Dracotail Deck #772505 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Dracotail or Invoked boss (Arthalion, Gulamel, Aeon, Elysium) from the Extra Deck off Dracotail starters and recursion; Mulcharmy draw-and-hand-advantage grind into a Fusion boss
  • Turn 1 (going first): T1 Dracotail Faimena or Lukias search/discard into Fusion Summon, using Super Polymerization or Ketu/Rahu for a boss, with Ash/Droll/Effect Veiler protecting the line
  • Turn 2 (going second): Hand traps (Ash, Ghost Ogre, Ghost Belle, Effect Veiler, Droll) answer the opponent's first play, then Dracotail Fusion or Invocation to rebuild a board
  • Recovery: Dracotail Phryxul and Faimena recursion from GY, Dracotail Sting/Flame/Horn card advantage, Mulcharmy draws
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck reliably opens its engine: the Dracotail/Invoked core shows a 94% chance of at least one core card in the opening five, and the Dracotail starters plus recursion give it several independent T1-T2 lines (Inferred). It converts those starts into Fusion bosses from the Extra Deck, with the Invoked and Dracotail extra-deck ceiling reaching 3000-3800 ATK, and its 26 removal-text and 10 hand-trap cards give it real interaction, especially going second (72% chance of a hand trap in six). Its weaknesses are the Illegal list (three Semi-Limited copies over the cap, one unresolved passcode), the absence of recorded combo boards (median output is text-only inference), and the lack of any side deck. Popularity and archetype usage stats confirm a real, accessible list but earned no points by themselves, and no card scores were averaged; the score comes from the system's consistency, interaction and conversion. Because the list is Illegal, this is a theoretical, structural-only read capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype core card in opening 5) = 0.94; starters are 3x Faimena and 2x Lukias, with Phryxul and Faimena as recursion (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Archetype-core brick proxy 0.058; 10 hand traps and 15 tech cards add some dead-draw risk, partly offset by Mulcharmy draws (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards, so conversion comes from card text: Fusion Summons off Faimena/Lukias/Ketu/Rahu, with Arthalion, Gulamel and Aeon as bosses (Inferred)
D4 Combo Floor & Median Output 48 No combo data and no win-rate telemetry, so floor/median is a low-confidence text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash, Ghost Ogre, Ghost Belle, Effect Veiler and Droll give several answers to a first interruption; Phryxul and Faimena recover the engine (Inferred)
D6 Resource Economy, Recovery & Grind 64 Dracotail Sting, Flame and Horn return cards from GY/banish to the deck while drawing; Phryxul and Mulcharmy add card flow (Inferred)
D7 End-Board & Interaction Quality 70 Removal-text count 26, negation-text 13, and 10 hand traps including Solemn Judgment and Harpie's Feather Duster give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap chance 0.72 for six cards, plus Ghost Ogre/Belle and Effect Veiler for disrupting the first play (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra-deck bosses of 2800-3800 ATK (Aeon, Elysium, Arthalion, Gulamel, Pan) give closing power if the Fusion line resolves (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards with 33 distinct; 16 singles, 12 doubles and 5 triples, and triple copies of two Semi-Limited cards reduce flexibility (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards: 13 Fusion and 2 Link, covering Dracotail, Invoked and Elemental HERO Fusion access with several flex slots (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered (side count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with Invoked and Aleister interactions and many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-6); No side deck (-3); Unresolved passcode (-1); Illegal cap (-15). Final formula: Structural 60 -> raw 0.80*60 + 0.20*50 - 8 modifiers = 50, then capped at 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in 94% of opening 5-card hands (Inferred)
  • Dense hand-trap and negation set (10 hand traps, 13 negation-text cards) for going second
  • Recursion across Dracotail monsters and Spells keeps the engine going after disruption
  • Extra Deck bosses reach 3000-3800 ATK via Fusion Summon

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization each run 3 copies against a cap of 2
  • No side deck, so no post-side adaptation
  • No recorded combo boards, so the median and floor are unverified
  • Low archetype purity (25.7% exact name) and a wide off-archetype spread

Critical choke points

  • Fusion Summon access depends on Ketu/Rahu/Faimena/Lukias, which are Limited or Semi-Limited with 1-2 legal copies
  • Super Polymerization and Ash Blossom are over the cap, so a legal rebuild must cut them
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal filler from the same Dracotail or Invoked package Restores legal copy counts so the deck can be played; the score cap is removed only after this
2 Non-core tech slot A 1-3 card side deck Gives post-side adaptation for best-of-3 play
3 Unresolved passcode 86120751 Verified card from the list Resolves the unknown Main Deck slot so the evidence is complete

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization over the OCG copy limit (3 vs 2); Main 55, Extra 15, Side 0; Extra Deck is 13 Fusion and 2 Link; Archetype core inclusion 94% in opening 5 (proxy)
  • Observed: Usage stats: core Dracotail cards at 80-90% inclusion
  • Inferred: Engine accessibility and brick rate from hypergeometric estimates; Hand-trap and removal coverage from card text; Going-second hand-trap chance of 72%
  • Provisional: Meta power (null) and matchup fit: no dated metagame or tournament data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link, so there is no archetype meta-share or pilot record One Main Deck passcode (86120751) could not be resolved No win-rate telemetry in YGOVN Meta Power is Provisional

More OCG Info

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