Azamina Deck #772487 — Yu-Gi-Oh! OCG

52 Main, 21 Extra, incl. Elzette of the White Forest x3, Fiendsmith Engraver x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
25± 5/ 100
Power Score
Structural 54
Reliability 42
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 52 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Azamina and Synchro/Fusion boss monsters (Queen Azamina-based Fusion lines, Centur-Ion Legatia, Chaos Angel) closing through board-control plays; Diabellstar and Centur-Ion Gargoyle II beatdown after Sinful Spoils / White Forest searches
  • Turn 1 (going first): Open a searcher (Elzette, Silvy, Fiendsmith Engraver, The Hallowed Azamina) and convert into a Synchro or Fusion boss; the list has no dedicated T1 starter beyond searchers
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) answer the first board, then rebuild through White Forest searches into an Extra Deck boss
  • Recovery: Recover through GY-based Sinful Spoils, Centur-Ion and White Forest recursion; the deck has many recursive cards but no defined single recovery line
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list is Illegal in OCG: it runs a Forbidden card (Azamina Ilia Silvia), exceeds copy limits on four cards, and carries 21 Extra Deck cards against a maximum of 15. Under the rubric, that legality failure caps the final score at 25. The structural read is still informative. The deck opens searchers reliably (P(at least one searcher in a 5-card hand) is about 0.92 across 20 searcher-text cards) and has broad interaction through 8 hand traps and 12 negation-text cards. Its main weakness is that it blends at least four sub-archetypes (Centur-Ion, White Forest, Fiendsmith, Sinful Spoils) with exact-name Azamina purity of only 12.3%, which hurts brick management and consistency. No combo boards are recorded, so the ceiling and median come from text inference only. Popularity did not earn points: the archetype's usage statistics only confirm that these cards are played, and the score was built from the deck as a system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher in a 5-card opening hand) is about 0.92 across 20 searcher-text cards, but the engine is split across four sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Roughly a third of the main deck is off-archetype or conditional, and the 37 distinct main cards include many conditional searchers and pitch-cost spells (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combos_evidence total_combos 0); ceiling is a text-only read of Azamina and Centur-Ion Fusion/Synchro lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median is text-only inference and is held below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 12 negation-text cards allow continuation after one interruption, but the lines are split across archetypes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Search and recursion text (20 searcher-text, recursion through GY-based Sinful Spoils and Centur-Ion) gives reasonable grind, with no resource data (Inferred)
D7 End-Board & Interaction Quality 66 12 negation-text and 9 removal-text cards across 8 hand traps and boss effects give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps are present in 65% of 6-card hands (hypergeometric, Inferred), and several board-breaking effects exist (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500-4000 ATK bosses (Queen Azamina, Azamina, Centur-Ion Legatia, Crimson Dragon via Synchro) give closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 55 52 Main Deck cards is within the 40-60 range, but 23 level-0 spells/traps and four copy-limit overruns lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 21 cards against a maximum of 15, so the list cannot fit legally and six cards are dead slots (Verified legality)
D12 Side Deck Adaptability 15 The Side Deck is empty (side_count 0), so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; only archetype-level context is available (Provisional)
D14 Pilotability & Error Tolerance 35 Four interacting engines and many multi-step Fusion and Synchro sequences make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (roughly 4:1). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); engine_conflict (-4); extra_deck_overflow (-2). Final formula: No-meta formula: 0.80*Structural(54.5) + 0.20*TournamentReliability(42) = 52.0; + modifiers (-12) = 40.0; Illegal cap applied, final = 25


More OCG Info

Azamina

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