Rose Dragon Deck #772464 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blaster, Dragon Ruler of Infernos x3, Dragonic Warrior x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dragon Ruler beatdown/closing via Chasma, Eclipse, Blaze, Dark Armed and Voloferniges once the Dragon Ruler starters reach the field; Rose Dragon Synchro/Xyz pressure (Black Rose Moonlight Dragon, Arms of Genex Return Zero) when the Rose lines are live
  • Turn 1 (going first): Dragon Ruler starter (Blaster, Tempest, Spectral, Dragonic Warrior) search and summon into an Xyz or Synchro Extra Deck line, with Typhoon/Twin Twisters for backrow
  • Turn 2 (going second): Hand traps (D.D. Crow, Ghost Belle, Ghost Ogre, Skull Meister, Nibiru) to disrupt the opponent's board, then Dragon Ruler recursion to rebuild
  • Recovery: Dragon Ruler monsters recycle from GY and banishment via Lightning/Burner/Reactan style effects and Spectral/Nebulus revival, but this depends on the starter surviving
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan at all

Why it scores here

The deck is scored as a system, not as an average of its cards. Its functional core is a Dragon Ruler toolbox: three-copy starters (Blaster, Tempest, Spectral, Dragonic Warrior, Mulcharmy Purulia) plus a broad searcher and removal suite give it a reasonable chance of finding a starter, though the hypergeometric odds of one specific three-copy starter in a 5-card opening hand are only about 0.25. The Extra Deck offers strong closing threats (Chasma, Eclipse, Blaze, Dark Armed, Voloferniges) and 10 hand traps help it contest a going-second board. The archetype is not coherent: the exact Rose Dragon name covers only 4 of 70 non-generic copies (5.7%), and the list mixes Dragon Ruler, Armed Dragon, Kaiju, Djinn, Swordsoul, Sangen and Genex with no shared engine, so its combo floor is weak. Popularity and archetype usage did not earn points, and the deck is illegal (Sekka's Light x3 against a limit of 1), so the score is capped and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy Dragon Ruler starter in 5-card hand) = 0.25; searcher text on 17 cards gives P >= 0.86 for at least one searcher (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55 main-deck cards with 15 singles and 11 doubles; multiple Dragon Ruler starters and hand traps create some brick and conflict risk, no combo evidence to confirm (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (combos_evidence.total_combos = 0); ceiling is text-only inference from Dragon Ruler recursion and Extra Deck summons (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output is unmeasured and assumed low given off-archetype build (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple starters plus 10 hand traps and Dragon Ruler recursion give some independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Dragon Ruler GY/banish effects and Spectral/Nebulus revival is present in text, but costs are high (Inferred)
D7 End-Board & Interaction Quality 60 Removal and negation text on 28 and 11 cards, plus Eclipse, Tornado Dragon and Blaze interaction on the field (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Ghost Ogre/Ghost Belle answer going-second boards, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK up to 3000 (Chasma) with Blaze, Dark Armed and Eclipse; closing is real but not measured (Verified card stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 5.7% exact-archetype purity, 40 effect monsters and 6 unlimited techs in a 55-card main; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 11 Xyz and 4 Synchro, all with real access but many niche Extra Deck choices (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Dragon Ruler and Synchro/Xyz lines with many decision points; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not separately weighted; Midrange profile used). Structural ≈ 48, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Engine conflict (-4); Illegal list cap (-16). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-deck cap applied: 46.4 - 10 (modifiers) - 16 (illegal cap) = 20

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragon Ruler starters at 3 copies each with broad searcher text
  • 10 hand traps give going-second disruption
  • Strong Extra Deck closing threats with real Xyz/Synchro access

Weaknesses

  • Illegal list: Sekka's Light at 3 copies against a limit of 1
  • Weak archetype coherence: 5.7% exact-name purity across many unrelated Dragon sub-archetypes
  • No side deck, so no best-of-3 adaptation
  • Many one-of singles reduce consistency

Critical choke points

  • Dragon Ruler starter drawn in opening hand (about 0.25 at 3 copies)
  • Legality: the deck cannot be played in OCG as built until Sekka's Light is cut to 1 copy
Priority Remove Add Reason
1 Sekka's Light x2 Replace with a legal searcher or disruption card Fixes the copy-limit violation so the deck is playable and the score can be re-run as a normal Final Contextual evaluation
2 Off-archetype one-of singles (e.g. Testudo erat Numen, Typhoon) A consistent second engine or a 3-copy Rose core Raises archetype purity and starter density, improving D1 and D10
3 No side deck A 15-card side deck with targeted hand traps or backrow answers Gives best-of-3 adaptation, the main gap in D12

Evidence & confidence

  • Verified: Deck is illegal: Sekka's Light x3 against OCG limit of 1; Main 55 / Extra 15 / Side 0 counts; Exact-name archetype purity 5.7% across 70 non-generic copies; Card stats and text as listed in evidence
  • Inferred: P(>=1 Dragon Ruler starter in hand5) = 0.25 from hypergeometric draw table; Searcher and hand-trap coverage estimates; Interaction density from text hints; Going-first and going-second estimates
  • Provisional: Meta and format fit (D13) without a dated sample; Tournament reliability
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck present Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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