Snake-Eyes Deck #772485 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Astellar of the White Forest x3, Elzette of the White Forest x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
48± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.8
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Fusion boss monsters (Diabellze, Junora, Centur-Ion Legatia, Draco Berserker, Chaos Emperor Envoy, Black Luster Soldier) backed by Diabell and White Forest support spells; Direct damage and Chain Energy tax pressure, with Saint Azamina as a 4000 DEF wall
  • Turn 1 (going first): Open a searcher (Elzette, Silvy, Toy Soldier, Tales of the White Forest, Filia Diabell) to reach a Synchro or Fusion boss, while holding Infinite Impermanence or Mystical Space Typhoon for the opponent's first interaction
  • Turn 2 (going second): Hold hand traps (Skull Meister, Artifact Lancea, Infinite Impermanence) to answer the opponent's first board, then rebuild with searchers and Synchro bosses from the Extra Deck
  • Recovery: Recover through graveyard-based Synchro effects (Astellar, Elzette, Rciela, Filia Diabell banish) and Toy Box or Toy Tank recursion to rebuild a board after interaction
  • After siding: Not available: the deck runs zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck is scored as a connected system, not as an average of its card scores. Searchers give it a reasonable chance to reach a live starter (P(at least one of 14 searcher-text cards in an opening 5) is about 0.78, Inferred), and its 8 hand traps and 14 negation-text cards give it real interruption and interaction density. Its Synchro and Fusion bosses are strong closers, which lifts offensive and endboard scores. The score is held back by a fragmented engine: the 55-card main spans White Forest, Toy, Diabell, Azamina, Sinful Spoils and Chaos with 0% exact-name Snake-Eyes purity, and 16 cards are singletons. The deck has no combo evidence and no side deck, so median output and post-side adaptability could not be credited. Popularity of the Snake-Eyes archetype was not counted as power, and most of the archetype's standard core cards are absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 14 searchers in opening 5) ≈ 0.78; single-copy starters ≈ 0.09 per copy; fragmented across 3 engines (Inferred)
D2 Opening-Hand Quality & Brick Management 52 8 hand traps and 14 negation cards are dead without a board; 16 singletons raise the brick rate; no garnet data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards, so ceiling is text-only: Synchro bosses with recursion and Fusion access (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output cannot be measured; floor is Provisional
D5 Interruption Resilience & Route Redundancy 60 8 hand traps plus recursion through Toy Box and Toy Tank give more than one route to rebuild (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and graveyard recursion regenerate resources, but Chain Energy taxes both players' LP (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: Swords, Lancea, Magic Cylinder, MST x2, Infinite Impermanence x2, Curse of Diabell, Diabell Vengeance (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Hand traps P(at least one in opening 6) ≈ 0.63 going second; Curse of Diabell and Doomed Dragon break boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses at 2500 to 3500 ATK (Junora 3100, Centur-Ion Legatia 3500, Draco Berserker 3000) provide strong closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 31 distinct names with 0% exact archetype purity; 16 singletons lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is 15 cards across 14 distinct names with 11 Synchro and 4 Fusion options; Azamina fusions need Illusion support (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 Side Deck is 0 cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; dimension dropped from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines, 14 searchers and Synchro chains create many decision points; no combo steps observed (Inferred)

How the score was computed

Strategy profile: Toolbox (D13 dropped and re-normalised to 95; meta-neutral). Structural ≈ 54.8, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural re-normalised without D13)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 8 hand traps and 19 removal-text cards across Main Deck
  • Searcher density (14) gives a high chance of a live opening hand
  • Strong Extra Deck closers at 2500 to 3500 ATK
  • Recursion through Toy Box, Toy Tank and Filia Diabell regenerates resources

Weaknesses

  • Fragmented engines with 0% exact-name Snake-Eyes purity
  • Six of seven standard Snake-Eyes core cards absent (14.3% core present per usage stats)
  • 16 singleton main cards lower consistency
  • No side deck, so no post-side plan
  • Chain Energy taxes both players and hurts the deck's own summons

Critical choke points

  • Single hand-trap or negation answer from the opponent when the deck has no board yet
  • Synchro boss access depends on a Tuner plus non-Tuner board, which the searchers have to build
Priority Remove Add Reason
1 Chain Energy (3 copies) Searchers or Snake-Eye support from the Snake-Eyes core (e.g. Snake-Eyes Flamberge Dragon, Droll and Lock Bird), if available in the format Chain Energy taxes the deck's own summons and activations, and the archetype's core cards are absent from the list
2 Off-archetype singletons with no engine role Copies of the most-used core cards, to raise consistency Lowers the singleton count and brick rate without changing the engine
3 None (deck currently has 0 side cards) A Side Deck of up to 15 cards covering the most common opposing boards and hand traps Adds a post-side plan and adaptability for best-of-3 play

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra Deck 15 cards, Side Deck 0 cards (within OCG size rules); All distinct cards Unlimited under the OCG BanList; no copy-limit violations; 0% exact-name Snake-Eyes purity; largest sub-archetype White Forest 18 copies; Usage stats: 14.3% of Snake-Eyes core cards present
  • Inferred: Searcher access P(at least one in opening 5) ≈ 0.78; Hand-trap access P(at least one in opening 6) ≈ 0.63; Brick and consistency assessment from singleton count and dead-without-board cards; Interaction density scored from card text (not measured in play)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (deck_name null) Deck has zero Side Deck cards, so no post-side evidence

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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