Armed Dragon Deck #772462 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Blaster, Dragon Ruler of Infernos x3, Dragonic Warrior x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Armed Dragon Thunder LV3 x1
- Armed Dragon Thunder LV5 x1
- Blaster, Dragon Ruler of Infernos x3
- Burner, Dragon Ruler of Sparks x1
- D.D. Crow x2
- Dragonic Warrior x3
- Heavenly Zephyr - Miradora x1
- Kumongous, the Sticky String Kaiju x1
- Lightning, Dragon Ruler of Drafts x1
- Mulcharmy Purulia x3
- Nebulus, Dragon Ruler of Mishaps x1
- Nibiru, the Primal Being x2
- Pile Armed Dragon x1
- Radian, the Multidimensional Kaiju x1
- Reactan, Dragon Ruler of Pebbles x1
- Redox, Dragon Ruler of Boulders x2
- Shiina, Twin Tempests of Celestial Thunder x2
- Skull Meister x2
- Spectral, Dragon Ruler of Flickers x3
- Stream, Dragon Ruler of Droplets x1
- Tempest, Dragon Ruler of Storms x3
- Testudo erat Numen x1
- Tidal, Dragon Ruler of Waterfalls x2
- White Rose Dragon x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Red Rose Dragon x2
- Roxrose Dragon x1
- My Body as a Shield x2
- Sekka's Light x3
- Twin Twisters x2
- Typhoon x1
Extra Deck (15)
- Arms of Genex Return Zero x1
- Black Rose Moonlight Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Sangenpai Bident Dragion x1
- Blaze, Supreme Ruler of all Dragons x1
- Chasma, Dragon Ruler of Auroras x2
- Dark Armed, the Dragon of Annihilation x1
- Disaster, Dragon Ruler of All Apocalypses x1
- Eclipse, Dragon Ruler of Catastrophes x2
- Number 11: Big Eye x1
- Queen Dragun Djinn x1
- Tornado Dragon x1
- Voloferniges, the Darkest Dragon Doomrider x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Xyz/Synchro
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Dragon Ruler Xyz and Synchro boss monsters (Chasma, Eclipse, Blaze, Tempest, Blaster) built from Dragon Ruler chain starters and 2800+ ATK beaters; Armed Dragon Xyz and Synchro pressure from Pile Armed Dragon, Armed Dragon Thunder LV3/LV5 and Sangenpai Bident Dragion
- Turn 1 (going first): Open a Dragon Ruler starter (Burner, Reactan, Lightning, Stream or Spectral) and use its discard-to-summon effect into Blaster, Tempest or Tidal, then Xyz or Synchro on the next turn; without a starter the hand has no reliable T1 line
- Turn 2 (going second): Use the 10 hand traps (D.D. Crow, Ghost Ogre and Snow Rabbit, Skull Meister, Ghost Belle and Haunted Mansion, Nibiru) and Typhoon or Twin Twisters to answer the opponent's first board, then rebuild through the Dragon Ruler monsters
- Recovery: Dragon Ruler monsters return to the hand at the opponent's End Phase and can be re-summoned from the Graveyard, so a cleared board can be rebuilt; Redox and Tempest are the main recursion pieces
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan
Why it scores here
This list is Illegal: three copies of Sekka's Light against a Limited cap of one, so it receives a structural-only score and is capped low. Its engine is a Dragon Ruler chain: three-copy Blaster, Spectral and Tempest are reliable, but the single-copy discard-to-summon starters (Burner, Reactan, Lightning, Stream) make the T1 plan dependent on drawing one of about six cards, with P(at least one three-copy starter in a 5-card opening) of about 0.25 (Inferred). Interaction is the strongest part of the system, from 10 hand traps and a wide removal text set, which gives P(at least one hand trap in a 6-card going-second hand) of about 0.72 (Inferred), and the 2800+ ATK boss monsters close games. The score comes from consistency, median output and interaction on the whole system, not from averaging the cards, and not from Armed Dragon's popularity: exact archetype-name purity is 4.3% and the core cards are only 41.7% present in this list, so popularity earned no points. With no combo corpus, no side deck and no meta sample, the floor and median are unmeasured and the score carries a wide band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card opening) is about 0.25; 1-copy starters Burner, Reactan and Lightning make T1 access thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many 1-copy cards from three sub-archetypes (Dragon Ruler, Rose, Armed Dragon) plus a 9-card generic spread raise dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; the ceiling is a text-only read of Dragon Ruler chain into Blaster, Tempest and Chasma Xyz lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output is unmeasured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Dragon Ruler recursion and two ways to re-summon Blaster or Tempest give some route redundancy after a board clear (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from the Extra Deck and the GY pieces (Tempest, Redox, Blaster) support a grind plan, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 10 hand traps and 28 removal-text cards give broad, layered interaction, including negation and destroy effects (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps, Typhoon and Twin Twisters challenge a board on going second; P(a hand trap in a 6-card hand) is about 0.72 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK reaches 2800 to 2900 (Blaster, Blaze, Shiina, Dark Armed) with Chasma and Eclipse as Xyz options (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards over 32 distinct cards, 15 single copies, and one card over its limit reduce efficiency (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 15 cards (11 Xyz, 4 Synchro) with Dragon Ruler Xyz plus Armed Dragon and Rose Synchro coverage, but many slots are one-copy (Verified count) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so there is no adaptability and no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unknown, so this is held near neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Chained Dragon Ruler discard-summons and several conditional hand traps demand precise sequencing and prompt handling (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 49, then context modifiers (-12) = 37, capped low to 35 for the illegal list; Meta Power provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction: 10 hand traps plus Typhoon, Twin Twisters and My Body as a Shield
- Strong boss ATK in the Extra Deck, from Blaster, Tempest, Blaze and Shiina at 2800 to 2900
- Dragon Ruler recursion gives some route redundancy after a board clear
Weaknesses
- Illegal list: Sekka's Light is run at 3 copies against a limit of 1
- Starter access is thin: the discard-to-summon starters are mostly single copies
- Weak archetype cohesion: exact-name purity is 4.3% and the core is only 41.7% present
- No side deck, so no post-side adaptation
Critical choke points
- Dragon Ruler starter draw on T1 (no 3-copy starter in most openings)
- Sekka's Light overage makes the list illegal until corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Sekka's Light | 1 legal card (a Limited-compliant replacement that keeps the Dragon Ruler plan) | Brings the list to legal copy limits; the illegal status is the largest single cap on the score |
| 2 | A low-impact single-copy generic card | A second copy of a Dragon Ruler discard-summon starter (Burner, Reactan or Lightning) | Raises P(T1 starter) and reduces dependence on one-copy access |
| 3 | None (no side deck exists) | Side deck slots for the most-used matchup answers | Gives post-side adaptation, which is currently absent |
Evidence & confidence
- Verified: Sekka's Light is 3 copies against a Limited cap of 1 (OCG BanList); Main 55 and Extra 15 are within OCG size rules; Zero Side Deck cards; Exact archetype-name purity 4.3%; core presence 41.7%
- Inferred: Starter access probability 0.25 (3-copy starter in a 5-card hand); Hand-trap probability 0.72 in a 6-card going-second hand; Dragon Ruler T1 plan and recursion lines read from card text
- Provisional: Meta and format fit (no dated sample); Going-first and going-second splits
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup rates unknown Meta Power is provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed
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