Dragon Ruler Deck #772463 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blaster, Dragon Ruler of Infernos x3, Dragonic Warrior x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragon Ruler OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 5/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 57.6
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dragon Ruler Xyz/Synchro boss (Chasma, Blaze, Dark Armed, Disaster, Tempest/Blaster via Spectral and Burner chains) pressuring the board; Hand-trap and removal disruption (Twin Twisters, Typhoon, Mulcharmy, Tidal and Tempest bounce/destroy effects) grinding the opponent
  • Turn 1 (going first): Starter Spectral or Burner, then search or summon a Tempest/Blaster/Tidal-tier Dragon Ruler and go to Xyz or Synchro boss
  • Turn 2 (going second): Hold Ghost Ogre, Ghost Belle, Skull Meister or D.D. Crow to stop the opponent's first play, then rebuild through Dragon Ruler recursion from the GY
  • Recovery: Revive Dragon Ruler monsters from the GY and banishment via Nebulus, Spectral and Chasma effects, plus Tempest and Blaster return loops
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a system: a Dragon Ruler starter chain (Spectral, Burner, Reactan, Lightning, Nebulus) reaches Tempest, Blaster and Tidal, which search and recur through the GY and banishment, so it opens a functional plan in most hands (searcher-text group P of at least one in a 5-card hand about 0.86, Inferred). Interaction is broad (10 hand traps, 11 negation-text cards, 28 removal-text cards), which lifts end-board and disruption scores. Floor and median output are unmeasured because the deck has no recorded boards, so those scores are text-only and Inferred. Popularity and archetype share did not earn points (no tournament link, and archetype purity is only 12.9% exact-name), and the individual card scores were not averaged. Legality is the main limit: three copies of Sekka's Light against a Limited slot-of-one, and no side deck, so the structural score is capped to 30 under the Illegal rule.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in a 5-card opening hand) 0.86; core group P(at least one of 11) 0.69; 6 Dragon Ruler starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55 main cards with 15 singletons and 61 off-archetype copies; little deck-specific redundancy beyond the Dragon Ruler chain (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read: Chasma, Blaze, Dark Armed and Disaster can convert a Tempest/Blaster board into a 2800-3000 ATK or mass-banish pressure, but there are no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; the floor is set by starters that need a second Dragon to proceed (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant starter routes (Spectral, Burner, Reactan, Lightning) and 10 hand traps give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards and GY/banish recursion (Blaster, Tempest, Tidal, Nebulus) regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 68 11 negation-text and 28 removal-text cards, with Tornado, Voloferniges, Blaze and Eclipse providing layered end-board removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 10 hand traps with P(at least one in a 6-card going-second hand) 0.72 and Twin Twisters/Typhoon for going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 65 Chasma 3000 ATK, Blaze and Dark Armed 2800 ATK, Disaster mass-banish; no combat simulation (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 40 effect monsters and 32 distinct cards, 61 off-archetype copies, and 3-copy starters that are over the copy limit (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots: 11 Xyz and 4 Synchro, mostly Dragon Ruler bosses with real coverage across Synchro and Xyz (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype meta-share absent, so this is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step chains with several GY and banish costs and a long starter route (Inferred)

How the score was computed

Strategy profile: 100% Combo profile; Toolbox noted as secondary strategy only, not blended. Structural ≈ 57.6, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); weak post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57.6 + 0.20*50 - 10 = 46 raw; Illegal deck capped to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragon Ruler starter-to-searcher chain gives an accessible T1 route in most hands (Inferred)
  • Ten hand traps and broad negation/removal text give strong disruption density (Inferred)
  • Extra Deck covers Xyz and Synchro bosses at a high ATK (Verified structure)

Weaknesses

  • Illegal list: three Sekka's Light against a Limited slot of one (Verified)
  • Off-archetype copies make up 61 of 55 main slots and exact-name purity is 12.9% (Verified)
  • No side deck, so no post-side plan at all (Verified)

Critical choke points

  • Sekka's Light is a Limited card run 3x; the list cannot be played legally as built (Verified)
  • Dragon Ruler starters all need a second Dragon or a specific attribute to proceed (Inferred)
Priority Remove Add Reason
1 2x Sekka's Light 0 (or 1x Sekka's Light at most) Fixes the legality violation so the deck can be scored as a normal list; the Limited card runs 3 copies against a legal maximum of 1
2 1-2 off-archetype tech cards Dragon Ruler or Dragon-type support Improves engine coherence (exact-name purity 12.9%) and starter reliability
3 none (side deck empty) Side deck of 5-10 hand traps or floodgate answers Gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legality: Illegal, Sekka's Light 3 copies vs Limited 1; Main 55, Extra 15, Side 0 within size rules for ocg; Archetype purity 12.9% exact-name; 61 off-archetype copies; Usage stat: 5 of 6 core Dragon Ruler cards present (83.3%)
  • Inferred: Searcher-text group P(at least one in hand5) 0.86; Core group P(at least one in hand5) 0.69; Hand-trap group P(at least one in hand6) 0.72; Disruption and recovery scores from card text; Going-first and going-second scores from D-dimension reads
  • Provisional: Meta Power null; Tournament Reliability 50; D13 matchup/format fit 50
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, starter/brick rates) Meta Power is provisional unless a dated metagame sample is supplied deck has no side deck, so no post-side evidence deck_name is null in the source record

More OCG Info

Dragon Ruler

Dragon Ruler Breakdown

 
 

 

 

 

 

 

 
 

 

 
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