Lunalight Deck #772460 — Yu-Gi-Oh! OCG

54 Main, 17 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Heavy Polymerization x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
42± 10/ 100
Power Score
Structural 57
Reliability 40
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.1
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Fusion boss (Leo Dancer, Sabre Dancer, Panther Dancer, Liger Dancer) through Polymerization / Lunalight Fusion, supported by Lunalight searchers and the Fusion Monster's own recursion; Fiendsmith Link and Fusion lines (Desirae, Agnumday, Sequence) via Fiendsmith's Tract, reusing the Fiend-Light Fiendsmith Engraver
  • Turn 1 (going first): Opening Lunalight searchers and Gold Leo / Black Sheep / Masquerade to reach Polymerization or Lunalight Fusion, then Fusion Summon a boss while Ash Blossom and Ghost Belle hold up protection
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) to break the opponent's first combo, then rebuild a Fusion boss from the GY and banished Lunalight monsters
  • Recovery: Recur Lunalight monsters from GY and banishment with Perfume Dancer, Yellow Marten, Emerald Bird and Silver Hound, then re-fuse from the Extra Deck
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal in OCG as built: Fiendsmith Engraver is run at 2 copies against a limit of 1, and the Extra Deck holds 17 cards against a maximum of 15. The rubric caps an Illegal deck, so the 42 is a theoretical structural read, not a normal final score. Structurally the deck reliably opens its engine: 28 copies of the Lunalight core give about a 98% chance of at least one core card in a 5-card opening hand (Inferred), and 19 searcher-text cards give about 90% (Inferred). Its disruption suite (9 hand traps and 11 negation-text cards) gives it real going-second and interaction value. The score does not come from Lunalight being a popular archetype, and it is not an average of individual card scores. Heat Wave and Mask of Restrict conflict with the Effect Monster and Tribute engine, and there is no combo data, so floor, median and ceiling are Inferred from card text alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in opening 5) ≈ 0.98 and P(searcher) ≈ 0.90; both from hypergeometric estimates (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Multiple engines (Lunalight, Fiendsmith, Mulcharmy, Tri-Brigade, Fire Formation) and off-plan tech (Heat Wave, Mask of Restrict) raise brick and conflict risk; 40.8% exact-name purity (Inferred)
D3 Combo Conversion & Ceiling 58 Fusion boss ceiling from card text: Polymerization and Lunalight Fusion into 3500-3800 ATK Dancers, with GY recursion (Inferred semantic read; no recorded boards)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept low-to-mid for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 56 Nine hand traps and recursion from GY/banish offer several independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Perfume and Emerald Bird recursion sustain card flow; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 66 Eleven negation-text cards and nine hand traps give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage: P(at least one hand trap in opening 6) ≈ 0.68 (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck offers 2800-3500 ATK Fusion bosses with a second attack and protection, but no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 54 main cards across 33 distinct names, with 16 singletons and off-plan tech diluting the core (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck breaks the 15-card limit at 17, and about 8 extra-deck link and Xyz cards sit outside the core line (Verified legality, Inferred coverage)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype fusion sequencing and several decision points across Lunalight and Fiendsmith lines (Inferred)

How the score was computed

Strategy profile: Combo 100% (Midrange secondary used for context only). Structural ≈ 57.1, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list (size and copy limits) (-6); Banlist exposure (-3); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal cap applied via -12 modifiers): 0.80*57.1 + 0.20*40 - 12 = 41.7 -> 42

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Lunalight searcher suite (19 searcher-text cards) gives high starter access (Inferred)
  • Nine hand traps plus negation text give layered going-second interaction (Inferred)
  • Fusion bosses in the Extra Deck have strong ATK and protection text (Inferred)

Weaknesses

  • Illegal as listed: Engraver over copy limit and Extra Deck over 15 (Verified)
  • Off-archetype and tech cards dilute the engine: purity 40.8% (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • No combo, tournament or win-rate data, so output and meta cannot be measured (Verified gap)

Critical choke points

  • Polymerization or Lunalight Fusion access in hand or GY, since most boss lines depend on it (Inferred)
  • Ash Blossom and Ghost Belle protection, since one successful negate can stop the whole turn (Inferred)
Priority Remove Add Reason
1 One Fiendsmith Engraver copy and two Extra Deck cards (for example the Fiendsmith or off-plan Xyz/Link cards) Makes the list legal under OCG copy and Extra Deck limits; without this the score is theoretical only (Verified)
2 Heat Wave and Mask of Restrict A second searcher or hand trap in the Lunalight core Both cards restrict the deck's own Effect Monster and Tribute plays and reduce consistency (Inferred)
3 A Side Deck of 5 to 15 cards Adds post-side adaptability for best-of-3 play, which the deck currently lacks (Verified)

Evidence & confidence

  • Verified: Illegal status: Engraver 2 copies vs limit 1; Extra Deck 17 vs max 15; Banlist statuses for Limited and Semi-Limited cards in the list; No Side Deck present; Deck is Lunalight-core with 40.8% exact-name purity
  • Inferred: Core open probability ≈ 0.98 and searcher ≈ 0.90 from hypergeometric estimates; Interaction density from hand-trap and negation card text; Going-second hand-trap coverage ≈ 0.68; Fusion boss ceiling from card text
  • Provisional: Meta power is null; no dated metagame sample; Matchup and format fit (D13) = 50 with no tournament data; Median output (D4) without recorded boards
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck has no title and no Side Deck

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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