Snake-Eyes Deck #772490 — Yu-Gi-Oh! OCG

52 Main, 21 Extra, incl. Elzette of the White Forest x3, Fiendsmith Engraver x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46.9
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 52 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss pressure (Azamina, Cosmic Blazar Dragon, Chaos Angel, Centur-Ion Legatia, Diabellstar Vengeance) reached through the searcher chain; inferred from card text, no recorded boards (Inferred); Negation and removal on the opponent's turn through the hand traps and Sinful Spoils responses (Inferred)
  • Turn 1 (going first): Turn 1 searcher or Special Summon (Elzette, Silvy, Fiendsmith Engraver, Centur-Ion Primera) into a Synchro or Fusion boss; hand traps held for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Droll & Lock Bird and Sinful Spoils responses to break the opponent's first board, then rebuild through the Extra Deck (Inferred)
  • Recovery: Searchers and Tuner recursion (Rciela, Rucia, Astellar, Diabell Queen) rebuild the board from the GY and banishment; the GY-to-Extra Deck return lines are text-only (Inferred)
  • After siding: No side deck is built (Side Deck size 0), so there is no post-side plan

Why it scores here

This is an illegal list: four cards exceed their copy limits (including the Forbidden Azamina Ilia Silvia) and the Extra Deck holds 21 cards against a 15-card maximum, so it is capped at 25 and scored structurally only. The deck reliably opens a searcher into a boss on the strength of its searcher text (about 0.92 for at least one searcher in a 5-card opening hand, Inferred), and its eight hand-trap and negation cards give it a real interaction layer on the opponent's turn. Its Extra Deck ceiling is high, but its composition runs across six sub-archetypes (Centur-Ion, White Forest, Azamina, Fiendsmith, Sinful Spoils, Diabell) with only 3 of 7 usage-core Snake-Eyes cards present, so engine coherence and the archetype label are both weak. No combos, guides, tournament link, or side deck were supplied, so the combo and matchup dimensions are text-only and Provisional. The score reflects the deck as a system; it does not average the card scores, and the Snake-Eyes archetype's popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in a 5-card opening hand) ≈ 0.92; P(at least one of the 6 archetype-core cards in hand) ≈ 0.58; engine starters are split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 searcher-text cards and 8 hand traps give functional hands, but 28 singletons and 37 distinct main-deck cards make conflicting or dead draws common (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from card text only, e.g. Diabellstar Vengeance and Azamina bosses with banish or destroy effects (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so median output cannot be measured; scored at a neutral floor (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and 12 negation-text cards give two or more independent interaction routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Multiple Tuner and Spell recursion effects (Rciela, Rucia, Astellar, Diabell Queen) support rebuilds, but the GY-to-Extra Deck lines are text-only (Inferred)
D7 End-Board & Interaction Quality 60 Negation and removal text on 12 and 9 cards, with Infinite Impermanence and Ash Blossom at 3 copies each (Inferred semantic read, with 4 cards over the copy limit)
D8 Going-Second & Board-Breaking Power 58 P(at least one hand trap in a 6-card going-second hand) ≈ 0.65; the Diabellstar and Azamina bosses challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck boss ATK includes Azamina 4000, Cosmic Blazar Dragon 4000, Chaos Angel 3500 and Centur-Ion Legatia 3500 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 52 main-deck cards within the 40–60 range, but 37 distinct cards with 28 singletons and 15 Spells dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 30 21 Extra Deck cards against a 15-card maximum and a Forbidden fusion monster in the Extra Deck; 19 distinct Extra cards with no clear mandatory core (Verified count, Inferred)
D12 Side Deck Adaptability 10 No side deck is built, so there is no post-side adaptability (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 Tournament link and archetype meta-share absent; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 No combo steps or examples supplied; many interaction and summon decisions per turn make error tolerance low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46.9, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46.9 + 0.20*35 - 12 ≈ 32.6; capped at 25 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 20 searcher-text cards give P(at least one in a 5-card opening hand) ≈ 0.92 (Inferred)
  • Interaction layer: 8 hand traps and 12 negation-text cards, with a going-second hand-trap probability ≈ 0.65 (Inferred)
  • High-ceiling Extra Deck bosses such as Azamina 4000 ATK, Cosmic Blazar Dragon 4000 ATK and Chaos Angel 3500 ATK (Verified stats)

Weaknesses

  • Four copy-limit violations, including a Forbidden card (Verified)
  • Extra Deck of 21 against a 15-card maximum (Verified)
  • No side deck, so no post-side plan (Verified)
  • Engine spread across six sub-archetypes, with only 42.9% of the usage-core cards present (Verified count, Inferred coherence)

Critical choke points

  • Fiendsmith Engraver (3 copies, Limited 1) is a searcher and starter; the legal build can run only one, so the line depends on it being drawn
  • Droll & Lock Bird (2 copies, Limited 1) and Ash Blossom (3 copies, Semi-Limited 2) are the hand-trap gatekeepers; the legal build loses one of each (Verified limits, Inferred impact)
Priority Remove Add Reason
1 Azamina Ilia Silvia (Forbidden, 1 copy) A legal Extra Deck fusion or synchro boss The Forbidden card makes the list illegal outright
2 2 Fiendsmith Engraver 2 non-Limited searchers or starters Limited to 1 copy; the searcher density should survive the cut
3 1 Droll & Lock Bird 1 non-Limited hand trap Limited to 1 copy
4 1 Ash Blossom & Joyous Spring 1 non-Limited hand trap Semi-Limited to 2 copies
5 6 Extra Deck cards, starting with the off-plan sub-archetype bosses Brings the Extra Deck from 21 to the 15-card maximum; keep the bosses that the searcher chain actually reaches
6 A 0–15 card side deck The list has no post-side plan; the side deck is what makes D12 score above 10

Evidence & confidence

  • Verified: Illegal status: 4 copy-limit violations and Extra Deck 21 > 15; Forbidden status for Azamina Ilia Silvia; Limited status for Fiendsmith Engraver, Droll & Lock Bird and Fiendsmith's Tract; Semi-Limited status for Ash Blossom & Joyous Spring; Main 52, Extra 21, Side 0; 37 distinct Main cards and 19 distinct Extra cards; Usage-core coverage 3 of 7 (42.9%)
  • Inferred: Searcher and hand-trap probabilities (0.92 and 0.65) from the hypergeometric table; Engine coherence rated low from the archetype spread (Centur-Ion 15, White Forest 15, Azamina 9, Fiendsmith 8, Sinful Spoils 6, Diabell 5); Interaction and bossing quality read from card text, not from boards; Strategy classified as Toolbox with Midrange and Stun secondaries from the card mix
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No guides attached No tournament link; archetype meta-share and per-pilot match record absent No side deck built, so post-side dimensions are scored from the empty list No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Deck title is null; archetype label 'Snake-Eyes' is not borne out by the card content

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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