Phantom Knights Deck #772498 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Retaliating 'C' x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 54
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 54
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boards built from the Phantom Knights engine (Rusty Bardiche, Malevolent Scythe, Dark Rebellion Xyz Dragon, Dark Requiem Xyz Dragon); Hand-trap-backed grind: interrupt the opponent's summons and out-resource them over several turns
  • Turn 1 (going first): Open a Phantom Knights monster, use Silent Boots or Doomed Soleret to Special Summon, then Xyz or Link into a board-control or pressure monster. Not fully supported by recorded boards, so this is text-derived.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Maxx C, Infinite Impermanence, Droll and Lock Bird) to interrupt the opponent's first summon or search, then rebuild through the Phantom Knights searchers.
  • Recovery: Banish-from-GY searchers and recursion (Silent Boots, Decayed Cloak, Ancient Cloak) to re-add Phantom Knights cards after a hand trap or a board wipe.
  • After siding: No Side Deck is listed (side_count 0), so the deck cannot adapt between games of a best-of-3. This is a weakness, not a neutral score.

Why it scores here

The deck is Illegal: one copy of Albion the Branded Dragon (Forbidden in OCG) is in the Extra Deck, so the normal Final Contextual score is capped and this result is structural-only. Its consistency reads as moderate: the 23-copy Phantom Knights core gives a high chance of at least one core card in a 5-card opening hand (about 0.94, Inferred), but only 40% of Main Deck copies are exact-archetype and 16 generic/off-archetype copies dilute the engine. Interaction is the strongest part of the system: 12 hand traps and 28 removal-text cards give good coverage, especially going second (about 0.79 chance of at least one hand trap in a 6-card hand, Inferred). Conversion and median output cannot be verified because no combos were supplied, so those scores are text-derived and carry a wide band. The deck has no Side Deck, which caps post-side adaptability and lowers Tournament Reliability. No popularity or meta-share points were given, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core of 23 copies gives P(>=1 core card in opening hand of 5) about 0.94; 40% exact-archetype purity lowers the score (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight generic and off-archetype non-engine cards plus 16 generic copies raise brick risk; 11 searcher-text cards partly offset it (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is text-only from the Xyz/Link engine and Rusty Bardiche / Malevolent Scythe access (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown and this score is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Phantom Knights recursion give some second-line access after one interruption; no independent-route data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text (11 cards) plus draw effects (Pot of Sloth, Mulcharmy) give some resource regeneration; no resource data (Inferred)
D7 End-Board & Interaction Quality 62 Removal text on 28 cards and negation text on 15 cards; 12 hand traps give layered interaction (Inferred, semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density gives about 0.79 chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power rests on a few 3000-ATK Xyz Dragons (1 copy each) and 2500-ATK Xyz Dragons; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 28 distinct cards and 40% exact-archetype purity; size is within the 40-60 OCG range (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across 12 distinct cards, including off-archetype Link, Synchro and Fusion splash (Ecclesia, Cherubini, Albion); Albion is illegal (Verified)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0); post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Phantom Knights, Mulcharmy, Dominus, Greed, Branded, Lswarm) and many timing-sensitive hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 54, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap: 0.80*51 + 0.20*45 + modifiers(-12) = 38 pre-cap; capped to 30 because the list is Illegal (structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (12 hand traps, 15 negation-text cards)
  • Core archetype is accessible: 23 copies, about 0.94 chance of at least one in a 5-card hand
  • Layered removal and recursion through Phantom Knights GY effects

Weaknesses

  • Illegal as built: Albion the Branded Dragon is over the Forbidden limit
  • No Side Deck, so no post-side adaptation
  • Off-archetype splash across Link, Synchro, Fusion and Burning Abyss cards (about 42 copies) dilutes engine coherence
  • No recorded combos, so conversion and median output cannot be verified

Critical choke points

  • Albion the Branded Dragon in the Extra Deck is an automatic illegality until removed
  • The Phantom Knights searchers must be live to rebuild after a hand-trap interruption
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Extra Deck replacement that fits the Phantom Knights Xyz/Link plan The list is illegal as built; removing the Forbidden card is required before the deck can receive a normal score.
2 Off-archetype generic copies (for example Pot of Sloth or a splash Link) A Side Deck of 10-15 cards aimed at the most common opposing threats A Side Deck of 0 gives no post-side plan for best-of-3, and this is the largest adjustable weakness after legality.

Evidence & confidence

  • Verified: Albion the Branded Dragon is Forbidden and over the copy limit (1 copy, 0 legal); Main Deck is 55 cards and Extra Deck is 15, both within OCG size rules; Side Deck count is 0; Limited and Semi-Limited copy counts are all within limits (only Albion violates)
  • Observed: Archetype core inclusion statistics (23 core copies present; usage stats show Phantom Knights core cards at 50-69% inclusion)
  • Inferred: P(at least one core card in opening hand of 5) about 0.94; P(at least one hand trap in 6-card going-second hand) about 0.79; Dimension scores D1-D11 and D14, from card text and hypergeometric estimates; Structural score 51 and pre-cap final 38
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament data); D4 floor and median output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the list is identified only by its archetype and id

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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