Diabellstar Deck #772489 — Yu-Gi-Oh! OCG

52 Main, 21 Extra, incl. Elzette of the White Forest x3, Fiendsmith Engraver x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 52 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Azamina and Centur-Ion Synchro/Fusion boss beats (Azamina 4000 ATK, Centur-Ion Legatia 3500 ATK, Centur-Ion Auxila 3000 ATK) backed by Diabellstar and White Forest board presence (Inferred); Diabellze and Diabell Queen synchro pressure through protection from opponent card effects (Inferred)
  • Turn 1 (going first): Open on Diabellstar the Black Witch or a White Forest starter, search via Elzette, Filia Diabell or Tales, then go to an Azamina or Centur-Ion board through Synchro or Fusion (Inferred; no recorded boards)
  • Turn 2 (going second): Play through hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) to hit the first engine, then rebuild a board with Synchro and Fusion extenders (Inferred)
  • Recovery: Recycle from the GY through White Forest, Fiendsmith Engraver and Centur-Ion recursion effects, plus WANTED and Sinful Spoils recovery (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's plan is to reach a core Diabellstar, White Forest or Azamina starter on turns 1 and 2 and convert it into a Synchro or Fusion board that ends in 3000 to 4000 ATK bosses. The hypergeometric estimate gives about a 78 percent chance to open at least one of the 13 core-archetype copies in a 5-card opening hand, and 20 searcher effects give high redundancy (Inferred). Interaction is the strongest feature, with 8 hand traps and 12 negation effects covering the first two turns of disruption (Inferred). However, the list is illegal: it runs 6 extra-deck cards over the limit, a Forbidden card, and 4 cards over their copy limits, so it cannot receive a normal score. Its 2.7 percent exact-name archetype purity and spread across four sub-archetypes indicate an engine conflict, and the popularity of the archetype did not earn points. No recorded boards, tournament links or Side Deck exist, so the ceiling, median and matchup scores are text-based inference. The score was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core-archetype copy in opening hand of 5) = 0.78 across 13 copies; searcher text group 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many distinct singletons (28) and four sub-archetypes raise brick and conflict risk; 8 hand traps can be dead in some hands (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text of Azamina Fusions and Centur-Ion Synchros (Inferred)
D4 Combo Floor & Median Output 48 No combos or stats to estimate typical output; median is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps, 2 Ash Blossom style disruptions and recursion across GY sub-archetypes give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via White Forest, Fiendsmith Engraver and Centur-Ion effects supports recovery (Inferred)
D7 End-Board & Interaction Quality 68 12 negation texts and 9 removal texts, with 3 Ash Blossom, 3 Infinite Impermanence and 2 Droll and Lock Bird (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 P(at least one hand trap in going-second hand of 6) = 0.65 (Inferred); board-breaking depends on Azamina and Auxila texts (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK up to 4000 on Azamina, 3500 on Legatia and 3000 on Auxila; no end-board or win-rate data (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 45 52 main cards with 28 singletons and only 2.7 percent exact-name purity; off-archetype copies are 71 of 52 counted (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 40 21 Extra Deck cards exceed the 15-card OCG limit by 6; 11 Synchro, 8 Fusion, 2 Link (Verified)
D12 Side Deck Adaptability 10 No Side Deck at all (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype core inclusion 56 percent in usage stats; no tournament or meta data (Provisional)
D14 Pilotability & Error Tolerance 35 Four interacting sub-engines and multi-step Synchro and Fusion sequences raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*42 - 10 = 42 pre-cap; Illegal cap applied (theoretical/structural-only) gives final 25. Meta Provisional, not used.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite for the first turns
  • Redundant searchers (20 texts) and 13 core-archetype copies
  • Strong Extra Deck boss options (Azamina 4000, Legatia 3500, Auxila 3000)

Weaknesses

  • Illegal in OCG on Extra Deck size, copy limits and a Forbidden card
  • Four sub-archetypes compete for the Main Deck and Extra Deck slots
  • No Side Deck; no post-side answer
  • Extra Deck over limit forces a cut before the deck is legal

Critical choke points

  • Azamina Ilia Silvia is Forbidden and cannot be played in OCG
  • Fiendsmith Engraver, Droll and Lock Bird and Ash Blossom are Limited or Semi-Limited with copies above legal limits
Priority Remove Add Reason
1 Azamina Ilia Silvia Legal Azamina or Centur-Ion Extra Deck card Forbidden card blocks legality entirely
2 Enough Extra Deck cards to reach 15 (6 cards) Main Deck ATK-consistent options or none Extra Deck size 21 exceeds OCG maximum 15
3 1 copy each of Fiendsmith Engraver, Droll and Lock Bird, Ash Blossom (excess above legal copies) Legal-copy fillers Copy-limit violations on four cards

Evidence & confidence

  • Verified: Illegal status: Extra Deck 21 over OCG max 15; Azamina Ilia Silvia Forbidden; four copy-limit violations; Archetype core 13 copies; 2.7 percent exact-name purity; no Side Deck
  • Inferred: Opening-hand consistency 0.78 and going-second hand-trap 0.65 from hypergeometric estimates; Interaction and engine quality from card text; Boss ATK ceiling from card stats
  • Provisional: Meta Power and matchup fit (no tournament or dated meta data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot records absent no win-rate telemetry; going-first and going-second splits are Inferred no Side Deck; post-side plan not evaluable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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