ABC Deck #772503 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Skull Meister x3. Created Oct 21, 2026 by YGO Mod.

Deck ABC OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Union-based LIGHT Machine extra-deck pressure: ABC-Dragon Buster (3000 ATK, x2) and XYZ-Hyper Dragon Cannon (3000 ATK, x2) closing through hand-trap-protected lines; Fiendsmith Desirae / Galaxy Photon Dragon boards once the Fiendsmith or Galaxy pieces connect; neither is a reliable second line in this list
  • Turn 1 (going first): Search a Union monster with Union Hangar or Union Activation, Special Summon Union monsters from the Deck, and keep Ash Blossom, Ghost Ogre and Skull Meister up for opposing searches and summons
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Ogre, Skull Meister, Droll & Lock Bird, Evenly Matched) to slow the opponent's first board, then rebuild through Union Driver, Union Activation and Extra Deck Dragons
  • Recovery: Recover through Union Activation and Union Hangar searches, then Galaxy Soldier and Fiendsmith's Tract as re-searchers, with the GY feeding Extra Deck summons
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in the list

Why it scores here

The deck's real shape is a LIGHT Machine Union engine (Union Hangar, Union Activation, Union Driver, Galaxy Soldier) wrapped in a dense hand-trap and negation layer (13 hand-trap-tagged cards, 12 negation-text cards), with two 3000-ATK Dragons as closers. Its engine opens reliably (about 97% for at least one archetype-core card in a 5-card opening hand, Inferred) and the interaction layer scores well on the system, not because any single card is strong. Consistency is held back by 17 single-copy slots, 67 of 75 copies sitting outside the ABC name, and conflicting engines: Mulcharmy's 'if you control no cards' effects and the Fiendsmith cluster do not coexist cleanly with Union field play. No combo boards were recorded, so the ceiling and median are text-only inference, and the deck has no side deck, which removes any post-side plan. Popularity and archetype usage did not earn points, and card scores were not averaged; the final score is capped because the list is illegal in OCG.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core card in opening 5) ~0.97 across a 30-copy core group; Union searchers present; starter count is redundant but not exact (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 single-copy slots and several off-engine dead-ish cards (Cyber Dragon Nova, Platinum Gadget, Therion pieces) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 ABC-Dragon Buster and XYZ-Hyper Dragon Cannon give a strong Extra-Deck ceiling, but no recorded boards exist (Inferred, text-only)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence has 0 boards, so the floor is pure estimate (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent interaction layers (Ash, Ghost Ogre, Skull Meister, Droll) and redundant Union searchers allow a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Union Hangar, Union Activation, Terraforming and the GY-recursive Fiendsmith and Dragon Extras give some recovery, though the Fiendsmith cluster is over the copy limit (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Ogre, Skull Meister, Evenly Matched, Dominus Purge, Solemn Judgment and Desirae give layered negation and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in 6 going second) ~0.79 from the hypergeometric draw; board breakers are present but thin (Inferred)
D9 Offensive Pressure & Closing Power 66 Two ABC-Dragon Buster and two XYZ-Hyper Dragon Cannon (3000 ATK) close games (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 60 main, 33 distinct, 67 of 75 copies off the ABC name, with 17 single-copy slots, so compactness and coherence are weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots over 13 distinct; Cyber Dragon Nova and Platinum Gadget lack their support (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 side_count is 0, so there is no side deck to evaluate and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Hand-trap timing, Union chains, and Mulcharmy conditions create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-3); no_side_deck (-2); unresolved_passcode (-1); illegal_cap (-11). Final formula: Structural 55 -> 0.80*55 + 0.20*45 = 53; modifiers total -12 -> 41; capped at 30 because status is Illegal (structural-only, theoretical). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (13 hand traps, 12 negation-text cards) with multiple independent interaction options
  • Union searchers (Union Hangar, Union Activation, Union Driver) give redundant access to the engine
  • Two ABC-Dragon Buster and two XYZ-Hyper Dragon Cannon (3000 ATK) close games from the Extra Deck

Weaknesses

  • Illegal in OCG: Ash Blossom, Fiendsmith Engraver and Fiendsmith's Tract are over their copy limits
  • No side deck (side_count 0), so no post-side plan
  • 67 of 75 copies are outside the ABC name, and several engines (Mulcharmy, Fiendsmith, Dominus, Therion) do not share a plan
  • Dead-ish Extra Deck slots: Cyber Dragon Nova and Platinum Gadget have no support pieces in the main deck

Critical choke points

  • Union Hangar and Union Activation are the main searchers; losing both to a hand trap or board break leaves few reliable starters
  • Fiendsmith pieces (Engraver, Tract) are over-limit and form a separate line that depends on Fiendsmith monsters
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 1 Fiendsmith Engraver, 1 Fiendsmith's Tract nothing required; a legal list is needed before any normal score Brings the deck within OCG copy limits, the only way to lift the cap
2 none a 15-card side deck A best-of-3 deck needs a post-side plan; D12 is 10 without one
3 Cyber Dragon Nova and Platinum Gadget from the Extra Deck, or the Mulcharmy/Dominus pieces from the Main Deck cards that support the Union engine Cuts dead Extra slots and engine conflicts; the Union-only core would be more coherent

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 vs 2, Fiendsmith Engraver 2 vs 1, Fiendsmith's Tract 2 vs 1 under OCG; Main 60, Extra 15, Side 0; the composition histogram and archetype purity (8 of 75 exact) are from the export; Card text for hand traps, negation and Union searchers
  • Observed: Usage: Union Hangar and Ash Blossom appear in ABC usage stats (core-card presence 17/25)
  • Inferred: Starter access and brick risk from the hypergeometric draw table; Going-first and going-second scores from the interaction and resilience estimates; Consistency and interaction quality ratings
  • Provisional: Meta Power (null) and D13 format fit: no dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: meta share and per-pilot record absent 1 passcode (10443957) unresolved and counted as main no side deck, so post-side performance is unknown no win-rate telemetry exists in YGOVN; all consistency claims are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

ABC

ABC Breakdown

 
 

 

 

 

 

 

 
 

 

 
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