Crimson Dragon Deck #772488 — Yu-Gi-Oh! OCG

52 Main, 21 Extra, incl. Elzette of the White Forest x3, Fiendsmith Engraver x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 58
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Azamina, Centur-Ion, Synchro and Fusion pools (Azamina Sol Erysichthon 2700 ATK, Azamina 4000 ATK, Centur-Ion Legatia 3500 ATK, Chaos Angel 3500 ATK) reached through several separate engines; Synchro and Fusion pressure through Diabellstar, White Forest and Fiendsmith monsters
  • Turn 1 (going first): Open a searcher (Fiendsmith Engraver, Elzette, Silvy, Stand Up Centur-Ion!), search a Centur-Ion or White Forest engine piece, then Synchro or Fusion Summon a boss; Ash Blossom and Infinite Impermanence protect the first line
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to slow the opponent's starter, then rebuild through GY recursion (Lacrima, Astellar, Rucia, Silvera) and a Synchro boss
  • Recovery: Recurse Synchro materials and Spell/Trap cost cards from the GY (Sinful Spoils, Centur-Ion Phalanx, Woes of the White Forest) to resummon into the next boss
  • After siding: Not applicable: the deck carries no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck reliably opens a searcher in the opening hand (P(at least one searcher in 5 cards) ≈ 0.92, Inferred), so its starter access is good, but the list spans five engines (White Forest, Centur-Ion, Fiendsmith, Azamina, Diabell) with 0% exact-archetype purity, which weakens consistency. Its interaction is dense (8 hand traps, 12 negation-text cards, 9 removal-text cards), and GY recursion gives it reasonable resilience after disruption. Its closing power comes from high-ATK Extra Deck bosses (up to 4000 ATK), but there are no recorded boards, so the conversion and median scores are text-only inferences. The score is not based on popularity: the Crimson Dragon archetype tag and usage statistics confirm the list is real but do not earn points, and the dimension scores were not averaged from individual card scores. The deck is Illegal (Extra Deck of 21 over the 15-card cap, a Forbidden card, and four copy-limit breaches), so the score is capped at 30 and is structural/theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card opening hand) ≈ 0.92 across 20 searcher-text cards, but starters are split across five engines; (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight hand traps and many single-copy tech cards create dead-card risk, and multiple Normal Summon engines conflict in the same hand; (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable recorded boards (total combos 0), so the ceiling is a text-only read of boss Extra Deck monsters and their summon routes; (Inferred, low)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured and is estimated from starter diversity alone; (Inferred, low)
D5 Interruption Resilience & Route Redundancy 58 Several independent searchers, GY-recursion starters (Lacrima, Astellar, Rucia, Silvera) and two hand-trap types give some route redundancy; (Inferred)
D6 Resource Economy, Recovery & Grind 60 Multiple GY recursion effects and Spell/Trap recycling (Sinful Spoils, Woes, Centur-Ion Phalanx) allow partial rebuilds after spending resources; (Inferred)
D7 End-Board & Interaction Quality 66 Eight hand traps, 12 negation-text cards and 9 removal-text cards give broad, layered interaction; (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Droll & Lock Bird, Ash Blossom, Infinite Impermanence and boss effects that negate or destroy give going-second board pressure, but no board data confirms it; (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2700 to 4000 ATK (Azamina, Legatia, Chaos Angel, Cosmic Blazar Dragon) provide closing power; (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 37 distinct main-deck cards with 28 singletons and 0% exact archetype purity make the 52-card main deck diffuse and less coherent; (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 21 cards against a 15-card cap, with 19 distinct cards and mandatory engine pieces split across five archetypes; (Verified count)
D12 Side Deck Adaptability 15 The deck has no Side Deck (Side Deck size 0), so there is no post-side adaptability; (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link exists, so matchup fit is provisional; archetype meta-share is absent; (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype lines with many decision points, optional negations and several GY-recursion timings are demanding to pilot; (Inferred)

How the score was computed

Strategy profile: Midrange 100%; Toolbox noted as secondary with no weight blend applied. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51.4; modifiers -12 → 39.4; Illegal-status cap applied → 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion density gives reliable starts and rebuilds
  • Eight hand traps and multiple negation effects give layered interaction
  • High-ATK Extra Deck bosses provide closing power

Weaknesses

  • Illegal list: 21 Extra Deck cards over the 15 cap, a Forbidden card and four copy-limit breaches
  • Five engines with 0% exact-archetype purity cause conflicts and bricks
  • No Side Deck, so no best-of-3 adaptation

Critical choke points

  • Azamina Ilia Silvia is Forbidden and cannot be legally run in this format
  • Multiple boss summons depend on single-copy Fiendsmith and Limited Extra Deck pieces
Priority Remove Add Reason
1 Azamina Ilia Silvia (Forbidden) and one copy of Fiendsmith Engraver, Droll & Lock Bird and Ash Blossom to satisfy copy limits Legal single-copy replacements or a 1-copy split of the Limited cards Legality is a hard precondition; the deck cannot receive a normal score until it is legal
2 Extra Deck cards beyond the 15-card cap (6 cards) Keep only the boss Synchro/Fusion monsters the main-deck engine actually reaches Extra Deck size is over the OCG maximum of 15
3 Off-archetype singletons in the main deck Core White Forest or Centur-Ion cards with a Side Deck of 15 Improves purity, consistency, and gives post-side options

Evidence & confidence

  • Verified: Main deck 52 and Extra Deck 21 counts; Azamina Ilia Silvia is Forbidden; Fiendsmith Engraver, Droll & Lock Bird and Ash Blossom exceed their copy limits; Extra Deck size exceeds the OCG cap of 15; Side Deck is empty; 0% exact-archetype purity across five sub-archetypes
  • Inferred: Searcher access ≈ 0.92 in the opening hand (hypergeometric); Interaction density from hand-trap and negation text; Recursion-based rebuild potential from card text; Boss ATK values as closing power
  • Provisional: Matchup and format fit (no dated metagame or tournament data); Meta power (no metagame sample)
  • Data gaps: No recorded combos supplied, so floor, median and ceiling are text-only inferences No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchups, or brick rate Meta Power is Provisional without a dated metagame sample Deck has no title and no Side Deck

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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