and clamped to 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable in the opening hand
  • Five hand traps plus negation and removal text give strong interaction
  • Thunder bosses (Whisker, Thunder King) give closing power

Weaknesses

  • Ash Blossom is over the OCG copy limit, so the list is illegal as built
  • No side deck
  • No recorded boards, tournament data or guides to confirm the realised power

Critical choke points

  • Thunder monster count in hand for each Blitzclique starter
  • Ash Blossom copy limit (illegal as built)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal replacement (for example, a non-Ash hand trap or a Thunder starter); exact card not verified Brings the list within the OCG copy limit so it can receive a normal score

Evidence & confidence

  • Verified: Main deck 40 cards, Extra 15, Side 0 (OCG size rules pass); Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Illegal); Terraforming and S:P Little Knight are Limited, with 1 copy each (legal); Archetype core group: 26 copies, all present (100%)
  • Inferred: Opening-hand starter and searcher probabilities from hypergeometric estimates; Interaction density from card text and role tags; Going-second hand-trap availability
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered; post-side plan unscored

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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