Forbidden Deck #772474 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Exosister Elis x3, Exosister Martha x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Forbidden OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
34± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Exosister Xyz boards (Exosisters Magnifica, Exosister Karmael, Exosister Mikailis) built from Exosister Level 4 monsters, with the Xyz Monster attacks as the closer; Forbidden Crown and Solemn-protected disruption that lets a single Xyz Monster or the Ecclesia Synchro Monster take over the board
  • Turn 1 (going first): Opening Exosister Elis or Exosister Martha, summoning Exosister Stella or Sophia, then using Exosister Betrayal or Exosister Pax to add a second Exosister and Xyz Summon, backed by Solemn Judgment or Ash Blossom for protection
  • Turn 2 (going second): Opening hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird) to stop the opponent's starter, then rebuilding a board with Exosister monsters from the hand
  • Recovery: Searcher effects (Exosister Betrayal, Exosister Pax, Exosister Kaspitell, The Dragon that Devours the Dogma) and the graveyard recursion effects of Exosister Elis and Exosister Martha to return to a live board
  • After siding: No Side Deck is registered; no post-side plan can be evaluated

Why it scores here

This OCG list is scored as a structural, theoretical read only, because it is Illegal: Ash Blossom and The Fallen and The Virtuous are each run three times against a Semi-Limited cap of two, which caps the score low. Its starter access is moderate, with about a 25% chance per three-copy starter in a 5-card opening hand and about a 45% chance of at least one Exosister core card, so consistency is reduced by an estimated brick load from 33 non-monster slots and a 2.8% exact-archetype purity. Interaction is the strongest part of the system: 11 hand traps and 14 negation-text cards, with about 75% chance of at least one hand trap when going second, which supports the disruption plan. The Exosister Xyz ceiling (Magnifica, Mikailis, Karmael) is real but depends on a multi-step line with no recorded combo boards, so the median output is scored lower than the ceiling. Popularity and usage statistics confirm the core is real but do not raise the score; the deck was not scored by averaging individual card powers, and the empty Side Deck and absent meta sample hold the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5-card hand) ~0.25; archetype core P(open at least one) 0.445; 2-card bootstrap uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 40 33 non-monster slots and several situational hand traps and Trap cards raise brick risk; 2-card Exosister bootstrap is inconsistent with conflicting Mulcharmy and Ecclesia requirements (Inferred)
D3 Combo Conversion & Ceiling 50 Exosister Xyz Summon chain ceiling (Magnifica 2800/2800, Mikailis 2500) with no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 35 combo data has zero parseable boards; median output is unknown and kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion (Elis, Martha, Ghost Belle) give alternate routes after disruption, but the line through a single Exosister chain is fragile (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Betrayal, Pax, Kaspitell, Dragon) and Pot of Sloth provide card economy, but Pax and Elis cost LP (Inferred)
D7 End-Board & Interaction Quality 70 11 hand traps, 14 negation texts and 3 Solemn-protected disruptions in the Main Deck; two Limited-status cards reduce copy redundancy (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand trap probability about 0.75; board-breaking through Fallen and Virtuous, Cosmic Cyclone, Forbidden Crown and Mistaken Arrest (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz Monster closing power up to 2800 ATK with a second attack on Magnifica; closing depends on materials and disruption survival (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 28 distinct cards, 2.8% exact-archetype purity and 69 off-archetype copies lowers compactness (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 9 distinct, mostly Exosister Xyz Monsters; the Fusion and Synchro slots add flexibility (Observed composition)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan is possible for a best-of-three OCG match (Observed composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 50 Chained Exosister effects, Xyz Summon sequencing and several Quick Effects require a multi-step pilot line (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (approximately 80/20 by profile). Modifiers: none.


More OCG Info

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Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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