Diabellstar Deck #772484 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Astellar of the White Forest x3, Elzette of the White Forest x3. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
50± 8/ 100
Power Score
Structural 58
Reliability 46
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.5
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Fusion boss from the Extra Deck (Diabellze-class and Junora/Draco/Centur-Ion-class monsters) reached through White Forest, Diabell and Toy starters (Inferred); Azamina Fusion boss (Saint Azamina, Azamina Sol Erysichthon) and Chaos Emperor / Black Luster Soldier from hand or GY (Inferred)
  • Turn 1 (going first): Turn 1 Elzette / Astellar / Silvy starter into a search for a White Forest or Toy spell/trap, then one Synchro or Fusion boss (Inferred)
  • Turn 2 (going second): Hold 6 cards with hand traps (Artifact Lancea, Skull Meister, Infinite Impermanence) to break the opponent's first board, then rebuild through the searchers (Inferred)
  • Recovery: GY recursion from Astellar, Toy Soldier, Silvy and Diabellstar Vengeance, plus searchers in Tales of the White Forest, Filia Diabell and Curse of Diabell (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the deck is fixed for best-of-3 (Verified)

Why it scores here

The deck is scored as a connected Toolbox system: 14 searchers, three 3-copy starters (Elzette, Astellar, Silvy) with a 61% chance of at least one in an opening 5-card hand, and GY recursion give it a reasonably reliable opening and a repeatable engine. Its interaction layer is the strongest part: 8 hand traps, Infinite Impermanence, Forbidden Chalice, Swords of Concealing Light, Magic Cylinder, and about 19 removal-text cards support a layered end-board, and the Extra Deck supplies several 2500 to 3500 ATK bosses for closing. It loses points because the list runs four or more sub-archetypes with no exact Diabellstar core (Diabellstar the Black Witch and Mulcharmy Fuwalos are absent, and only 5 of 16 usage-core cards are present), Chain Energy taxes the Special Summon engines it depends on, and there is no side deck and no recorded combos to measure the floor or median. Archetype popularity earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 9 Elzette/Astellar/Silvy copies in opening 5) = 0.61; 14 searchers; Chain Energy taxes Special Summon lines (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 of 31 distinct main cards are singletons; 14 searchers and 8 hand traps mitigate dead hands; some situational cards (Deck Devastation Virus, Santa Claws) (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text only, e.g. Diabellze plus Vengeance plus Extra bosses (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so the median cannot be measured; the multi-engine build suggests an inconsistent floor (Inferred)
D5 Interruption Resilience & Route Redundancy 66 8 hand traps, GY recursion from several monsters, and redundant searchers give multiple lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion from GY and searchers offset the Chain Energy LP cost; resources regenerate through the Toy and White Forest lines (Inferred)
D7 End-Board & Interaction Quality 70 19 removal-text and 14 negation-text cards, with layered Swords, Chalice and Impermanence interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Probability of at least one hand trap in a 6-card opening hand is 0.63; Magic Cylinder, Deck Devastation Virus and Chaos Emperor cover going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra bosses at 2500 to 3500 ATK (Draco Berserker 3000, Centur-Ion Legatia 3500, Junora 3100, Snake-Eyes 3000) with piercing and direct text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 55 main cards with 31 distinct names; 70 off-archetype copies and no exact Diabellstar core dilute the list (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 11 Synchro and 4 Fusion monsters cover White Forest, Azamina, Centur-Ion and Tenyi bosses; little redundancy per engine (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 48 No tournament link or archetype meta-share in the export; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines and decision points (Chain Energy tax, hand-trap timing, Synchro material choices) make this a high-skill deck (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary, not blended into the weights. Structural ≈ 57.5, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: engine_conflict_chain_energy (-3); archetype_core_absent (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 searchers and 9 starter copies give a usable opening rate (Inferred)
  • 8 hand traps and about 19 removal-text cards give layered interaction (Inferred)
  • Several 2500 to 3500 ATK Extra Deck bosses for closing (Verified stats)

Weaknesses

  • No exact Diabellstar core; the list spreads across 5+ sub-archetypes (Verified)
  • Chain Energy taxes the Special Summon engine (Verified text, Inferred impact)
  • Zero side deck; no post-side plan (Verified)
  • No recorded combos, so the floor and median are unmeasured (Verified gap)

Critical choke points

  • Turn 1 starter (Elzette, Astellar, Silvy): about 39% chance of no starter in opening 5 (Inferred)
  • Extra Deck boss access requires specific Synchro or Fusion materials (Inferred)
Priority Remove Add Reason
1 Chain Energy (3) Diabellstar the Black Witch (3) or another Diabell core card Removes the LP tax on Special Summons and adds the most-used missing archetype core (56% usage) (Inferred)
2 Santa Claws (2) Mulcharmy Fuwalos (3) or a White Forest searcher Santa Claws is an off-archetype tech; Mulcharmy Fuwalos is the 69% usage core card (Inferred)
3 none A 15-card side deck Without a side, the deck has no post-side adaptation; adding one raises D12 (Verified gap)

Evidence & confidence

  • Verified: Legal OCG list: 55 main, 15 extra, 0 side; every card at legal copies (Unlimited); Usage-core coverage: 5 of 16 core cards present (31.2%); 14 searchers, 8 hand traps, 19 removal-text cards from role tags
  • Observed: No combos recorded for this deck
  • Inferred: Starter probability 0.61 from hypergeometric calculation; Engine conflict from Chain Energy text; Interaction layering from card text; Going-first and going-second power estimates
  • Provisional: Matchup and format fit (no meta sample); Meta Power (null)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional without a dated metagame sample no side deck, so post-side performance cannot be assessed

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top