Snake-Eyes Deck #772485 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Astellar of the White Forest x3, Elzette of the White Forest x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Astellar of the White Forest x3
- Black Luster Soldier - Envoy of the Beginning x1
- Chaos Emperor Dragon - Envoy of the End x1
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Santa Claws x2
- Skull Meister x3
- Toy Soldier x3
- Toy Tank x1
- Rucia of the White Forest x1
- Silvy of the White Forest x3
- Chain Energy x3
- Filia Diabell x1
- Forbidden Chalice x2
- Mystical Space Typhoon x2
- Scourge of the White Forest x1
- Sinful Spoils of the White Forest x1
- Swords of Concealing Light x3
- Tales of the White Forest x2
- Toy Box x3
- Call of the Haunted x2
- Curse of Diabell x1
- Deck Devastation Virus x1
- Infinite Impermanence x2
- Magic Cylinder x1
- Mannadium Reframing x1
- Sinful Spoils of Slumber - Morrian x1
- Woes of the White Forest x1
Extra Deck (15)
- Azamina Sol Erysichthon x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x2
- Centur-Ion Legatia x1
- Diabell, Queen of the White Forest x1
- Draco Berserker of the Tenyi x1
- Junora the Power Patron of Tuning x1
- Satellite Warrior x1
- Coral Dragon x1
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Visas Amritara x1
- Zapper Shrimp x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.8 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Fusion boss monsters (Diabellze, Junora, Centur-Ion Legatia, Draco Berserker, Chaos Emperor Envoy, Black Luster Soldier) backed by Diabell and White Forest support spells; Direct damage and Chain Energy tax pressure, with Saint Azamina as a 4000 DEF wall
- Turn 1 (going first): Open a searcher (Elzette, Silvy, Toy Soldier, Tales of the White Forest, Filia Diabell) to reach a Synchro or Fusion boss, while holding Infinite Impermanence or Mystical Space Typhoon for the opponent's first interaction
- Turn 2 (going second): Hold hand traps (Skull Meister, Artifact Lancea, Infinite Impermanence) to answer the opponent's first board, then rebuild with searchers and Synchro bosses from the Extra Deck
- Recovery: Recover through graveyard-based Synchro effects (Astellar, Elzette, Rciela, Filia Diabell banish) and Toy Box or Toy Tank recursion to rebuild a board after interaction
- After siding: Not available: the deck runs zero Side Deck cards, so there is no post-side plan.
Why it scores here
The deck is scored as a connected system, not as an average of its card scores. Searchers give it a reasonable chance to reach a live starter (P(at least one of 14 searcher-text cards in an opening 5) is about 0.78, Inferred), and its 8 hand traps and 14 negation-text cards give it real interruption and interaction density. Its Synchro and Fusion bosses are strong closers, which lifts offensive and endboard scores. The score is held back by a fragmented engine: the 55-card main spans White Forest, Toy, Diabell, Azamina, Sinful Spoils and Chaos with 0% exact-name Snake-Eyes purity, and 16 cards are singletons. The deck has no combo evidence and no side deck, so median output and post-side adaptability could not be credited. Popularity of the Snake-Eyes archetype was not counted as power, and most of the archetype's standard core cards are absent.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 14 searchers in opening 5) ≈ 0.78; single-copy starters ≈ 0.09 per copy; fragmented across 3 engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 8 hand traps and 14 negation cards are dead without a board; 16 singletons raise the brick rate; no garnet data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards, so ceiling is text-only: Synchro bosses with recursion and Fusion access (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so median output cannot be measured; floor is Provisional |
| D5 | Interruption Resilience & Route Redundancy | 60 | 8 hand traps plus recursion through Toy Box and Toy Tank give more than one route to rebuild (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and graveyard recursion regenerate resources, but Chain Energy taxes both players' LP (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Swords, Lancea, Magic Cylinder, MST x2, Infinite Impermanence x2, Curse of Diabell, Diabell Vengeance (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps P(at least one in opening 6) ≈ 0.63 going second; Curse of Diabell and Doomed Dragon break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra Deck bosses at 2500 to 3500 ATK (Junora 3100, Centur-Ion Legatia 3500, Draco Berserker 3000) provide strong closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 31 distinct names with 0% exact archetype purity; 16 singletons lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is 15 cards across 14 distinct names with 11 Synchro and 4 Fusion options; Azamina fusions need Illusion support (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | Side Deck is 0 cards; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; dimension dropped from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines, 14 searchers and Synchro chains create many decision points; no combo steps observed (Inferred) |
How the score was computed
Strategy profile: Toolbox (D13 dropped and re-normalised to 95; meta-neutral). Structural ≈ 54.8, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural re-normalised without D13)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 8 hand traps and 19 removal-text cards across Main Deck
- Searcher density (14) gives a high chance of a live opening hand
- Strong Extra Deck closers at 2500 to 3500 ATK
- Recursion through Toy Box, Toy Tank and Filia Diabell regenerates resources
Weaknesses
- Fragmented engines with 0% exact-name Snake-Eyes purity
- Six of seven standard Snake-Eyes core cards absent (14.3% core present per usage stats)
- 16 singleton main cards lower consistency
- No side deck, so no post-side plan
- Chain Energy taxes both players and hurts the deck's own summons
Critical choke points
- Single hand-trap or negation answer from the opponent when the deck has no board yet
- Synchro boss access depends on a Tuner plus non-Tuner board, which the searchers have to build
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Chain Energy (3 copies) | Searchers or Snake-Eye support from the Snake-Eyes core (e.g. Snake-Eyes Flamberge Dragon, Droll and Lock Bird), if available in the format | Chain Energy taxes the deck's own summons and activations, and the archetype's core cards are absent from the list |
| 2 | Off-archetype singletons with no engine role | Copies of the most-used core cards, to raise consistency | Lowers the singleton count and brick rate without changing the engine |
| 3 | None (deck currently has 0 side cards) | A Side Deck of up to 15 cards covering the most common opposing boards and hand traps | Adds a post-side plan and adaptability for best-of-3 play |
Evidence & confidence
- Verified: Main Deck 55 cards, Extra Deck 15 cards, Side Deck 0 cards (within OCG size rules); All distinct cards Unlimited under the OCG BanList; no copy-limit violations; 0% exact-name Snake-Eyes purity; largest sub-archetype White Forest 18 copies; Usage stats: 14.3% of Snake-Eyes core cards present
- Inferred: Searcher access P(at least one in opening 5) ≈ 0.78; Hand-trap access P(at least one in opening 6) ≈ 0.63; Brick and consistency assessment from singleton count and dead-without-board cards; Interaction density scored from card text (not measured in play)
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (deck_name null) Deck has zero Side Deck cards, so no post-side evidence
Couldn't load the combos





