Diabellstar Deck #772500 — Yu-Gi-Oh! OCG

43 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Tales of the White Forest x3, Astellar of the White Forest x2. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 35
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 43 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion boards built from Diabellstar, Elfnote and Azamina bosses (Diabellstar Vengeance, Diabell Queen, Elfnote June Pride, Cosmic Blazar Dragon) that push through 2500-4000 ATK; Diabellze and Rciela-style Synchro boards that grind via searches and recursion
  • Turn 1 (going first): Open on a Searcher (Tales of the White Forest, Elzette, Diabellstar the Black Witch) to fetch a Synchro or Fusion boss, then summon a second engine monster through Diabellstar's Special Summon
  • Turn 2 (going second): Hold Ash Blossom and Maxx C to answer the opponent's first starter, then rebuild through Elzette and Silvy searches into a boss
  • Recovery: Recover the Elfnote and White Forest searchers from the GY and banish or re-search them through Filia Diabell and WANTED
  • After siding: No side deck is registered, so no post-side plan can be scored

Why it scores here

The deck's engine is accessible: 20 searcher-text cards and a 16-copy archetype core give about a 0.92 chance of at least one core card in a 5-card opening hand (Inferred). Its ceiling comes from a fast Synchro and Fusion boss package, and Diabellstar Vengeance and the Elfnote bosses reach 2500-4000 ATK. Interaction is layered across two hand traps, Maxx C, Crossout Designator and several negating bosses, which earns the interaction score even though none of it counts for legality. The score is low because four Forbidden cards and one Extra Deck overflow make the list illegal, so the final value is capped; popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 core card in a 5-card opening hand) ≈ 0.92; 20 searcher-text cards support redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 3 hand traps and several tech slots add dead-draw risk; 57 off-archetype copies dilute the core (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is inferred from Synchro and Fusion boss text such as Diabellstar Vengeance and Elfnote bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median output is unknown and set low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossoms, Maxx C and redundant searchers give multiple routes after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Many searchers and GY recursion (Filia Diabell, WANTED) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Maxx C, Crossout and negating bosses layer interaction; Forbidden copies excluded from credit (Inferred)
D8 Going-Second & Board-Breaking Power 55 Two hand-trap negations and Diabell Queen's Quick Effect against a going-second board (Inferred)
D9 Offensive Pressure & Closing Power 65 Diabellstar Vengeance, Elfnote June Pride (3100 ATK) and Cosmic Blazar Dragon (4000 ATK) close the game (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 43 Main Deck cards across 31 distinct names; 21 singletons and 57 off-archetype copies lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 16 cards, one over the 15 limit, and includes two Forbidden Extra Deck monsters (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is registered, so adaptability cannot be scored (Verified; no post-side data)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype usage of 52-73% for core cards is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro and Fusion lines with many decision points and a tangled 3-archetype engine (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (by judgement; not formally derived). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12); illegal_cap (-8). Final formula: Uncapped: 0.80*54 + 0.20*35 + modifiers(-12) = 38; capped to 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (20 searcher-text cards) makes the core engine reliably accessible
  • Layered interaction: two Ash Blossoms, Maxx C, Crossout Designator and negating Synchro bosses
  • High-ATK boss package (Diabellstar Vengeance, Elfnote June Pride, Cosmic Blazar Dragon)

Weaknesses

  • Illegal as built: four Forbidden cards and an Extra Deck of 16
  • Three archetypes (White Forest, Elfnote, Azamina) plus generic staples dilute engine coherence
  • No Side Deck, so no post-side adaptability
  • No recorded combos or win-rate data to validate any line

Critical choke points

  • Starter density depends on a single Diabellstar Black Witch and Elzette pair (2 copies each)
  • Two-card dependence on Synchro Summon routes for the boss line
  • Recovery depends on GY searchers that the 16-copy core may not reach
Priority Remove Add Reason
1 Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Baronne de Fleur Legal replacements for the four Forbidden slots (for example, Diabell or White Forest staples at 1 copy each) Restores legality; the deck cannot receive a normal score while these cards are in it
2 One Extra Deck card (for example, Stardust Dragon - Victim Sanctuary or Cosmic Blazar Dragon) No addition; keep the Extra Deck at 15 Extra Deck is 16, one over the OCG limit of 15
3 Off-archetype tech slots that duplicate hand traps A Side Deck of 15 cards (for example, extra hand traps or Diabell-specific answers) A registered Side Deck would let the list adapt across games and score D12

Evidence & confidence

  • Verified: Legality: 4 Forbidden copies, Extra Deck 16 vs 15 limit, Main 43 within 40-60; Card text for Diabellstar Vengeance, Elfnote June Pride, Cosmic Blazar Dragon, Ash Blossom & Joyous Spring, Maxx C; Usage: Diabellstar core and Elfnote/Azamina cards show 52-73% inclusion in archetype stats
  • Inferred: Opening-hand accessibility P ≈ 0.92 for the core group; Interaction layering from text and flags; Going-first and going-second estimates
  • Provisional: Meta Power is null; no dated metagame sample; Matchup fit (D13) has no tournament link or win-rate data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No Side Deck registered Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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