White Forest Deck #772469 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Elfnote Regina x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck White Forest OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
29± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from White Forest / Elfnote boss monsters (Diabell, Elfnote June Pride, Chaos Angel, Elfnote Seraphim Strelitzia) built off Silvy and Elzette starters; Azamina fusion and Sinful Spoils value, and Mulcharmy draw-based pressure in the mid game
  • Turn 1 (going first): Open a Tuner-bearing starter (Silvy, Elzette, Elfnote Power Patron), search a White Forest or Elfnote engine piece, then Synchro Summon a boss. Interaction and hand traps stay in hand to protect the turn. The forbidden Extra Deck cards cannot be used as written.
  • Turn 2 (going second): Hold Ash Blossom, Solemn Warning, Nibiru and Droll & Lock Bird to answer the opponent's first Summon or search, then rebuild a board with Elzette or Regina. Hand-trap density is the main going-second asset.
  • Recovery: Recover through searchers (Elzette, Tales of the White Forest, Power Patron, Lucina) and recursion from the GY (Rucia, Silvera, Woes of the White Forest), which return Synchro material to the Extra Deck to replay.
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan. The rubric treats side adaptability as absent.

Why it scores here

The list fails the legality gate: seven Forbidden cards are run at 1 copy each and the Extra Deck holds 17 cards against an OCG maximum of 15. Under the rubric it therefore receives no normal Final score, and the number above is a capped structural read only. Structurally the engine is reasonably accessible: the archetype core is present in about 77% of opening hands for going first, searchers are plentiful (19 text hits), and the hand-trap and negation suite (9 hand traps, 14 negation texts) gives it real interaction when going second. The weak points are the 29 singleton slots, the lack of any side deck, and the absence of recorded boards, so the combo ceiling and floor rest on text inference only. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score. Legal play would require removing the seven Forbidden cards and cutting the Extra Deck to 15.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 3 Silvy in 5-card hand) about 0.26 and archetype-core group about 0.77 in opening hand; engine density is good but Forbidden removals will thin it (Inferred)
D2 Opening-Hand Quality & Brick Management 50 29 singleton slots and 9 hand traps raise the chance of a dead or redundant hand; no brick data supplied (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling is text-only: Synchro boss with several Synchro-chain options and boss-level ATK, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown because combos_evidence contains 0 parseable boards (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Multiple negates and two Ash Blossom copies offer redundant interruption answers, but the Synchro line has one main route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher text in 19 cards and GY recursion (Rucia, Silvera, Woes) support multi-turn rebuilds (Inferred)
D7 End-Board & Interaction Quality 62 14 negation texts and 10 removal texts across hand traps and boss effects give layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Hand-trap probability on going second is about 0.69 (hand 6), with Solemn Warning and Nibiru available (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK of 2500 to 3500 and Chaos Angel and Silent Magician as closers, but the closers depend on Forbidden-free access (Inferred)
D10 Main Deck Efficiency & Flexibility 45 53 main cards with 39 distinct, so 29 singletons and 7 one-off tech cards hurt compactness (Verified composition plus Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 17 cards, over the 15 cap, and carries 3 Forbidden or over-limit cards; the list is structurally out of size (Verified)
D12 Side Deck Adaptability 10 0 side deck cards, so no side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro chains with tributes, Tuner choices and hand-trap timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: 80% Combo / 20% Midrange at dimension level, approximated by Combo weights for structure. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); extra_deck_size_overflow (-4); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, so capped and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (about 77% of opening hands for going first)
  • Nine hand traps and multiple negate effects for going second
  • Broad searcher and recursion text for multi-turn rebuilds

Weaknesses

  • Seven Forbidden cards and an over-size Extra Deck make the list illegal as built
  • No side deck
  • 29 singleton slots reduce consistency
  • No recorded boards, so combo output is unmeasured

Critical choke points

  • Removing the Forbidden cards removes Synchro and Fusion routes that the engine may depend on
  • Silvy and Elzette starters are the main opening access, with 3 and 2 copies
Priority Remove Add Reason
1 Triple Tactics Talent, Jowgen the Spiritualist, Original Sinful Spoils - Snake-Eye, F.A. Dawn Dragster, Azamina Ilia Silvia, Crystal Wing Synchro Dragon, Baronne de Fleur Legal replacements of the same role (Extra Deck or Main Deck, as appropriate) The deck is illegal; these cards must come out before any real score applies
2 Two Extra Deck cards None; reduce Extra Deck to 15 cards The Extra Deck is 17 cards and the OCG maximum is 15
3 One or two singleton tech cards Side deck of 10 to 15 cards A side deck is needed for post-side adaptability and for D12

Evidence & confidence

  • Verified: Illegal status: 7 Forbidden cards at 1 copy each; Extra Deck size 17 > 15 OCG maximum; Main size 53 is legal (40-60); 0 side deck cards; Archetype core present in 13 White Forest copies and 77% opening-hand probability
  • Inferred: Starter access about 0.77 for an opening hand (hypergeometric); Hand-trap probability on going second about 0.69; Interaction density from card text (14 negation, 10 removal); Combo strategy classification from Synchro-chain text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample No side deck, so post-side plan cannot be assessed

More OCG Info

White Forest

White Forest Breakdown

 
 

 

 

 

 

 

 
 

 

 
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