Crimson Dragon Deck #772483 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Astellar of the White Forest x3, Elzette of the White Forest x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Astellar of the White Forest x3
- Black Luster Soldier - Envoy of the Beginning x1
- Chaos Emperor Dragon - Envoy of the End x1
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Santa Claws x2
- Skull Meister x3
- Toy Soldier x3
- Toy Tank x1
- Rucia of the White Forest x1
- Silvy of the White Forest x3
- Chain Energy x3
- Filia Diabell x1
- Forbidden Chalice x2
- Mystical Space Typhoon x2
- Scourge of the White Forest x1
- Sinful Spoils of the White Forest x1
- Swords of Concealing Light x3
- Tales of the White Forest x2
- Toy Box x3
- Call of the Haunted x2
- Curse of Diabell x1
- Deck Devastation Virus x1
- Infinite Impermanence x2
- Magic Cylinder x1
- Mannadium Reframing x1
- Sinful Spoils of Slumber - Morrian x1
- Woes of the White Forest x1
Extra Deck (15)
- Azamina Sol Erysichthon x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x2
- Centur-Ion Legatia x1
- Diabell, Queen of the White Forest x1
- Draco Berserker of the Tenyi x1
- Junora the Power Patron of Tuning x1
- Satellite Warrior x1
- Coral Dragon x1
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Visas Amritara x1
- Zapper Shrimp x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Fusion boards (Diabellze the White Witch, Diabell Queen of the White Forest, Saint Azamina, Centur-Ion Legatia, Draco Berserker) closing through 2500-4000 stat bosses (Inferred); Chaos Emperor Dragon Envoy of the End and Black Luster Soldier Envoy as single-copy main-deck bosses (Inferred)
- Turn 1 (going first): Open a White Forest or Toy starter (3-copy Elzette, Astellar, Silvy, Toy Soldier), search or Special Summon a Synchro/Fusion route, and hold Infinite Impermanence or Magic Cylinder for the first threat (Inferred)
- Turn 2 (going second): Use 8 hand traps and Skull Meister/Infinite Impermanence to negate the opponent's first play, then rebuild a board through Synchro and Fusion extenders (Inferred)
- Recovery: Recover through GY effects of Synchro monsters, Toy and White Forest recursion, and searchers that refill the hand from the Deck (Inferred)
- After siding: Not evaluable: the list has 0 Side Deck cards, so no post-side plan exists
Why it scores here
The deck opens a functional plan reasonably often: the 14 searcher-text cards give about a 78% chance of at least one searcher in a 5-card opening hand, and the 3-copy starters (Elzette, Astellar, Silvy, Toy Soldier) provide redundant openers (Inferred). Its interaction is the strongest part of the system: 8 hand traps, 14 negation-text cards and 19 removal-text cards cover both turns, so it can contest a first play and then convert with Synchro and Fusion bosses such as Diabellze, Saint Azamina and Centur-Ion Legatia. Conversion and median output cannot be measured because no recorded boards exist, so the ceiling and floor are text-only inferences and are kept separate. The deck is an off-archetype build: 0 exact Crimson Dragon copies, 70 off-archetype copies across White Forest, Toy, Diabell and Azamina, and 17 of 18 core cards missing, so the score comes from the system's consistency and interaction and not from the popularity of the archetype label or from averaging card scores. The list has no Side Deck and no tournament or meta data, which lowers both adaptability and confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in 5-card hand) = 0.78; 3-copy starters provide redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 8 hand traps and several single-copy dead-ish cards such as Chain Energy and Deck Devastation Virus; some hands will be redundant (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only via Diabellze, Diabell Queen and Saint Azamina chains (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so the median is unmeasured; disjoint sub-archetype engines lower the floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent starters and 8 hand traps give some route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Synchro GY effects and Toy and White Forest recursion help, but Chain Energy is a costly burden (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 removal-text and 14 negation-text cards; Junora and Diabellze provide layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | 8 hand traps plus Forbidden Chalice and Magic Cylinder give strong second-turn board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Multiple 2500-4000 stat bosses with piercing or direct text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main cards across 31 distinct names with 16 singletons; the spread is wide, so consistency is only moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards (4 Fusion, 11 Synchro) with several single-copy bosses and no sign of mandatory slot waste (Inferred) |
| D12 | Side Deck Adaptability | 15 | 0 Side Deck cards, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or archetype meta-share data; Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro and Fusion lines with many decision points and no combo examples (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*55 + 0.20*45 = 53, then modifiers -3 = 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 8 hand traps, 14 negation-text cards and 19 removal-text cards
- Redundant searchers (78% chance of at least one in a 5-card opening hand)
- Strong synchro and fusion closers with 2500-4000 stat bodies
Weaknesses
- No Side Deck, so no post-side adaptation
- Off-archetype build: 0 exact Crimson Dragon copies and 17 of 18 core cards absent
- Engine conflicts between several sub-archetypes
- Chain Energy and Deck Devastation Virus are awkward in a board-driven deck
Critical choke points
- Single-copy Extra Deck bosses (Diabellze, Saint Azamina, Centur-Ion Legatia) need specific material routes
- Hand traps must be drawn; a hand without one makes the second-turn plan fragile
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Chain Energy | A second starter or searcher from the deck's own archetype | Chain Energy taxes both players' summons and activations, which conflicts with a deck that wants to deploy many monsters quickly (Inferred) |
| 2 | Deck Devastation Virus | A Side Deck of 5-10 cards aimed at the most common opposing archetypes | The Side Deck is empty, so there is no post-side adaptability (Verified) |
Evidence & confidence
- Verified: Legality status Legal with 55 Main, 15 Extra and 0 Side cards; 0 Side Deck cards; 0 exact Crimson Dragon copies; 17 of 18 core usage cards absent
- Inferred: Midrange and Toolbox classification from interaction and searcher density; Hypergeometric consistency estimates for starters and hand traps; Ceiling and median read from card text only
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or meta-share data)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inferences No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second performance is Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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