Tri-Brigade Deck #772457 — Yu-Gi-Oh! OCG

58 Main, 17 Extra, incl. Aluber the Jester of Despia x3, Fallen of Albaz x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 58 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon high-ATK boss monsters (Albion, Mirrorjade, Light and Darkness Dragonlord, Despian Proskenion) through Fallen of Albaz and Branded fusion routes; Hand-trap-supported Fusion lines that stop the opponent from interacting with the Fusion Summon
  • Turn 1 (going first): Open a Fallen of Albaz or a Despia/Branded starter, search Branded Opening or Branded in Red, and fuse into a 2500+ ATK boss while holding hand traps back
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Droll & Lock Bird to answer the opponent's first search or summon, then rebuild through Mulcharmy, Fallen of Albaz and the Branded searchers
  • Recovery: Use Fallen of Albaz GY effects and Branded/Despia recursion (Branded Banishment, Despian Tragedy) to re-enter a fusion after a hand trap or interruption
  • After siding: No sideboard is registered, so no post-side plan can be evaluated

Why it scores here

The deck's Fallen of Albaz and Branded/Despia engine gives it a real fusion route to 2500-3400 ATK boss monsters, and the nine hand traps plus Ash Blossom and Droll give it a credible going-second interaction layer. Scores come from the system: starter access (about 24% to see one 3-copy starter in a 5-card hand), a fusion ceiling that is plausible but unmeasured, and interaction density, not from averaging card powers or from Tri-Brigade being a popular archetype. Consistency is held back by only 2.7% exact-name Tri-Brigade purity, a thin core (3 of 5 core cards missing), 22 searcher-text cards competing for slots, and no Side Deck. The list is illegal (three Ash Blossom and three Super Polymerization against a limit of two, and 17 Extra Deck cards against 15), so it cannot receive a normal final score; the figure above is a theoretical, structural-only cap. No combo boards or tournament data exist, so floor, median and meta fit stay Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 3-copy starter in 5-card hand) ~0.24; searcher-text group P(>=1) ~0.92; core Tri-Brigade cards absent (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 searcher-text and 9 hand-trap cards compete with 4 one-copy Branded and Limited cards; brick rate high under Inferred composition read
D3 Combo Conversion & Ceiling 65 Fusion ceiling into 2500-3400 ATK bosses is plausible from card text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 Median output unmeasured; no boards in evidence, so the score is a conservative guess (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Infinite Impermanence, Effect Veiler, Droll and Fallen of Albaz GY recursion give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Branded and Despia recursion (Despian Tragedy, Branded Banishment) partly regenerates resources; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 9 hand traps, 18 negation-text cards and 7 removal-text cards give broad interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 Hand-trap stack and Super Polymerization are strong going second; board-breaker coverage is weaker (Inferred from text)
D9 Offensive Pressure & Closing Power 68 Several 2500-3400 ATK fusion bosses plus Masquerade's life-payment lock give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 58 main cards with 33 distinct and 17 single-copy slots; only 2.7% exact-name archetype purity (Verified counts)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards exceed the 15-card OCG limit; 16 distinct fusions, mostly generic bosses (Verified counts)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta or tournament link; Tri-Brigade is only a guide-level mention (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several Branded and Despia dependencies raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_and_extra_size (-12); banlist exposure (0); no Side Deck (0). Final formula: Illegal cap: unmodified No-reliable-meta Final = 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52, then capped to 30 as a theoretical, structural-only score because the deck is illegal (copy limit and Extra Deck size). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Real Fusion ceiling into 2500-3400 ATK bosses
  • Nine hand traps plus Ash Blossom and Droll give strong going-second interaction
  • Searcher density (22 cards) makes the engine findable on most hands

Weaknesses

  • Illegal as built: three copies each of Ash Blossom and Super Polymerization, and 17 Extra Deck cards
  • Only 2.7% exact-name Tri-Brigade purity; the core Tri-Brigade pieces are missing
  • Empty Side Deck, so no post-side adaptation
  • Dependence on single-copy Branded and Limited cards for the engine

Critical choke points

  • Fallen of Albaz (3 copies) is the single starter that most lines depend on
  • Branded Fusion and Branded Opening are one-copy Limited cards with no backup
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring None (cap at 2 copies) OCG Semi-Limited limit is 2; the third copy makes the list illegal.
2 1x Super Polymerization None (cap at 2 copies) OCG Semi-Limited limit is 2; the third copy makes the list illegal.
3 2 Extra Deck fusion cards (lowest-impact boss) None Extra Deck is 17 against an OCG cap of 15.
4 0 A 15-card Side Deck with hand traps and Branded-engine answers An empty Side Deck gives no post-side plan (D12 = 10).

Evidence & confidence

  • Verified: Main 58 and Extra 17 counts; Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2; Branded Fusion, Branded Opening, Branded in High Spirits, Bystial Magnamhut, Droll & Lock Bird, Gold Sarcophagus and The Bystial Lubellion each at 1 copy, Limited; Archetype purity 2.7%; 22 searcher-text, 9 hand-trap and 18 negation-text cards
  • Observed: Usage stats: Droll & Lock Bird (69.7%) and Mulcharmy Fuwalos (54.5%) are the common core cards present; 3 core cards are missing
  • Inferred: P(>=1 starter in 5 cards) ~0.24 for 3-copy starter; Interaction density and going-second strength from hand-trap count and card text; Fusion ceiling plausible from card text but unmeasured
  • Provisional: Meta Power (no dated sample); Format fit and matchup coverage (no tournament link)
  • Data gaps: No combo boards: floor, median and ceiling are text-only inference No tournament link: meta share and per-pilot record absent No win-rate or matchup telemetry in YGOVN No Side Deck in the list, so no post-side evidence Meta Power is provisional without a dated metagame sample

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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