Elfnote Deck #772501 — Yu-Gi-Oh! OCG

43 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Tales of the White Forest x3, Astellar of the White Forest x2. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 48
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 48
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 43 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion boards built from Elfnote and White Forest Synchro monsters (theoretical, structural read only; no combos were supplied); Diabell and Azamina beatdown with Diabellstar Vengeance and Diabellze as removal and pressure
  • Turn 1 (going first): Open on Mulcharmy Fuwalos, Tales of the White Forest or Elfnote Power Patron to search and Special Summon an Elfnote or White Forest starter; the core becomes live in about 71 percent of opening hands (Inferred)
  • Turn 2 (going second): Use Ash Blossom and Maxx C to disrupt the opponent's first engine, then rebuild through Elzette and Silvy searches into a Synchro Summon (Inferred)
  • Recovery: Recover through Tales of the White Forest, Sinful Spoils searches and Rciela or Silvera effects that return cards to the hand from the GY (Inferred)
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is illegal in OCG as built: four Forbidden cards are present and the Extra Deck holds 16 cards against a limit of 15, so it receives a capped, structural-only score of 30 with Low confidence rather than a normal final score. Its engine is reasonably accessible, with about a 71 percent chance of at least one core card in a 5-card opening hand and a high searcher density, which earns the consistency and grind dimensions. Conversion and median output cannot be verified because no recorded boards were supplied, so those dimensions are held near the middle. The deck runs 49 off-archetype copies and no Side Deck, which drags down efficiency, adaptability and matchup fit. Popularity was not rewarded: the Elfnote archetype's usage statistics confirm the list is real but do not raise the score, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in 5-card opening hand) ≈ 0.71; multiple hand-starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many singleton tech and conditional cards (31 distinct main-deck cards) raise brick risk; estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards in evidence; ceiling is a text-only read of the Elfnote and Diabell engines (Inferred)
D4 Combo Floor & Median Output 40 No combo sample, so the floor and median are unmeasured and held neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Maxx C and Crossout Designator add disruption, and two engines provide some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Heavy searcher density (20 searcher-text cards) gives strong resource regeneration, with limited recursion (Inferred)
D7 End-Board & Interaction Quality 55 Interaction is layered across hand traps, Rhapsodia, Diabellstar Vengeance and Morrian, but two of the strongest pieces are Forbidden (Inferred)
D8 Going-Second & Board-Breaking Power 50 Three hand traps and Maxx C give going-second disruption, but the removal density is moderate (Inferred)
D9 Offensive Pressure & Closing Power 55 Ends with 2200 to 2500 ATK Synchro and Fusion bosses; no direct damage or piercing lines verified (Inferred)
D10 Main Deck Efficiency & Flexibility 35 43 main-deck cards with only 17 percent exact archetype purity and 49 off-archetype copies lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is over the OCG limit at 16 cards, including two Forbidden Fusion and Synchro cards (Verified legality)
D12 Side Deck Adaptability 15 No Side Deck is run, so there is no post-side adaptability (Verified composition; post-side performance absent)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link is supplied; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetypes and roughly 31 distinct main-deck cards make sequencing demanding (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-9); extra deck over limit (-3). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(35) = 44.6; modifiers total -12 gives 32.6; capped at 30 because the deck is Illegal (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text (20 searcher cards) gives reliable resource regeneration
  • Hand-starter density gives a reasonably accessible engine on the first turns
  • Three hand traps and Maxx C provide early disruption

Weaknesses

  • Illegal as built: four Forbidden cards and an Extra Deck of 16
  • Low archetype purity (16.9 percent exact-name) with 49 off-archetype copies
  • No Side Deck and no recorded combos to verify conversion

Critical choke points

  • The Forbidden Fusion and Synchro cards (Red-Eyes Dark Dragoon, Baronne de Fleur, Azamina Ilia Silvia) are structural pillars and must be removed before the deck is legal
  • Extra Deck must be cut by one card to meet the limit of 15
Priority Remove Add Reason
1 Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Baronne de Fleur Legal archetype-core replacements (for example Elfnote June Pride, Unlimited) These four cards are Forbidden in OCG, so the deck is illegal until they are removed
2 One Extra Deck card of the lowest value (for example a redundant Synchro) None Brings the Extra Deck from 16 to the OCG limit of 15
3 Off-archetype tech cards (Crossout Designator and Triple Tactics Thrust) if the list can spare them Side Deck slots for matchup flexibility Adds post-side adaptability, which the list currently lacks entirely

Evidence & confidence

  • Verified: Four Forbidden cards present in main and Extra Decks (Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Baronne de Fleur); Extra Deck has 16 cards against a limit of 15; Main Deck has 43 cards, which is legal; Archetype purity is 16.9 percent exact-name
  • Inferred: Opening-hand consistency of about 0.71 for the archetype core; Interaction quality and going-second disruption read from card text; Structural and final scores derived from the dimension profile
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is listed, so post-side performance cannot be assessed

More OCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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